Dungeon Village Guide

Dungeon Village iOS App Store Link: Download
Dungeon Village Android Google Play Store Link: Download

  • Village Rank Requirements

    Different requirements are needed to increase the rank of your village. The guidelines for each rank are as follows:

    1★ Village 2★ Village 3★ Village 4★ Village 5★ Village
    Village Popularity = 300 Village Popularity = 800 Village Popularity = 1,500 Village Popularity = 2,500 Village Popularity = 3,500
    Monthly Sales = 5,000G Number of Facilities = 10 Monthly Sales = 35,000G Number of Facilities = 25 Monthly Sales = 70,000G
    Events Held = 2 Number of Houses = 4 Events Held = 15 Number of Houses = 10 Events Held = 30
    Build a Bakery Quest Cleared = 12 Build a Restaurant Quests Cleared = 30 Build a Museum

    General Hints

    • Don’t bother investing in the Magic Cauldron upgrades. It’s a waste of Town Points, as it does nothing to improve the processing speed of items.
    • The total number of events you can hold in on season increases as you increase the tank of your town. Try to hold as many events as you can each season, as the benefits stack up if you perform them consistently.
    • When selecting quests, try to complete the Monster Outbreak quests first (they are marked by flags on the outskirts of your village), as you will gain money and Town Points from the defeated enemies.
    • When boss dragon quests are available, try to complete them as quickly as possible, as you will lose 10 Village Popularity each month that the boss stays alive.
    • Residents that are downed during a quest will not receive experience upon its completion, so try to revive the residents involved before the quest is completed to maximise the experience that your residents gain.
    • After surpassing 5,700 Village Popularity, you will receive an additional medal to award to your residents for every 100 Village Popularity. This is useful for getting your residents 5 medals to transfer to the Kairobot & Princess Sally jobs.

    End Game

    At the end of Y16 M3, your score will be calculated as follows:

    • Total Village Popularity: 5
    • Total Quests Completed: 300
    • Total Buildable Objects Unlocked: 500
    • Total Resident Levels: 50
    • Total Houses: 1,000
    • Total Resident Work Stat: 10

    From this it can be seen that the key to getting a high score is to clear as many quests as possible and raise your Village Popularity as high as possible. The total buildable objects are limited to X, and you can have only 25 houses maximum in a game. Also, resident Work maxes out at 2,500 total, and the combined levels of your residents has a low score multiplier. The easiest way to boost your score is to invest in town events that boost Village Popularity and continue to complete quests as they become available.

    Upon starting a subsequent playthrough, you carry over the following:

    • All building levels at the end of the game
    • All jobs unlocked at the end of the game (with the exception of the Kairobot & Sally Prin jobs)
  • General Information

    Residents are the life blood of your village, as they are responsible for buying goods in your village, killing monsters on the outskirts of your town and completing quests. Residents will move into your village when you reach a certain Village Popularity, and you can have a maximum of 25 residents by the end of the game. There are two core sets of stats that need to be managed for your residents; Happiness and Battle.

    Happiness Stats

    Residents have two main stats that determine their happiness; Satisfaction and Work. Satisfaction is related to the happiness of the resident, and it is necessary to raise it to a certain level in order to get the resident to move into your village. When a resident moves into your village, they receive a stat boost, and also give you an item as a reward. It is recommended that when a new resident visits your village, you try to entice them to move in as soon as possible. Work is related to how long they will remain outside the village before returning, and how frequently they will generate an aura when in battle. Both Satisfaction and Work are raised by giving presents to your residents. You should aim to increases these stats as quickly as possible to obtain the best benefits from your residents.

    Name Gender Require to Visit Village Requirement to Move In Reward for Moving In Additional Notes
    Clown Stripes Male Initially Available 30 Satisfaction
    Lance Alot Male Initially Available 30 Satisfaction Combat School
    Fluffie Kiss Female Initially Available 30 Satisfaction Marbled Steak
    John/Jane Adventurer User Decided Reach 100 Village Popularity 20 Satisfaction Heart Pendant
    Donkey Hotty Male Reach 300 Village Popularity 40 Satisfaction Slash Blade Level 3 Adventurer
    Sid Pervia Female Reach 500 Village Popularity 30 Satisfaction Giant Melon Level 2 Adventurer & Level 2 Farmer
    May Le Tigre Male Reach 700 Village Popularity 50 Satisfaction Circus Level 4 Farmer & Level 2 Warrior
    Gilly Gamesh Male Reach 900 Village Popularity 40 Satisfaction Ancient Earrings Level 5 Warrior
    Harry Gorn Male Reach 1,300 Village Popularity 50 Satisfaction Fresh Tuna Level 5 Farmer
    Angie Jelly Female Reach 1,500 Village Popularity 40 Satisfaction Golden Shield Level 3 Adventurer & Level 2 Farmer
    Bamza Reoulv Male Reach 1,800 Village Popularity 40 Satisfaction Gold Bar Level 5 Farmer
    Jill Nabath Female Reach 2,100 Village Popularity 40 Satisfaction Stuffed Toy Level 5 Warrior
    Seffy Roth Male Reach 2,400 Village Popularity 50 Satisfaction Magic Lab Level 3 Farmer & Level 3 Merchant
    Stumblemore Female Reach 2,600 Village Popularity 50 Satisfaction Great Axe Level 3 Mage
    Frod Bigguns Male Reach 2,900 Village Popularity 60 Satisfaction Library Level 8 Warrior & Level 5 Knight
    Masque Mann Male Reach 3,200 Village Popularity 60 Satisfaction Bamboo Spear Level 10 Farmer & Level 5 Warrior
    Chung Lailai Female Reach 3,400 Village Popularity 60 Satisfaction Priest Robe Level 5 Merchant & Level 3 Warrior
    May Akiba Female Reach 3,700 Village Popularity 60 Satisfaction Black Suit Level 8 Farmer & Level 4 Warrior
    Flippin Book Male Reach 4,000 Village Popularity 70 Satisfaction Champagne Level 3 Merchant & Level 3 Archer
    Book Shields Female Reach 4,200 Village Popularity 70 Satisfaction Fancy Bar Level 5 Warrior & Level 3 Mage
    Voldy Moore Male Reach 4,500 Village Popularity 70 Satisfaction Sapphire Ring Level 8 Merchant & Level 3 Warrior
    Harly Potler Female Reach 4,800 Village Popularity 80 Satisfaction Fire Blade Level 10 Warrior & Level 10 Knight
    Max Spellman Male Reach 5,000 Village Popularity 90 Satisfaction Magic Lamp Level 10 Mage & Level 10 Monk
    Sam Ganges Male Reach 5,300 Village Popularity 100 Satisfaction Great Sword Level 2 Carpenter, Level 3 Merchant, Level 4 Warrior & Level 5 Archer
    Lily Raven Female Reach 5,700 Village Popularity 100 Satisfaction Castle Level 3 Merchant, Level 3 Warrior, Level 5 Monk, Level 5 Mage, Level 3 Archer & Level 5 Kung Fu Master

    Battle Stats

    Residents have two battle stat windows; basic and advanced. On the basic screen, you will see the core stats HP, Attack, Defense and Magic. On the detailed screen, you will see HP, Strength, Defense, Magic, Skill and Luck. The basic stats are explained as follows:

    • HP: HP is a measure of how much damage the resident can take before they are 'downed'. The HP stat shown on the basic window is a combination of the base HP stat of the resident and all the HP bonuses from their equipment.
    • Attack: Attack is a measure of how much damage the resident deals to enemies when attacking physically. The attack stat shown on the basic window is a combination of the base STR of the resident and the attack bonus of the equipped weapon.
    • Defense: Defense is a measure of damage reduction against enemy Attacks. The defense stat shown on the basic window is a combination of the base defense of the resident and all the defense bonus from their equipment.
    • Magic: Magic is a measure of how much damage the resident deals to enemies when attacking with magic. The magic stat shown on the basic window is a combination of the base magic of the resident and the magic bonus of the equipped weapon.

    The second window shows the advanced stats of the resident, which represents their base stats. The advanced stats are explained as follows:

