Ninja Village Guide

Ninja Village iOS App Store Link: Download
Ninja Village Android Google Play Store Link: Download

  • General Gameplay Tips

    • Make sure that you hire every villager as soon as they become available. Having more villagers means more workers and more potential income.
    • If you have a castle battle available to you, you should always be attempting to fight in one all the time. Even if you lose, you will receive new recruits to your army as compensation, and it's a good way to gradually build your army up over time.
    • If you are having trouble with certain battles, try moving your villagers around by equipping them differently. Each skill is tailored for specific ranks, so use them effectively by positioning your villagers in the correct ranks.
    • Try to keep a balanced aramy at all times. Each rank has strengths and weaknesses that can be exploited by a better army.
    • When determining which villagers to level up, base the decision on their final skill. Skills are game breaking when used correctly and can significantly improve the effectiveness of your army when used correctly.
    • Once you've established a steady production chain to supply your shops with merchandise, turn off the ability to sell raw materials to visitors. It's far more profitable to turn the raw materials into merchandise to sell.

    End Game

    At the end of Y16 M3, your score will be calculated as follows:

    • Final Money: / 6.25
    • Forces: x 28
    • Conquered: x 2,200
    • Highest Level Villager: x 100
    • Final Training Level (Imperial Battles): x 600
    • Total Villagers Recruited: x 600
    • Number of Researches Completed: x 400
    • Total Number of Visitors: x 10

    You also get an additional bonus, depending on how quickly all the castle battles were cleared (bar the final castle), which is then calculated as whether Unification was achieved or not. When I cleared the game, I cleared them all by Y8 M3, which awarded me a Level 3 achievement and 74,000 clear points.

    Upon starting a subsequent playthrough, you carry over the following:

    • Ability to convert Marukome to any unlocked villager from previous playthroughs. Note that the level of the unlocked villager is not applied, and that the villager reverts to their base stats. Using this method, you can unlock 2 of the same ninja, when you encounter them during gameplay.
    • 1 of each environmental decoration unlocked prior to Y16 M4
    • Kairo Armor and Kairo Mail
  • General Information

    Your villagers serve two primary pruposes. When not in battle, villagers will work at designated areas around your village and produce raw materials to sell to travellers. Once a Workshop and a relevant shop is established, villagers will also transport these raw materials to produce merchandise that will sell for a higher price. Setting up an effective supply chain to produce a lot of merchandise will result in a lot more money generated in your village that can be used to fund your army.

    Villagers can also be designated to fight for your village, either on their own or leading your army, depending on the type of battle that is being undertaken. Villagers that are tasked to fight will leave your village for the duration of time that the battle takes (including travelling time between castles). It costs 5G per level of the selected villager in order to send them to battle.

    The basic stats of all you villagers are outlined below:

    • Attack (Atk): Determines how much damage the villager will do with the equipped weapon.
    • Defense (Def): Determines how much damage the villager will take when attacked in battle.
    • HP : Determines how much damage the villager can take before being defeated. Villagers with high HP  are suited to be either Infantry or Cavalry.
    • Strength (Str): Boosts the Attack (Atk) of Sword and Spear-type weapons. Villagers with high Strength (Str) are suited to be either Infantry or Cavalry.
    • Marksmanship (Mrk): Boosts the Attack (Atk) of Bow and Rifle-type weapons. Villagers with high Marksmanship (Mrk) are suited to be either Archers or Gunners.
    • Work : Determines the speed at which the villager moves and recovers energy in the village. Villagers with high Work  are not suited for battle and are better served to stay in the villager and produce merchandise to sell.

    Villager Levels

    You also have the option of spending money to increase the level of your villagers, which in turn, increases their stats and even levels up their skills at specific points. High level villagers will perform better in battle, but cost more money to send into battle. All villagers can be levelled up to a maximum of level 30, and the costs associated with levelling villagers up is outlined below:

    Level Cost Level Cost Level Cost
    1
    11 1,390G 21 4,020G
    2 200G 12 1,600G 22 4,200G
    3 270G 13 1,810G 23 4,370G
    4 360G 14 2,040G 24 4,560G
    5 470G 15 2,290G 25 4,750G
    6 590G 16 2,550G 26 4,950G
    7 720G 17 2,820G 27 5,160G
    8 870G 18 3,110G 28 5,370G
    9 1,030G 19 3,410G 29 5,590G
    10 1,200G 20 3,720G 30 5,820G

    Villager List

    Note: The hiring costs listed here are for reference only as the actual cost will vary depending on when you fight the castle or villager battles that unlock the individual.

    Name Hiring Cost Starting Level Base Attack (Atk) Base Defense (Def) Base HP
    Base Strength (Str) Base Marksmanship (Mrk) Base Work
    Base Skill Starting Equipment Unlock Condition
    Marukome

    1 5
    25 10 8 36 Strong Back Scythe Initially Available
    Enokida
    1 7
    10 30 14 7 22 Defense Up
    Scythe Initially Available
    Inuzuka
    2 9
    50 18 22 18 Arrowproof Bokuto Reach Y1 M4 W3
    Jon
    1 11
    40 22 3 1 Chain Attack Axe Clear Iroha District
    Nishizawa
    1 3
    22 6 6 20

    Clear Hoheto District
    Shakujii
    2 2
    30 4 24 10 Arrow Resist Wakizashi Clear Hoheto District
    Asaryu
    3 12
    60 25 12 15 Strategy Long Spear Clear Chirinuru District
    Tagawa 80G 1 2 10 26 5 6 20 Defense Up

    Clear Saika Clan Battle
    Anzuame 160G 1 4
    21 9 5 24 Melee Resist
    Clear Bandit Gang Battle
    Yokoyama 230G 1 5 10 26 11 5 23 Defense Up