    • Hth: Hth is a measure of how much damage the resident can take before they are 'downed'.
    • Str: Str is a measure of how much damage the resident deals to enemies when Attacking physically.
    • Tgh: Tgh is a measure of damage reduction against enemy Attacks.
    • Sprt: Sprt is a measure of how much damage the resident deals to enemies when Attacking with magic.
    • Dex: Dex is a measure of how accurate the Attacks of the resident are, as well as how many times a resident will attack in a single turn.
    • Luck: Luck is a measure of how frequently treasure chests will appear upon defeating an enemy and how frequently enemy Attacks will miss.
    Name Job HP Attack Defense Magic Hth Str Tgh Sprt Dex Luck Starting Equipment Additional Notes
    Clown Stripes Farmer 22 7 2 2 22 2 2 2 2 2 Dagger
    Lance Alot Carpenter 32 8 3 1 32 3 3 1 3 3 Dagger
    Fluffie Kiss Farmer 22 7 2 2 22 2 2 2 2 2 Dagger
    John/Jane Adventurer Adventurer 20 7 2 2 20 2 2 2 2 2 Dagger
    Donkey Hotty Warrior 52 16 8 5 52 8 8 5 7 4 Iron Sword
    Sid Pervia Merchant 32 10 5 4 32 5 5 4 6 3 Dagger
    May Le Tigre Archer 67 17 10 7 67 10 10 7 24 9 Wooden Bow
    Gilly Gamesh Knight 67 30 22 8 67 22 22 8 21 8 Iron Sword
    Harry Gorn Mage 31 5 1 48 31 1 1 40 7 3 Wooden Staff Starts with Fire Magic known
    Angie Jelly Warrior 63 18 10 6 63 10 10 6 9 4 Iron Sword
    Bamza Reoulv Merchant 51 19 8 8 51 8 8 8 11 4 Golden Sword
    Jill Nabath Knight 117 31 23 9 117 23 23 9 23 8 Iron Sword
    Seffy Roth Bard 56 18 13 11 56 13 13 11 18 7 Dagger
    Stumblemore Monk 39 7 3 40 39 3 3 32 7 4 Wooden Staff Starts with Heal Magic known
    Frod Bigguns Mercenary 224 114 79 30 224 79 79 20 88 21 Merc Axe
    Masque Mann Wrestler 217 71 61 13 217 61 61 13 25 6 Iron
    Chung Lailai Kung Fu Master 93 33 28 12 93 28 28 12 45 13 Dagger
    May Akiba Cook 76 32 24 33 76 24 24 33 42 12 Iron Sword
    Flippin Book Clown 52 23 12 16 52 12 12 16 33 10 Golden Sword
    Book Shields Ninja 83 24 19 44 83 19 19 40 70 18 Dagger Starts with Ice Magic known
    Voldy Moore Black Marketer 76 43 29 20 76 29 29 20 46 13 Golden Axe
    Harly Potler Hero 285 179 150 82 285 150 150 55 145 33 Ice Sword
    Max Spellman Wizard 124 36 32 258 124 32 32 250 65 17 Wooden Staff Starts with Fire, Lightning and Heal Magic known
    Sam Ganges King 100 47 30 65 100 30 30 25 58 13 Magic Rod
    Lily Raven Princess 100 47 30 65 100 30 30 25 58 13 Morning Rod

    Job Stats

    There are a large variety of jobs that your residents can take up, which can affect not only the stat growth of the resident, but also the prices of the stores in your village.

    New jobs are initially limited to the resident that visits your village (e.g. Sam Ganges will be the only King when he first visits your village), but when that resident masters their job, it will become available to the rest of your residents to transfer to. In order to transfer to a new job, you must first have the necessary Town Points, and if necessary, the resident must also have a certain number of medals. Medals are awarded to your residents at the end of every year, so think carefully when distributing them so that they can change into the appropriate jobs.

    When a resident transfers into a new job, they will get an inherent bonus, which will affect certain buildings in your village. Note that if you have multiple residents in the same job, the inherent bonuses will cumulatively stack. When a resident masters a job, they will receive a stat increase to the primary stat of the job or a relevant item. This can make it worthwhile to master lower ranking jobs initially, as the experience requirement to fully master lower ranking jobs is less than the more powerful jobs available later in the game.

    Finally, each job comes with a monthly upkeep cost that must be paid when your end of month finances are calculated. Stronger jobs have a higher monthly salary, which is offset by their higher stat totals. The monthly salary of a job also increases as the job level of the resident increases. This should be kept in mind as having a slew of powerful jobs can make it difficult to maintain a profit in the later stages of the game.

    Job Gender Availability Attack Preference Inherent Bonus Mastery Bonus Transfer Cost Medal Requirement Monthly Salary Additional Notes
    Adventurer Both Ranged Pays higher income tax +20 HP 5 0 150G Initially Available
    Farmer Both Ranged Cost of placing plants is lowered by 25% +20 DEX 6 0 150G Initially Available
    Carpenter Male Only Physical Construction speed is increased +20 STR 10 0 180G Initially Available
    Merchant Both Ranged Sales price of Service Stores increases by 20% +20 DEX 7 0 180G Initially Available
    Warrior Both Physical Sales price of Combat School increases by 20% +20 STR 8 1 150G
    Mage Both Magical Sales price of Magic Lab increases by 20% Fire Magic Mastery 18 1 225G
    Monk Both Magical Sales price of Magic Lab increases by 20% Heal Magic Mastery 14 1 225G
    Archer Both Ranged Sales price of Archery Range increases by 20% +20 DEX 10 1 225G
    Knight Both Physical Sales price of Combat School increases by 20% +20 TGH 10 2 225G
    Cook Both Magical Sales price of Food Stores increases by 20% +20 SPRT 14 1 225G
    Clown Both Magical Sales price of Circus increases by 20% +20 SPRT 18 1 300G
    Bard Male Only Magical Pays higher income tax +20 SPRT 17 1 300G
    Ninja Both Magical Pays higher income tax Ice Magic Mastery 22 2 375G
    Black Marketer Both Ranged Sales price of all stores inreases by 20% +30 DEX 23 0 450G
    Mercenary Male Only Physical Pays higher income tax +30 STR 25 2 525G
    Wrestler Male Only Physical Pays higher income tax +30 HTH 25 2 525G
    Kung Fu Master Female Only Physical Pays higher income tax +20 STR 20 1 750G
    Hero Both Physical Pays higher income tax +30 STR 32 3 750G
    Wizard Both Magical Sales price of Magic Lab increases by 20% Lightning Magic Mastery 26 3 750G
    King Male Only Ranged Sales price of Castle increases by 20% +30 LUCK 40 5 1,200G
    Princess Female Only Ranged Sales price of Castle increases by 20% +30 LUCK 40 5 1,200G
    Kairobot Male Only Physical Pays higher income tax +30 LUCK 50 5 1,200G Unlocked by obtaining 5★ village
    Princess Sally Female Only Physical Pays higher income tax +30 LUCK 55 5 1,200G Unlocked by obtaining 5★ village
  • General Information

    Consumable items in this game play three main roles; they can be used on your stores to increase their Sale Price, Quality & Appeal, on your residents to boost their stats or as material for the Magic Cauldron. The use of items in the Magic Cauldron will be covered in a later section. Successful management of items is a key factor of success in this game, as you need to balance increasing the sales prices of your stores to maintain profit, as well as increase the stats of your residents to handle the stronger enemies in the latter parts of the game.

    Items can be obtained in 4 ways. Firstly, you can purchase them from Pumpkin P. at the beginning of each season. He will restock each new season, and it is generally the easiest, although most expensive, way to obtain consumable items. Secondly, you can obtain items in the outskirts of your village from defeated enemies or quests. Chests that contain consumable items will be red, and some of the rarer items can only be obtained in this way. Thirdly, some residents will give you items as a reward for moving into your village. Whilst this is one way to obtain items, it is not advisable, as you only receive the reward once. Lastly, items can be created in the Magic Cauldron. This will be covered in the Magic Cauldron section.

    Resident Effects

    As previously stated, you can use items to increase the stats of your residents. This is essential to maintaining the combat prowess of your residents, as enemies get significantly harder in the latter stages of the game. See below for descriptions of how items affect your residents.

    Name Cost Effect Availability
    Snow Potato 400G Slightly increased Hth Shop & Village Outskirts
    Fresh Milk 800G Increases Hth Shop & Village Outskirts
    Giant Melon 1,500G Greatly increases Hth Shop & Village Outskirts
    Fancy Ham 700G Slightly increases Str Shop & Village Outskirts
    Meatballs 1,500G Increases Str Shop & Village Outskirts
    Marbled Steak Greatly increases Str Village Outskirts & Magic Cauldron
    Real Cheese 600G Slightly increases Dex Shop & Village Outskirts
    Choice Herring 1,200G Increases Dex Shop & Village Outskirts
    Fresh Tuna 2,200G Greatly increases Dex Shop & Village Outskirts
    Iron Pipe 600G Slightly increases Tgh Shop & Village Outskirts
    Cheap Bra 1,500G Increases Tgh Shop & Village Outskirts
    Meteorite Greatly increaes Tgh Village Outskirts & Magic Cauldron
    Beehive 800G Slightly increaes Sprt Shop & Village Outskirts
    Bat Wing 1,800G Increases SPRT. Shop & Village Outskirts
    Magic Lamp Greatly increases Sprt Village Outskirts & Magic Cauldron
    Champagne 2,000G Slightly increases Luck Shop & Village Outskirts
    Shiny Diamond 4,000G Increases Luck Shop & Village Outskirts
    Angel Crystal Greatly increases Luck Village Outskirts & Magic Cauldron
    Fluffy Blankets 500G Slighly increases resident Satisfaction and Work Shop & Village Outskirts
    Sleeping Pillow 700G Increases resident Satisfaction and Work Shop & Village Outskirts
    Chocolate Bar 1,000G Greatly increases resident Satisfaction and Work Village Outskirts & Magic Cauldron
    Party Pinata 2,000G Hugely increases resident Satisfaction and Work Village Outskirts & Magic Cauldron
    Fancy Melon 4,000G Sell for 2,000G Village Outskirts & Magic Cauldron
    Master Violin Sell for 3,500G Village Outskirts & Magic Cauldron
    Gold Bar Sell for 10,000G Village Outskirts & Magic Cauldron
    Nata De Coco 1,000G Magic Cauldron ingredient Shop & Village Outskirts
    Stuffed Toy 2,000G Magic Cauldron ingredient Shop & Village Outskirts
    Old Spellbook 3,000G Magic Cauldron ingedient Village Outskirts & Magic Cauldron
    Ancient Book Magic Cauldron ingredient Village Outskirts
    Salve 300G Resident recovers 50 HP Shop, Village Outskirts & Magic Cauldron
    Powerful Salve 1,000G Resident recovers 200 HP Shop, Village Outskirts & Magic Cauldron
    Ultimate Salve 2,000G Resident recovers 1,000 HP Shop, Village Outskirts & Magic Cauldron
    Fire Spellbook Resident learns Fire Magic Magic Cauldron
    Ice Spellbook Resident learns Ice Magic Magic Cauldron
    Lightning Spellbook Resident learns Lightning Magic Magic Cauldron
    Heal Spellbook Resident learns Heal Magic Magic Cauldron

    Service Store Effects

    When using an item on a store, you will get a rough indication of how the item will affect its stats when choosing which item to use. Certain items are more compatible with specific facilities, and using those items will result in larger stat increases. See below for the compatibility of each item with the associated store.

    Note that when using items on stores, any residents that have a bonus of adding 20% to the Sale Price of a particular store will also affect any items being used on the store.

    The numbers listed below are in the order of: Sale Price/Quality/Appeal:

    Name Inn Florist Pharmacy Toy Shop Antique Shop General Store Fireworks Shop Sideshow Public Bath Windmill Casino Circus Fortuneteller Haunted House
    Snow Potato 0/2/0 0/4/0 0/2/0 0/1/0 0/1/0 0/1/0 0/1/0 0/1/0 0/1/0 0/1/0 0/1/0 0/1/0 0/1/0 0/1/0
    Fresh Milk 30/4/0 30/4/0 30/4/0 30/4/0 30/4/0 30/4/0 30/4/0 30/4/0 30/4/0 30/4/0 30/4/0 30/4/0 30/4/0 30/4/0
    Giant Melon 0/6/6 0/12/12 0/12/12 0/3/3 0/3/3 0/3/3 0/3/3 0/3/3 0/3/3 0/3/3 0/3/3 0/3/3 0/3/3 0/3/3
    Fancy Ham 20/0/2 20/0/2 20/0/2 10/0/1 10/0/1 10/0/1 10/0/1 10/0/1 10/0/1 10/0/1 10/0/1 10/0/1 10/0/1 10/0/1
    Meatballs 50/0/3 50/0/3 50/0/3 25/0/1 25/0/1 25/0/1 25/0/1 25/0/1 25/0/1 25/0/1 25/0/1 25/0/1 25/0/1 25/0/1
    Marbled Steak 100/0/4 100/0/4 100/0/4 50/0/2 50/0/2 50/0/2 50/0/2 50/0/2 50/0/2 50/0/2 50/0/2 50/0/2 50/0/2 50/0/2
    Real Cheese 20/2/0 20/2/0 20/2/0 20/2/0 20/2/0 20/2/0 20/2/0 20/2/0 20/2/0 20/2/0 20/2/0 20/2/0 20/2/0 20/2/0
    Choice Herring 40/3/1 40/3/1 40/3/1 20/1/0 20/1/0 20/1/0 20/1/0 20/1/0 20/1/0 20/1/0 20/1/0 20/1/0 20/1/0 20/1/0
    Fresh Tuna 80/5/0 80/5/0 80/5/0 40/2/0 40/2/0 40/2/0 40/2/0 40/2/0 40/2/0 40/2/0 40/2/0 40/2/0 40/2/0 40/2/0
    Iron Pipe 10/1/1 10/1/1 10/1/1 10/1/1 10/1/1 10/1/1 10/1/1 10/1/1 10/1/1 10/1/1 10/1/1 10/1/1 10/1/1 10/1/1
    Cheap Bra 50/0/5 50/0/5 50/0/5 100/0/10 100/0/10 100/0/10 100/0/10 100/0/10 100/0/10 100/0/10 50/0/5 50/0/5 50/0/5 50/0/5
    Meteorite 100/7/0 100/7/0 100/7/0 100/7/0 100/7/0 100/7/0 100/7/0 100/7/0 100/7/0 100/7/0 100/7/0 100/7/0 100/7/0 100/7/0
    Beehive 20/2/0 20/2/0 20/2/0 20/2/0 20/2/0 20/2/0 20/2/0 20/2/0 20/2/0 20/2/0 20/2/0 20/2/0 20/2/0 20/2/0
    Bat Wing 40/2/0 40/2/0 40/2/0 40/2/0 40/2/0 40/2/0 40/2/0 40/2/0 40/2/0 40/2/0 40/2/0 40/2/0 40/2/0 40/2/0
    Magic Lamp 80/6/0 80/6/0 80/6/0 80/6/0 80/6/0 80/6/0 80/6/0 80/6/0 80/6/0 80/6/0 80/6/0 80/6/0 80/6/0 80/6/0
    Champagne 100/4/2 100/4/2 100/4/2 100/4/2 100/4/2 100/4/2 100/4/2 100/4/2 100/4/2 100/4/2 100/4/2 100/4/2 100/4/2 100/4/2
    Shiny Diamond 150/4/4 150/4/4 150/4/4 150/4/4 150/4/4 150/4/4 150/4/4 150/4/4 150/4/4 150/4/4 150/4/4 150/4/4 150/4/4 150/4/4
    Angel Crystal 200/6/4 200/6/4 200/6/4 200/6/4 200/6/4 200/6/4 200/6/4 200/6/4 200/6/4 200/6/4 200/6/4 200/6/4 200/6/4 200/6/4
    Fluffy Blanket 20/0/2 20/0/2 20/0/2 20/0/2 20/0/2 20/0/2 20/0/2 20/0/2 20/0/2 20/0/2 20/0/2 20/0/2 20/0/2 20/0/2
    Sleeping Pillow 30/0/2 30/0/2 30/0/2 30/0/2 30/0/2 30/0/2 30/0/2 30/0/2 30/0/2 30/0/2 30/0/2 30/0/2 30/0/2 30/0/2
    Chocolate Bar 30/4/0 30/4/0 30/4/0 30/4/0 30/4/0 30/4/0 30/4/0 30/4/0 30/4/0 30/4/0 30/4/0 30/4/0 30/4/0 30/4/0
    Party Pinata 50/0/4 50/0/4 50/0/4 50/0/4 50/0/4 50/0/4 50/0/4 50/0/4 50/0/4 50/0/4 50/0/4 50/0/4 50/0/4 50/0/4
    Fancy Melon 50/6/2 100/12/4 100/12/4 25/3/1 25/3/1 25/3/1 25/3/1 25/3/1 25/3/1 25/3/1 25/3/1 25/3/1 25/3/1 25/3/1
    Master Violin 100/3/4 100/3/4 100/3/4 200/6/8 200/6/8 200/6/8 200/6/8 200/6/8 200/6/8 200/6/8 100/3/4 100/3/4 100/3/4 100/3/4
    Gold Bar 200/0/0 200/0/0 200/0/0 200/0/0 200/0/0 200/0/0 200/0/0 200/0/0 200/0/0 200/0/0 200/0/0 200/0/0 200/0/0 200/0/0
    Nata De Coco 50/4/0 50/4/0 50/4/0 50/4/0 50/4/0 50/4/0 50/4/0 50/4/0 50/4/0 50/4/0 50/4/0 50/4/0 50/4/0 50/4/0
    Stuffed Toy 50/6/0 50/6/0 50/6/0 50/6/0 50/6/0 50/6/0 50/6/0 50/6/0 50/6/0 50/6/0 50/6/0 50/6/0 50/6/0 50/6/0
    Old Spellbook 50/6/2 50/6/2 50/6/2 50/6/2 50/6/2 50/6/2 50/6/2 50/6/2 50/6/2 50/6/2 50/6/2 50/6/2 50/6/2 50/6/2
    Ancient Spellbook 50/4/6 50/4/6 50/4/6 50/4/6 50/4/6 50/4/6 50/4/6 50/4/6 50/4/6 50/4/6 50/4/6 50/4/6 50/4/6 50/4/6
    Salve 0/2/0 0/2/0 0/2/0 0/4/0 0/4/0 0/4/0 0/4/0 0/4/0 0/4/0 0/4/0 0/2/0 0/2/0 0/2/0 0/2/0
    Powerful Salve 0/3/0 0/3/0 0/3/0 0/6/0 0/6/0 0/6/0 0/6/0 0/6/0 0/6/0 0/6/0 0/3/0 0/3/0 0/3/0 0/3/0
    Ultimate Salve 0/3/2 0/3/2 0/3/2 0/6/4 0/6/4 0/6/4 0/6/4 0/6/4 0/6/4 0/6/4 0/3/2 0/3/2 0/3/2 0/3/2
    Fire Spellbook 30/1/0 30/1/0 30/1/0 30/1/0 30/1/0 30/1/0 30/1/0 30/1/0 30/1/0 30/1/0 30/1/0 30/1/0 30/1/0 30/1/0
    Ice Spellbook 30/0/2 30/0/2 30/0/2 30/0/2 30/0/2 30/0/2 30/0/2 30/0/2 30/0/2 30/0/2 30/0/2 30/0/2 30/0/2 30/0/2
    Lightning Spellbook 30/2/0 30/2/0 30/2/0 30/2/0 30/2/0 30/2/0 30/2/0 30/2/0 30/2/0 30/2/0 30/2/0 30/2/0 30/2/0 30/2/0
    Heal Spellbook 30/0/1 30/0/1 30/0/1 30/0/1 30/0/1 30/0/1 30/0/1 30/0/1 30/0/1 30/0/1 30/0/1 30/0/1 30/0/1 30/0/1

    Battle Store Effects

    Note that when using items on stores, any residents that have a bonus of adding 20% to the Sale Price of a particular store will also affect any items being used on the store.

    The numbers listed below are in the order of: Sale Price/Quality/Appeal:

    Name Combat School Archery Range Library Magic Lab School Museum Castle
    Snow Potato 0/2/0 0/2/0 0/1/0 0/1/0 0/1/0 0/1/0 0/2/0
    Fresh Milk 30/4/0 30/4/0 15/2/0 15/2/0 15/2/0 15/2/0 30/4/0
    Giant Melon 0/6/6 0/6/6 0/3/3 0/3/3 0/3/3 0/3/3 0/6/6
    Fancy Ham 20/0/2 20/0/2 10/0/1 10/0/1 10/0/1 10/0/1 20/0/2
    Meatballs 50/0/3 50/0/3 25/0/1 25/0/1 25/0/1 25/0/1 50/0/3
    Marbled Steak 100/0/4 100/0/4 50/0/2 50/0/2 50/0/2 50/0/2 100/0/4
    Real Cheese 20/0/2 20/0/2 10/0/1 10/0/1 10/0/1 10/0/1 20/0/2
    Choice Herring 40/3/1 40/3/1 20/1/0 20/1/0 20/1/0 20/1/0 40/3/1
    Fresh Tuna 80/5/0 80/5/0 40/2/0 40/2/0 40/2/0 40/2/0 80/5/0
    Iron Pipe 20/2/2 20/2/2 10/1/1 10/1/1 10/1/1 20/2/2 10/1/1
    Cheap Bra 50/0/5 50/0/5 50/0/5 50/0/5 50/0/5 100/0/10 50/0/5
    Meteorite 100/7/0 100/7/0 200/14/0 200/14/0 200/14/0 200/14/0 100/7/0
    Beehive 20/2/0 20/2/0 40/4/0 40/4/0 40/4/0 40/4/0 20/2/0
    Bat Wing 40/2/0 40/2/0 80/4/0 80/4/0 80/4/0 80/4/0 40/2/0
    Magic Lamp 80/6/0 80/6/0 160/12/0 160/12/0 160/12/0 160/12/0 80/6/0
    Champagne 100/4/2 100/4/2 50/2/1 50/2/1 50/2/1 50/2/1 100/4/2
    Shiny Diamond 300/8/8 300/8/8 150/4/4 150/4/4 150/4/4 150/4/4 300/8/8
    Angel Crystal 400/12/8 400/12/8 200/6/4 200/6/4 200/6/4 200/6/4 400/12/8
    Fluffy Blanket 20/0/2 20/0/2 20/0/2 20/0/2 20/0/2 20/0/2 20/0/2
    Sleeping Pillow 30/0/2 30/0/2 30/0/2 30/0/2 30/0/2 30/0/2 30/0/2
    Chocolate Bar 30/4/0 30/4/0 30/4/0 30/4/0 30/4/0 30/4/0 30/4/0
    Party Pinata 50/0/4 50/0/4 50/0/4 50/0/4 50/0/4 50/0/4 50/0/4
    Fancy Melon 50/6/2 50/6/2 25/3/1 25/3/1 25/3/1 25/3/1 50/6/2
    Master Violin 100/3/4 100/3/4 100/3/4 100/3/4 100/3/4 200/6/8 100/3/4
    Gold Bar 200/0/0 200/0/0 400/0/0 400/0/0 400/0/0 400/0/0 200/0/0
    Nata De Coco 50/4/0 50/4/0 25/2/0 25/2/0 25/2/0 25/2/0 50/4/0
    Stuffed Toy 50/6/0 50/6/0 100/12/0 100/12/0 100/12/0 100/12/0 50/6/0
    Old Spellbook 50/6/2 50/6/2 100/12/4 100/12/4 100/12/4 100/12/4 50/6/2
    Ancient Spellbook 50/4/6 50/4/6 100/8/12 100/8/12 100/8/12 100/8/12 50/4/6
    Salve 0/2/0 0/2/0 0/2/0 0/2/0 0/2/0 0/4/0 0/2/0
    Powerful Salve 0/3/0 0/3/0 0/3/0 0/3/0 0/3/0 0/6/0 0/3/0
    Ultimate Salve 0/3/2 0/3/2 0/3/2 0/3/2 0/3/2 0/6/4 0/3/2
    Fire Spellbook 30/1/0 30/1/0 60/2/0 60/2/0 60/2/0 60/2/0 30/1/0
    Ice Spellbook 30/0/2 30/0/2 60/0/4 60/0/4 60/0/4 60/0/4 30/0/2
    Lightning Spellbook 30/2/0 30/2/0 60/4/0 60/4/0 60/4/0 60/4/0 30/2/0
    Heal Spellbook 30/0/1 30/0/1 60/0/2 60/0/2 60/0/2 60/0/2 30/0/1

    Food Store Effects

    Note that when using items on stores, any residents that have a bonus of adding 20% to theSale Price of a particular store will also affect any items being used on the store.

    The numbers listed below are in the order of: Sale Price/Quality/Appeal:

    Name Cake Shop Ice Cream Shop Bakery Cafe Fruit Shop Curry Shop Stew Shop Restaurant BBQ Shop Pub Fancy Bar Witch's House
    Snow Potato 0/2/0 0/2/0 0/4/0 0/2/0 0/4/0 0/4/0 0/4/0 0/4/0 0/2/0 0/2/0 0/2/0 0/2/0
    Fresh Milk 60/8/0 60/8/0 30/4/0 60/8/0 30/4/0 30/4/0 30/4/0 30/4/0 30/4/0 30/4/0 30/4/0 30/4/0
    Giant Melon 0/12/12 0/12/12 0/6/6 0/6/6 0/12/12 0/6/6 0td clas s=/6/6 0/6/6 0/6/6 0/6/6 0/6/6 0/6/6
    Fancy Ham 20/0/2 20/0/2 20/0/2 20/0/2 20/0/2 40/0/4 40/0/4 20/0/2 40/0/4 20/0/2 20/0/2 20/0/2
    Meatballs 50/0/3 50/0/3 50/0/3 50/0/3 50/0/3 100/0/6 100/0/6 50/0/3 100/0/6 50/0/3 50/0/3 50/0/3
    Marbled Steak 100/0/4 100/0/4 100/0/4 100/0/4 100/0/4 200/0/8 200/0/8 100/0/4 200/0/8 100/0/4 100/0/4 100/0/4
    Real Cheese 40/4/0 20/2/0 40/4/0 20/2/0 20/2/0 20/2/0 20/2/0 40/4/0 20/2/0 20/2/0 40/4/0 40/4/0
    Choice Herring 40/3/1 40/3/1 40/3/1 40/3/1 40/3/1 40/3/1 40/3/1 80/6/2 40/3/1 40/3/1 40/3/1 40/3/1
    Fresh Tuna 80/5/0 80/5/0 80/5/0 80/5/0 80/5/0 80/5/0 80/5/0 160/10/0 80/5/0 80/5/0 80/5/0 80/5/0
    Iron Pipe 5/0/0 5/0/0 5/0/0 5/0/0 5/0/0 5/0/0 5/0/0 5/0/0 5/0/0 5/0/0 5/0/0 5/0/0
    Cheap Bra 25/0/2 25/0/2 25/0/2 25/0/2 25/0/2 25/0/2 25/0/2 25/0/2 25/0/2 25/0/2 25/0/2 25/0/2
    Meteorite 50/3/0 50/3/0 50/3/0 50/3/0 50/3/0 50/3/0 50/3/0 50/3/0 50/3/0 50/3/0 50/3/0 50/3/0
    Beehive 10/1/0 10/1/0 10/1/0 10/1/0 10/1/0 10/1/0 10/1/0 10/1/0 10/1/0 10/1/0 10/1/0 10/1/0
    Bat Wing 20/1/0 20/1/0 20/1/0 20/1/0 20/1/0 20/1/0 20/1/0 20/1/0 20/1/0 20/1/0 20/1/0 20/1/0
    Magic Lamp 40/3/0 40/3/0 40/3/0 40/3/0 40/3/0 40/3/0 40/3/0 40/3/0 40/3/0 40/3/0 40/3/0 40/3/0
    Champagne 100/4/2 100/4/2 100/4/2 100/4/2 100/4/2 100/4/2 100/4/2 200/8/4 100/4/2 200/8/4 200/8/4 200/8/4
    Shiny Diamond 75/2/2 75/2/2 75/2/2 75/2/2 75/2/2 75/2/2 75/2/2 75/2/2 75/2/2 75/2/2 75/2/2 75/2/2
    Angel Crystal 100/3/2 100/3/2 100/3/2 100/3/2 100/3/2 100/3/2 100/3/2 100/3/2 100/3/2 100/3/2 100/3/2 100/3/2
    Fluffy Blanket 20/0/2 20/0/2 20/0/2 20/0/2 20/0/2 20/0/2 20/0/2 20/0/2 20/0/2 20/0/2 20/0/2 20/0/2
    Sleeping Pillow 30/0/2 30/0/2 30/0/2 30/0/2 30/0/2 30/0/2 30/0/2 30/0/2 30/0/2 30/0/2 30/0/2 30/0/2
    Chocolate Bar 30/4/0 30/4/0 30/4/0 30/4/0 30/4/0 30/4/0 30/4/0 30/4/0 30/4/0 30/4/0 30/4/0 30/4/0
    Party Pinata 50/0/4 50/0/4 50/0/4 50/0/4 50/0/4 50/0/4 50/0/4 50/0/4 50/0/4 50/0/4 50/0/4 50/0/4
    Fancy Melon 100/12/4 100/12/4 50/6/2 50/6/2 100/12/4 50/6/2 50/6/2 50/6/2 50/6/2 50/6/2 50/6/2 50/6/2
    Master Violin 50/1/2 50/1/2 50/1/2 50/1/2 50/1/2 50/1/2 50/1/2 50/1/2 50/1/2 50/1/2 50/1/2 50/1/2
    Gold Bar 100/0/0 100/0/0 100/0/0 100/0/0 100/0/0 100/0/0 100/0/0 100/0/0 100/0/0 100/0/0 100/0/0 100/0/0
    Nata De Coco 100/8/0 50/4/0 100/8/0 50/4/0 50/4/0 50/4/0 50/4/0 100/8/0 50/4/0 50/4/0 100/8/0 100/8/0
    Stuffed Toy 25/3/0 25/3/0 25/3/0 25/3/0 25/3/0 25/3/0 25/3/0 25/3/0 25/3/0 25/3/0 25/3/0 25/3/0
    Old Spellbook 25/3/1 25/3/1 25/3/1 25/3/1 25/3/1 25/3/1 25/3/1 25/3/1 25/3/1 25/3/1 25/3/1 25/3/1
    Ancient Spellbook 25/2/3 25/2/3 25/2/3 25/2/3 25/2/3 25/2/3 25/2/3 25/2/3 25/2/3 25/2/3 25/2/3 25/2/3
    Salve 0/1/0 0/1/0 0/1/0 0/1/0 0/1/0 0/1/0 0/1/0 0/1/0 0/1/0 0/1/0 0/1/0 0/1/0
    Powerful Salve 0/1/0 0/1/0 0/1/0 0/1/0 0/1/0 0/1/0 0/1/0 0/1/0 0/1/0 0/1/0 0/1/0 0/1/0
    Ultimate Salve 0/1/1 0/1/1 0/1/1 0/1/1 0/1/1 0/1/1 0/1/1 0/1/1 0/1/1 0/1/1 0/1/1 0/1/1
    Fire Spellbook 15/0/0 15/0/0 15/0/0 15/0/0 15/0/0 15/0/0 15/0/0 15/0/0 15/0/0 15/0/0 15/0/0 15/0/0
    Ice Spellbook 15/0/1 15/0/1 15/0/1 15/0/1 15/0/1 15/0/1 15/0/1 15/0/1 15/0/1 15/0/1 15/0/1 15/0/1
    Lightning Spellbook 15/1/0 15/1/0 15/1/0 15/1/0 15/1/0 15/1/0 15/1/0 15/1/0 15/1/0 15/1/0 15/1/0 15/1/0
    Heal Spellbook 15/0/0 15/0/0 15/0/0 15/0/0 15/0/0 15/0/0 15/0/0 15/0/0 15/0/0 15/0/0 15/0/0 15/0/0
  • General Information

    Equipment is broken down into 4 categories; Weapons, Armor 1, Armor 2 and Accessories. Equipment is largely found through completing quests with a treasure chest icon, although equipment can occasionally be dropped from defeated enemies.

    When upgrading the equipment on your residents, try to focus on improving their Weapons and Armor 1 first, as these have the largest benefit to their stats. Equipment can be gifted to the resident (for a slightly increased price), or can be bought in the appropriate store in your village. Be aware though, that residents that purchase equipment from stores in your village will buy them at random, so it is entirely possible that they will downgrade their equipment without you realising it.

    Weapons

    Weapons are what your residents use to Attack enemies. They are broken down into two three categories; physical, ranged and magical weapons.

    • Physical weapons are melee weapons that are used when directly next to an enemy. They are best used by residents with high HP and Str.
    • Ranged weapons are ranged weapons that allow your residents to Attack from a distance. They are best used by residents with lower HP and high Str.
    • Magical weapons are ranged weapons that rely on the Magic stat of the resident. They are best used by residents with low HP and high Sprt.
    Name Shop Price Present Price Attack Magic Weapon Type Unlock Condition
    Dagger 400G 600G +5 Physical Initially Available
    Wooden Staff 480G 720G +4 +8 Magical Village Outskirts
    Iron Sword 680G 1,020G +8 Physical Initially Available
    Sharp Spear 760G 1,140G +9 Physical Village Outskirts
    Iron Axe 800G 1,200G +10 Physical Village Outskirts
    Wooden Bow 880G 1,320G +7 Ranged Clown Stripe Moves In
    White Lance 1,200G 1,800G +14 +3 Physical Village Outskirts
    Fir Staff 1,200G 1,800G +7 +17 Magical Village Outskirts
    Golden Sword 1,300G 1,950G +11 Physical Village Outskirts
    Golden Axe 1,600G 2,400G +14 Physical Village Outskirts
    Golden Bow 1,600G 2,400G +11 Ranged Village Outskirts
    Fire Axe 1,800G 2,700G +21 +15 Physical Magic Cauldron
    Slash Blade 1,900G 2,850G +18 Physical Donkey Hotty Moves In
    Morning Rod 2,000G 3,000G +9 +25 Magical Village Outskirts
    Slasher 2,000G 3,000G +19 Physical Village Outskirts
    Ice Bow 2,200G 3,300G +16 +14 Ranged Magic Cauldron
    Ice Sword 2,300G 3,450G +29 +27 Physical Magic Cauldron
    Merc Axe 2,400G 3,600G +35 +10 Physical Village Outskirts
    Magic Rod 2,400G 3,600G +17 +40 Magical Village Outskirts
    Ice Lance 2,400G 3,600G +24 +17 Physical Magic Cauldron
    Great Arrow 2,800G 4,200G +26 +16 Ranged Village Outskirts
    Atomic Blade 2,960G 4,440G +42 +23 Physical Village Outskirts
    Holy Staff 3,200G 4,800G +25 +61 Magical Village Outskirts
    Lightning Spear 3,200G 4,800G +36 +31 Physical Magic Cauldron
    Great Axe 3,600G 5,400G +48 +18 Physical Stumblemore Moves In
    Bamboo Spear 3,680G 5,520G +46 Physical Masque Mann Moves In
    Fairy Arrow 4,000G 6,000G +39 +38 Ranged Village Outskirts
    Fire Arrow 4,400G 6,600G +53 +44 Ranged Magic Cauldron
    Fiery Rod 4,400G 6,600G +34 +90 Magical Magic Cauldron
    Fire Blade 5,600G 8,400G +60 +48 Physical Harly Potler Moves In
    Holy Trident 5,800G 8,700G +61 +63 Physical Village Outskirts
    Demon Axe 6,160G 9,240G +63 +80 Physical Magic Cauldron
    Great Sword 6,400G 9,600G +70 +52 Physical Sam Ganges Moves In

    Body Armor

    Body armor falls into the Armor 1 category, and is the primary source of Defense and HP that your residents will receive. It is important to try and get the best possible armor at all times for your residents, as enemies become exponentially stronger as you approach the end stages of the game.

    Name Shop Price Present Price HP Defense Unlock Condition
    Nomad Clothes 400G 800G +3 +3 Initially Available
    Overalls 600G 1,200G +3 +6 Village Outskirts
    Monk Robe 700G 1,400G +6 +6 Village Outskirts
    Bronze Armor 750G 1,500G +6 +7 Village Outskirts
    Kung Fu Garb 800G 1,600G +6 +8 Village Outskirts
    Trader Clothes 1,000G 2,000G +12 +11 Village Outskirts
    Doctor Suit 1,100G 2,200G +12 +12 Village Outskirts
    Nice Overalls 1,700G 3,400G +16 +15 Village Outskirts
    Knight Armor 1,800G 3,600G +16 +20 Village Outskirts
    Priest Robe 2,000G 4,000G +20 +16 Chung Lailai Moves In
    Combat Garb 2,800G 5,600G +21 +20 Village Outskirts
    Silver Armor 3,000G 6,000G +22 +22 Village Outskirts
    Black Suit 3,200G 6,400G +25 +25 May Akiba Moves In
    Golden Armor 3,400G 6,800G +25 +32 Village Outskirts
    Holy Armor 4,000G 8,000G +44 +44 Village Outskirts
    Hero Armor 4,800G 9,600G +52 +52 Magic Cauldron

    Shields

    Shields fall into the Armor 2 category, and focus more on Defense compared to HP. Shields are a nice compliment to strong residents with naturally high HP, as the additional Defense can offset some of the damage caused by stronger monsters.

    Note that Helms also fall into the Armor 2 category, so a helm and shield cannot be simultaneously equipped by a resident.

    Name Shop Price Present Price HP Defense Unlock Condtion
    Old Shield 400G 800G +2 +3 Village Outskirts
    Bronze Shield 600G 1,200G +4 +5 Village Outskirts
    Warrior Shield 1,000G 2,000G +7 +7 Village Outskirts
    Monk Shield 1,100G 2,200G +8 +7 Village Outskirts
    Knight Shield 1,350G 2,700G +7 +11 Village Outskirts
    Light Guard 1,750G 3,500G +11 +13 Village Outskirts
    Magic Shield 2,400G 4,800G +13 +16 Village Outskirts
    Silver Counter 2,400G 4,800G +10 +19 Village Outskirts
    Priest Shield 2,900G 5,800G +14 +24 Village Outskirts
    Golden Shield 3,200G 6,400G +16 +26 Angie Jelly Moves In
    Atomic Guard 3,600G 7,200G +14 +24 Village Outskirts
    Goddess Shield 3,800G 7,600G +24 +28 Magic Cauldron
    Golden Counter 4,350G 8,700G +22 +31 Magic Cauldron
    Hero Shield 4,800G 9,600G +26 +34 Magic Cauldron

    Helms

    Helms fall into the Armor 2 category, and focus more on HP compared to Defense. Helms are more suited to weaker residents with lower HP, as the boost to HP can greatly increase their survival rate against stronger enemies.

    Note that Shields also fall into the Armor 2 category, so a helm and shield cannot be simultaneously equipped by a resident.

    Name Shop Price Present Price HP Defense Unlock Condtion
    Bandana 240G 480G +1 +1 Village Outskirts
    Leather Cap 320G 640G +2 +1 Initially Available
    Old Helm 400G 800G +3 +2 Village Outskirts
    Sea Bandana 600G 1,200G +4 +2 Village Outskirts
    Bronze Helm 700G 1,400G +6 +4 Village Outskirts
    Golden Circlet 800G 1,600G +7 +4 Village Outskirts
    Monk Hat 900G 1,800G +9 +3 Village Outskirts
    Magic Hat 1,200G 2,400G +9 +5 Magic Cauldron
    Desert Bandana 1,700G 3,400G +12 +7 Village Outskirts
    Viking Hood 1,800G 3,600G +12 +8 Village Outskirts
    Knight Helm 2,000G 4,000G +15 +10 Village Outskirts
    Silver Helm 2,800G 5,600G +18 +12 Village Outskirts
    Lucky Circlet 3,200G 6,400G +22 +11 Magic Cauldron
    Priest Hat 3,600G 7,200G +26 +10 Village Outskirts
    Battle Hood 3,700G 7,400G +24 +16 Village Outskirts
    Golden Helm 3,900G 7,800G +26 +17 Village Outskirts
    Cursed Hat 4,000G 8,000G +27 +14 Magic Cauldron
    Ultra Gold Helm 4,200G 8,400G +26 +17 Village Outskirts
    Hero Crown 4,400G 8,800G +34 +20 Magic Cauldron

    Accessories

    Accessories are what your residents use to give additional HP and Defense alongside their armor. Accessories add little to the stats of a resident, but by the latter stages of the game, every bit of HP and Defense add up. This should be the last piece of equipment that you upgrade on your residents, as it adds the lowest overall stats.

    Name Shop Price Present Price HP Defense Unlock Condtion
    Normal Pendant 400G 800G +1 +1 Initially Available
    Dewdrop Pendant 550G 1,100G +3 +1 Magic Cauldron
    Bronze Ring 650G 1,300G +4 +1 Village Outskirts
    Old Armlet 700G 1,400G +1 +3 Village Outskirts
    Raven Charm 800G 1,600G +6 +1 Village Outskirts
    Leather Gloves 800G 1,600G +2 +3 Initially Available
    Forest Earrings 1,100G 2,200G +3 +3 Village Outskirts
    Silver Fauld 1,200G 2,400G +1 +5 Village Outskirts
    Silver Ring 1,200G 2,400G +6 +2 Village Outskirts
    Heart Pendant 1,200G 2,400G +6 +2 John/Jane Adventure Moves In
    Red Gloves 1,300G 2,600G +2 +5 Village Outskirts
    Atomic Gloves 1,600G 3,200G +3 +8 Village Outskirts
    Knight Armlet 1,600G 3,200G +2 +6 Village Outskirts
    Lightning Pendant 1,800G 3,600G +7 +2 Magic Cauldron
    Golden Ring 2,000G 4,000G +8 +3 Village Outskirts
    Ancient Earrings 2,000G 4,000G +4 +5 Gilly Gamesh Moves In
    Winged Charm 2,100G 4,200G +9 +1 Village Outskirts
    Golden Earrings 2,400G 4,800G +6 +6 Village Outskirts
    Snow Pendant 2,400G 4,800G +10 +3 Magic Cauldron
    Lucky Pendant 2,500G 5,000G +11 +3 Village Outskirts
    Gold Fauld 2,800G 5,600G +2 +13 Village Outskirts
    Fire Pendant 3,200G 6,400G +13 +7 Magic Cauldron
    Hero Armlet 3,300G 6,600G +8 +9 Magic Cauldron
    Holy Armlet 4,000G 8,000G +10 +10 Village Outskirts
    Kairo Medal 5,550G 11,100G +11 +11 Village Outskirts
    Amethyst Ring 6,000G 12,000G +6 +7 Village Outskirts
    Sapphire Ring 10,000G 20,000G +8 +9 Voldy Moore Moves In
  • General Information

    The Magic Cauldron becomes available for research once you reach the rank of a 2★ village, and costs 100 Town Points. There are two aspects to the Magic Cauldron; generating elemental points, and increasing the Knowledge of the witch.

    When you select the Magic Cauldron menu, you will be able to add items to the Magic Cauldron to generate points in the four elemental categories; Fire, Ice, Lightning and Dark. Certain amounts of these elements are required to have the witch create an item for you. After the witch has processed an item, you will also receive extra elemental points, based on what item you placed into the pot.

    Item Elemental Breakdown

    Item Fire Awarded Ice Awarded Lightning Awarded Dark Awarded
    Snow Potato +2
    Fresh Milk +4
    Giant Melon +7
    Fancy Ham +2
    Meatballs +3
    Marbled Steak +5
    Real Cheese +3
    Choice Herring +2 +5 +3
    Fresh Tuna +8 +1
    Iron Pipe +1
    Cheap Bra +1 +2 +1 +1
    Meteorite +7 +7 +10 +1
    Beehive +7 +5 +6
    Bat Wing +6 +7 +6 +1
    Magic Lamp +9 +10 +9 +1
    Champagne +1 +4
    Shiny Diamond +4 +5 +3 +1
    Angel Crystal +8 +8 +9 +1
    Fluffy Blanket +2 +1
    Sleeping Pillow +3
    Chocolate Bar +3 +6 +5 +1
    Party Pinata +5 +5
    Fancy Melon +7 +7 +7 +1
    Master Violin +5 +6 +6
    Gold Bar +4 +4 +3 +1
    Nata De Coco +9 +10 +11 +1
    Stuffed Toy +14 +13 +13 +1
    Old Spellbook +14 +15 +14 +1
    Ancient Book +16 +16 +14 +3
    Salve +2 +1 +2
    Powerful Salve +1 +3 +3
    Ultimate Salve +4 +3 +2
    Fire Spellbook +10
    Ice Spellbook +10
    Lightning Spellbook +10
    Heal Spellbook +3 +3 +3 +1

    In addition to generating elemental points, adding items also adds to the Knowledge of the witch. After a minute or so when you add an item to the Magic Cauldron, the witch will process the item, which adds 1 point of Knowledge to the witchs total. When she reaches a certain amount of Knowledge, new recipes will become available to you, allowing you to create more items. It is highly recommended that you increase the Knowledge of the witch as quickly as possible, as some of the best items in the game are created at the Magic Cauldron, and the witch requires quite high levels of Knowledge in order for you to access them.

    Recipes

    Item Fire Cost Ice Cost Lightning Cost Dark Cost Knowledge Required
    Marbled Steak 100 20 30 60
    Meteorite 70 40 30 2 48
    Magic Lamp 50 50 50 3 36
    Angel Crystal 60 60 60 3 72
    Master Violin 60 60 60 30
    Gold Bar 100 100 100 2 66
    Salve 10 10 10 9
    Powerful Salve 20 20 20 30
    Ultimate Salve 40 40 40 90
    Fire Spellbook 50 15
    Ice Spellbook 50 30
    Lightning Spellbook 50 Initially Available
    Heal Spellbook 20 20 20 1 35
    Fire Axe 20 Initially Available
    Ice Sword 30 14
    Ice Arrow 10 40 30
    Ice Lance 50 15 36
    Lightning Spear 70 10 60
    Fiery Staff 70 20 30 20 90
    Fire Arrow 80 30 30 10 120
    Demon Axe 70 50 60 30 150
    Lucky Circlet 10 5 Initially Available
    Hero Crown 30 30 30 90
    Magic Hat 25 3 Initially Available
    Cursed Hat 15 35 5 21
    Golden Counter 30 20 20 45
    Goddess Shield 30 60 30 45
    Hero Shield 40 50 50 90
    Hero Armor 50 55 50 90
    Dewdrop Pendant 50 Initially Available
    Lightning Pendant 50 Initially Available
    Snow Pendant 70 60
    Fire Pendant 70 60
    Hero Armlet 50 50 50 120
    Witch’s House 30 30 5 30
    Fortuneteller 15 15 10 40
    Haunted House 35 70 20 60
    Sacred Tree 50 50 50 10 45
  • Enemies come into play once your residents leave the confines of your village and head towards the outskirts. Here, enemies at random will appear and if any residents are in the general vici nity, they will start attacking each other until you either kill them or they disappear having disposed of your residents. Enemies start of weak at the beginning of the game, but get exponentially stronger as you progress, so it is important to manage the equipment and stats of your residents appropriately so that they can deal with any enemies they encounter.

    Upon defeating an enemy, you will receive gold and a certain amount of Town Points. The gold is immediately awarded to you, whereas the Town Points are awarded only at the end of the month. Monsters in the field will also have a chance of dropping treasure, which can consist of either consumable items (red chests) or new equipment (blue chests).

    The resident that kills the enemy will receive the full amount of experience listed, whereas all other participating residents will receive only half of that amount. Having a strong resident deal with stronger enemies, whilst weaker residents provide ranged/magical attack support is one of the best ways to level up weaker characters.

    Note that for every 100 enemies of the same type that you kill, the enemy will level up. This will increase its HP and damage output, but will also increase the amount of experience and gold received upon defeating it. A levelled up enemy will have the following increased stats:

    • New HP = Base HP x Level of Enemy
    • New Exp = Base Exp x X0% (where X is the Level of Enemy)
    • New Gold = Base Gold x X0% (where X is the Level of Enemy)

    The boss dragons will also continue to appear after you kill them initially, and will level up by one for each time that you kill them. When fighting them in subsequent battles, they will also have increased HP and start immediately in an aura status, meaning they attack more frequently and deal more damage. They also offer an increased percentage of experience and gold when they are defeated, and you are given an additional 20,000G and 300 Town Points every time you kill a new dragon. The stat increases of the boss dragons are outlined below:

    • New HP = Base HP x Level of Dragon
    • New Exp = (Base Exp x X0%) + X (where X is the Level of Dragon - 1)
    • New Gold = (Base Gold x X0%) + X0 (where X is the Level of Dragon - 1)
    Name Image Enemy Description Base HP Base EXP Base Gold Base Town Points
    Balbo A cute and jiggly enemy 16 4 50 3
    Mozar Looks for food with tentacles 17 5 80 3
    Kakari Hard appearance, soft heart 18 7 100 4
    Mush-Roo A mutated wild mushroom 60 14 200 4
    Crabkin Side-walking master 80 18 175 5
    Mojo-Jobo A wild Mojo on a stroll 90 19 175 5
    Maskoro Mysterious, masked warrior 110 20 200 5
    Banshetta A haunting spirit 125 20 240 6
    Sparkee Hotter than it looks 135 21 280 6
    Bilbo Slime that walks on 2 legs 150 22 260 6
    Loxo Arm-wrestler runner-up 150 23 225 7
    Death Fairy A mischevious flying spirit 150 23 250 7
    Slabby An iron-hard jelly 160 24 210 7
    Kingclick Struggles with heavy pinchers 320 24 235 8
    Targ Rogue tree spirit 320 26 260 8
    Pellpo Has a generator on its head 380 28 325 9
    Shrood A mutated mushroom 690 33 365 10
    Bramblee Looking for fallen leaves 650 33 365 11
    Moledo Bought sunglasses on vacation 690 33 260 9
    Simibot Robot with latest technology 740 40 625 10
    Hatskee Attacks with sound waves 720 40 325 10
    Pegasee Roams the skies on batlike wings 1,200 44 550 11
    Mothrad Flaps wings 30k times/second 1,100 48 490 11
    Boxobot Arm-wrestling champion 1,270 52 700 12
    Devvino Looking for tomato juice 1,350 64 675 12
    Draggi Said to be world's scariest monster 1,500 120 1,500 18
    Draggo Dragon's family eldest son 180 100 1,000 30
    Dragga  Dragon family's eldest daughter 400 200 1,000 30
    Dragtoise Dragon family's second son 840 250 1,000 30
    Dragtwins  Dragon family's identical twins 1,350 300 1,000 30
    Magic Dragon family's protective mother 2,450 350 1,000 30
    Dragofsky Dragon family's armor-clad eldest son 6,000 500 1,000 30

    When you defeat the dragon bosses, you will receive the following bonuses:

    • Draggo: 3,000G & 100 Town Points
    • Dragga: 5,000G & 150 Town Points
    • Dragtoise: 10,000G & 200 Town Points
    • Dragtwins: 15,000G & 250 Town Points
    • Magic: 20,000G & 300 Town Points
    • Dragofsky: 20,000G & 300 Town Points

    Once Dragofsky is defeated and the dragon bosses begin re-appearing in a cycle, you will continue to receive 20,000G & 300 Town Points every time you defeat them.

  • Environmental Menu

    The environmental build menu consists largely of plants that are used to increase the Sale Price & Quality of store within their vicinity. The effective radius of a plant is a 3x3 square, with the plant located within the middle. Placing plants around high priced structures can make a big impact on the financial success of your village.

    Name Building Cost Sale Price Increase Quality Increase Unlock Condition Additional Notes
    Road 10G +2 Initially Available
    Remove 0G Initially Available Used to destroy buildings/environment
    Rearrange 300G Reach 1★ Village Rank Used to move buildings/environment without destroying it
    Vacant House 100G Initially Available Allows residents to build houses when they reach the desired Satisfaction level
    Sunflowers 400G +20 +5 Initially Available
    Tulips 500G +20 +5 Buy for 30 Town Points at 0★ Village Rank
    Fir Tree 500G +30 +10 Buy for 40 Town Points at 1★ Village Rank
    Narcissus 600G +50 +10 Buy for 50 Town Points at 1★ Village Rank
    Maple 600G +40 +10 Buy for 80 Town Points at 2★ Village Rank
    Firewood 800G +20 +25 Buy for 100 Town Points at 1★ Village Rank
    Cosmos 900G +70 +5 Buy for 140 Town Points at 3★ Village Rank
    Cacao Tree 1,000G +40 +15 Buy for 180 Town Points at 4★ Village Rank
    Sacred Tree 1,500G +70 +20 Buy for 300 Town Points at 5★ Village Rank Can also be unlocked through the Magic Cauldron

    Build Menu

    The building menus are split into general buildings and food buildings. Buildings become gradually available as you increase the rank of your village and convince residents to settle in your village. Each building has an inherent bonus that will be given to all buildings within its effective radius. The effective radius of this bonus extends 1 square from the location of the building, so only adjacent buildings will receive bonuses. Buildings are not only your primary source of income, but also a way for residents to increase their stats, as some buildings offer stat bonuses to residents that use them.

    All stores have a maximum value of Sale Price, Quality & Appeal, which can be achieved through levelling up the store, using items and placing plants adjacent to the store. You should strive to achieve as a minimum, the maximumSale Price for all the stores in your village, as this will increase revenue into your town to allow you to better equip your residents.

    Service Store Base Stats

    Name Building Cost Sale Price Quality Appeal Maint. Hth Str Tgh Sprt Dex Luck Building Bonus Unlock Condition
    Inn 1,000G 300G 5 5 240G +10 Appeal Initially Available
    Florist 500G 300G 5 5 120G + +10 Appeal Initially Available
    Pharmacy 600G 300G 5 5 160G + +5 Appeal Buy for 40 Town Points at 1★ Village Rank.
    Toy Shop 600G 360G 5 5 190G + + +5 Appeal Buy for 50 Town Points at 1★ Village Rank.
    Antique Shop 800G 480G 5 5 310G + + +10 Appeal Buy for 40 Town Points at 2★ Village Rank.
    General Store 800G 390G 5 7 330G ++ +5 Appeal Buy for 120 Town Points at 3★ Village Rank.
    Fireworks Shop 900G 450G 5 7 380G ++ +5 Appeal Buy for 120 Town Points at 3★ Village Rank.
    Sideshow 1,000G 600G 5 7 400G ++ +20 Appeal Buy for 150 Town Points at 4★ Village Rank.
    Public Bath 1,200G 600G 6 7 420G ++ +5 Appeal Buy for 200 Town Points at 5★ Village Rank.
    Windmill 1,500G 540G 6 10 480G ++ +10 Appeal Buy for 200 Town Points at 4★ Village Rank.
    Casino 2,000G 1,080G 7 7 600G +++ +5 Appeal Buy for 250 Town Points at 4★ Village Rank.
    Circus 3,000G 900G 10 8 480G +++ ++ +20 Appeal May Le Tigre Moves In
    Fortuneteller 2,000G 690G 7 10 310G +++ +5 Appeal Magic Cauldron
    Haunted House 2,400G 780G 7 10 360G +++ +10 Appeal Magic Cauldron

    Service Store Max Stats

    Name Building Cost Sale Price Quality Appeal Maint. Hth Str Tgh Sprt Dex Luck Building Bonus Unlock Condition
    Inn 1,000G 900G 100 100 480G +10 Appeal Initially Available
    Florist 500G 900G 100 100 240G + +10 Appeal Initially Available
    Pharmacy 600G 990G 100 100 320G + +5 Appeal Buy for 40 Town Points at 1★ Village Rank.
    Toy Shop 600G 1,080G 100 100 380G + + +5 Appeal Buy for 50 Town Points at 1★ Village Rank.
    Antique Shop 800G 1,440G 100 100 620G + + +10 Appeal Buy for 40 Town Points at 2★ Village Rank.
    General Store 800G 1,170G 100 140 660G ++ +5 Appeal Buy for 120 Town Points at 3★ Village Rank.
    Fireworks Shop 900G 1,350G 100 140 760G ++ +5 Appeal Buy for 120 Town Points at 3★ Village Rank.
    Sideshow 1,000G 1,800G 100 140 800G ++ +20 Appeal Buy for 150 Town Points at 4★ Village Rank.
    Public Bath 1,200G 1,800G 120 140 840G ++ +5 Appeal Buy for 200 Town Points at 5★ Village Rank.
    Windmill 1,500G 1,620G 120 200 960G ++ +10 Appeal Buy for 200 Town Points at 4★ Village Rank.
    Casino 2,000G 3,240G 140 140 1,200G +++ +5 Appeal Buy for 250 Town Points at 4★ Village Rank.
    Circus 3,000G 2,700G 200 160 960G +++ ++ +20 Appeal May Le Tigre Moves In
    Fortuneteller 2,000G 2,070G 140 200 620G +++ +5 Appeal Magic Cauldron
    Haunted House 2,400G 2,340G 140 200 720G +++ +10 Appeal Magic Cauldron

    When visiting stores, sometimes residents will discover items that can be used on your village. The following stores have a random chance of items appearing:

    • General Store: Salve, Powerful Salve & Ultimate Salve
    • Sideshow: Cheap Bra
    • Windmill: Salve, Powerful Salve & Ultimate Salve

    Battle Stores Base Stats

    Name Building Cost Sale Price Quality Appeal Maint. Hth Str Tgh Sprt Dex Luck Building Bonus Unlock Condition
    Combat School 800G 450G 5 5 240G ++ + +5 Appeal Lance Alot Moves In
    Archery Range 800G 450G 6 5 260G + ++ +5 Appeal Buy for 50 Town Points at 1★ Village Rank.
    Library 1,500G 480G 8 7 380G ++ +10 Appeal Frod Bigguns Moves In
    Magic Lab 2,000G 780G 8 8 480G +++ +10 Appeal Seffy Roth Moves In
    School 2,000G 690G 10 10 600G ++ ++ +10 Appeal Reach 3★ Village Rank.
    Museum 3,000G 900G 10 10 720G +++ +++ +30 Appeal Buy for 200 Town Points at 4★ Village Rank.
    Castle 12,000G 1,500G 15 15 1,200G +++ +++ +30 Appeal Lily Raven Moves In

    Battle Stores Max Stats

    Name Building Cost Sale Price Quality Appeal Maint. Hth Str Tgh Sprt Dex Luck Building Bonus Unlock Condition
    Combat School 800G 1,350G 100 100 480G ++ + +5 Appeal Lance Alot Moves In
    Archery Range 800G 1,350G 120 100 520G + ++ +5 Appeal Buy for 50 Town Points at 1★ Village Rank.
    Library 1,500G 1,440G 160 140 760G ++ +10 Appeal Frod Bigguns Moves In
    Magic Lab 2,000G 2,340G 160 160 960G +++ +10 Appeal Seffy Roth Moves In
    School 2,000G 2,070G 200 200 1,200G ++ ++ +10 Appeal Reach 3★ Village Rank.
    Museum 3,000G 2,700G 200 200 1,440G +++ +++ +30 Appeal Buy for 200 Town Points at 4★ Village Rank.
    Castle 12,000G 4,500G 300 300 2,400G +++ +++ +30 Appeal Lily Raven Moves In

    When visiting stores, sometimes residents will discover items that can be used on your village. The following stores have a random chance of items appearing:

    • Library: Ancient Book
    • Magic Lab: Ancient Book

    Food Store Base Stats

    Name Building Cost Sale Price Quality Appeal Maint. Hth Str Tgh Sprt Dex Luck Building Bonus Unlock Condition
    Cake Shop 400G 300G 5 5 120G + +5 Appeal Initially Available
    Ice Cream Shop 600G 360G 6 4 140G + +5 Appeal Buy for 30 Town Points at 0? Village Rank.
    Bakery 600G 420G 6 4 160 + +10 Appeal Initially Available
    Cafe 700G 420G 6 5 190G + +10 Appeal Buy for 50 Town Points at 1★ Village Rank.
    Fruit Shop 800G 480G 6 5 240G + +10 Appeal Buy for 60 Town Points at 1★ Village Rank.
    Curry Shop 700G 510G 7 5 280G ++ +5 Appeal Buy for 70 Town Points at 2★ Village Rank.
    Stew Shop 900G 540G 7 5 310G ++ +5 Appeal Buy for 70 Town Points at 3★ Village Rank.
    Restaurant 1,000G 600G 7 6 360G ++ +10 Appeal Buy for 120 Town Points at 2★ Village Rank.
    BBQ Shop 1,000G 690G 7 7 370G ++ ++ +10 Appeal Buy for 90 Town Points at 3★ Village Rank.
    Pub 800G 570G 7 7 380G ++ +10 Appeal Buy for 90 Town Points at 2★ Village Rank.
    Fancy Bar 1,500G 900G 10 8 660G +++ + +5 Appeal Book Shields Moves In
    Witch's House 2,000G 750G 10 8 480G +++ + +20 Appeal Magic Cauldron

    Food Store Max Stats

    Name Building Cost Sale Price Quality Appeal Maint. Hth Str Tgh Sprt Dex Luck Building Bonus Unlock Condition
    Cake Shop 400G 900G 100 100 240G + +5 Appeal Initially Available
    Ice Cream Shop 600G 1,080G 120 80 280G + +5 Appeal Buy for 30 Town Points at 0? Village Rank.
    Bakery 600G 1260G 120 80 320G + +10 Appeal Initially Available
    Cafe 700G 1,260G 120 100 380G + +10 Appeal Buy for 50 Town Points at 1★ Village Rank.
    Fruit Shop 800G 1,440G 120 100 480G + +10 Appeal Buy for 60 Town Points at 1★ Village Rank.
    Curry Shop 700G 1,530G 140 100 560G ++ +5 Appeal Buy for 70 Town Points at 2★ Village Rank.
    Stew Shop 900G 1,620G 140 100 620G ++ +5 Appeal Buy for 70 Town Points at 3★ Village Rank.
    Restaurant 1,000G 1,800G 140 120 720G ++ +10 Appeal Buy for 120 Town Points at 2★ Village Rank.
    BBQ Shop 1,000G 2,070G 140 140 740G ++ ++ +10 Appeal Buy for 90 Town Points at 3★ Village Rank.
    Pub 800G 1,710G 140 140 760G ++ +10 Appeal Buy for 90 Town Points at 2★ Village Rank.
    Fancy Bar 1,500G 2,700G 200 160 1,320G +++ + +5 Appeal Book Shields Moves In
    Witch's House 2,000G 2,250G 200 160 960G +++ + +20 Appeal Magic Cauldron

    When visiting stores, sometimes residents will discover items that can be used on your village. The following stores have a random chance of items appearing:

    • Cake Shop: Fresh Milk
    • Ice Cream Shop: Fresh Milk
    • Bakery: Real Cheese
    • Cafe: Fresh Milk
    • Fruit Shop: Fancy Melon
    • Curry Shop: Fancy Ham
    • Stew Shop: Fancy Ham
    • Restaurant: Choice Herring & Fresh Tuna
    • BBQ Shop: Fancy Ham
    • Pub: Champagne
    • Fancy Bar: Champagne
    • Witch’s House: Champagne

    Other Store Stats

    Name Building Cost Sale Price Quality Appeal Maint. Building Bonus Unlock Condition Additional Notes
    Weapon Shop 1,000G 400G - 6,400G 240G +10 Appeal Initially Available Residents can purchase any weapon from the unlocked list
    Armor Shop 1,000G 400G - 4,800G 240G +10 Appeal Initially Available Residents can purchase any armor, from both the Armor 1 or Armor 2 category, from the unlocked list
    Accessory Shop 1,000G 400G - 10,000G 240G +10 Appeal Buy for 40 Town Points at 0★ Village Rank Residents can purchase any accessory from the unlocked list
    Resident House 50x resident required Satisfaction 160G Initially Available Built in a Vacant House when resident reaches required Satisfaction
  • Town events are held using Town Points and have differing effects depending on which ones you decide to conduct. Events are generally unlocked when you reach milestone values of Village Popularity and reach certain Village Ranks, but some are also unlocked by building certain structures in your village.

    Events can only be conducted a certain number of times per season, depending on the rank of your village. For 1 & 2★ villages, you are only able to conduct 3 events per season, whilst 3 & 4★ villages can conduct 4. When you finally reach a 5★ village rank, you will be able to conduct 5 events per season. The season indicator on the top left, next to the time indicator, will let you know which season you are in. The same event cannot be performed multiple times in one season, so choosing which events to conduct can have major ramifications towards the success of your village.

    Event Town Points Required Effect Unlock Condition Additional Notes
    BBQ Contest 40 Slightly boosts resident Satisfaction Reach 600 Village Popularity
    Melon Eating Contest 80 Boots resident Satisfaction Reach 1,100 Village Popularity
    Stew Party 120 Greatly boosts resident Satisfaction Reach 3,000 Village Popularity
    Cake Contest 200 Hugely boosts resident Satisfaction Reach 3,000 Village Popularity
    Maraton 60 Boosts resident Hth Reach 200 Village Popularity
    Athletic Meet 200 Hugely boosts resident Hth Reach 3,600 Village Popularity
    Joint Training 60 Boosts resident Str Reach 800 Village Popularity
    Training Camp 200 Hugely Boosts resident Str Build a School
    Melee Training 60 Boosts resident Dex Reach 1,700 Village Popularity
    Weapons Lecture 200 Hugely boosts resident Dex Reach 3,900 Village Popularity
    Weight Lifting 60 Boosts resident Tgh Reach 2★ Village Rank
    Sea Training 200 Hugely boosts resident Tgh Reach 4,300 Village Popularity
    Magic Theory 1 60 Boosts resident Sprt Reach 3,300 Village Popularity
    Magic Theory 2 200 Hugely boosts resident Sprt Build a Magic Lab
    Meteor Viewing 60 Boosts resident Luck Reach 2,000 Village Popularity
    Casino Party 200 Hugely boosts resident Luck Reach 4,900 Village Popularity
    Art Show 40 Boosts Village Popularity by 20 Reach 1★ Village Rank
    Concert 60 Boosts Village Popularity by 25 Reach 2,500 Village Popularity
    Product Show 100 Boosts Village Popularity by 30 Reach 3★ Village Rank
    Fireworks Show 150 Boosts Village Popularity by 40 Reach 4★ Village Rank
    Dance Party 200 Boosts Village Popularity by 50 Build a Castle.
    Museum Tour 160 Boosts Village Popularity by 40 Build a Museum
    Circus Party 160 Boosts Village Popularity by 40 Build a Circus
    Cleaning Party 20 Boosts Village Popularity by 10 Initially Available
    Town Watch 30 Boosts Village Popularity by 15 Reach 2★ Village Rank
    Magic Cauldron 100 Unlocks the Magic Cauldron Reach 2★ Village Rank Can only be performed once
    Expand Cauldron 1 100 Magic Cauldron item capacity increases +10 Magic Cauldron reaches 30 Knowledge Can only be performed once
    Expand Cauldron 2 100 Magic Cauldron item capacity increases by +10 Magic Cauldron reaches 100 Knowledge Can only be performed once
    Expand Village 1 100 Expands the buildable area of your village Reach 2★ Village Rank Can only be performed once
    Expand Village 2 200 Further expands the buildable area of your village Reach 4★ Village Rank Can only be performed once
Published:
Oct 25, 2012
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