    Clear Chosokabe Clan Battle
    Jinguji 220G 1 4
    27 9 14 29 Bullet Resist
    Clear Rokkaku Clan Battle
    Momokawa 400G 2 6 10 37 13 6 22 Defense Up

    Clear Suppa Group Battle
    Onigawara 500G 2 7
    50 14 4 30 Arrow Resist
    Clear Amako Clan Battle
    Anmitsu 750G 3 5
    43 10 2 29 Attack Up
    Clear Sanada Clan Battle
    Sasakama 450G 3 9
    55 18 8 32 Strategy
    Clear Mori Clan Battle
    Yotoe 1,020G 4 4
    40 8 12 29 Chain Attack
    Clear Hojo Clan Battle
    Karasuyama 1,440G 4 3
    52 7 6 39 Horse Resist 3
    Clear Takeda Clan Battle
    Fukuyo 1,260G 5 6
    53 13 4 32 Rapid Shot
    Clear Asakura Clan Battle
    Nakano 1,900G 5 8
    70 17 5 40 Chain Attack 2
    Clear Kurohabaki Battle
    Manpuku 160G 1 3 10 48 6 10 2 Defense Up

    Clear Nokizaru Group Battle
    Edajima 200G 1 6
    64 13 2 4 Horse Resist
    Clear Kaga uprising Battle
    Ninoude 350G 2 7 10 72 15 8 9 Defense Up

    Clear Satomi Clan Battle
    Momiage 440G 2 10
    82 20 7 6 Bullet Resist
    Clear Otomo Clan Battle
    Hayashi 260G 3 7

    71 14 23 11 Arrow Resist
    Clear Azai Clan Battle
    Shimazu 1,520G 3 8
    88 17 15 12 Melee Resist 2
    Clear Shimazu Clan Battle
    Kimura 2,300G 4 10
    88 21 10 22 Strategy 2
    Clear Tanegashima Clan Battle
    Galapagos 1,890G 4 9
    111 19 22 3 Bullet Resist 2
    Clear Miyoshi Clan Battle
    Shalala 450G 5 9
    111 19 6 7 Horse Resist 2
    Clear Nanbu Clan Battle
    Dorifu 230G 1 3
    16 7 24 12 Rapid Shot
    Clear Echizen uprising Battle
    Harukaze 380G 1 4 10 18 8 27 13 Defense Up

    Clear Togakushi Village Battle
    Komori 460G 2 4
    21 8 28 5 Bullet Resist
    Clear Hachiya Group Battle
    Akagawa 840G 2 4
    28 8 26 8 Rapid Shot
    Clear Fumaichido Group Battle
    Ishikawa 890G 3 7
    21 14 28 12 Arrow Resist
    Clear Seki Clan Battle
    Oshiyama 280G 3 4
    24 8 37 9 Rapid Shot
    Clear Negoro-ji Battle
    Iga 310G 4 8
    32 16 29 16 Melee Resist
    Clear Koga Village Battle
    Shishimaru 3,700G 4 6
    24 23 40 11 Strategy 2
    Clear Mitsumono Group Battle
    Kongo 5,000G 5 18
    45 32 34 5 Attack Up 2
    Clear Iga Village Battle
    Kamitsumichi 200G 1 11
    43 23 14 5 Horse Resist
    Clear Ukita Clan Battle
    Mogami 240G 1 13
    43 25 6 19 Attack Up
    Clear Mogami Clan Battle
    Takenaga 1,050G 2 13
    70 27 6 12 Chain Attack
    Clear Imagawa Clan Battle
    Shiokaze 1,360G 2 15 10 55 31 15 6 Defense Up

    Clear Illegal Passage Battle
    Ishida 3,500G 3 16
    58 32 11 7 Bullet Resist
    Clear Mountain Depths Battle
    Date 4,020G 4 17
    93 35 9 9 Chain Attack
    Clear Date Clan Battle
    Oda 4,660G 4 16
    65 35 16 6 Strategy
    Clear Ishiyama Hongan-ji Battle
    Toyotomi 5,400G 5 18
    64 33 22 10 Attack Up 2
    Clear Uesugi Clan Battle
    Miyamoto 5,800G 5 21
    70 42 6 2 Chain Attack 2
    Clear Tokugawa Clan Battle
    Bearington
    9 23
    65 46 1 35 Strategy 2 Bat, Baseball Cap and Baseball Clear Bearington Ballers Battle
    Chimpan Z 5,500G 9 15
    56 30 45 28 Horse Resist 2
    Clear Oda Clan Battle
  • Skill List

    All of your villagers are equipped with a skill that will aid them in battle. Skills can affect either the villager individually, or the entire rank in which they are located. Strategic placement of villagers with specific skills can greatly improve the overall strength of your army. The full list of skills is outlined in the table below.

    Skill Name Skill Type Effect Most Effective Unit Rank
    Strong Back Individual Villager can carry more raw materials in the village
    Horse Resist Group Unit rank takes 5% less damage from enemy Cavalry Cavalry
    Horse Resist 2 Group Unit rank takes 10% less damage from enemy Cavalry Cavalry
    Horse Resist 3 Group Unit rank takes 15% less damage from enemy Cavalry Cavalry
    Horse Resist 4 Group Unit rank takes 20% less damage from enemy Cavalry Cavalry
    Horse Resist 5 Group Unit rank takes 25% less damage from enemy Cavalry Cavalry
    Bullet Resist Group Unit rank takes 5% less damage from enemy Gunners Infantry
    Bullet Resist 2 Group Unit rank takes 10% less damage from enemy Gunners Infantry
    Bullet Resist 3 Group Unit rank takes 15% less damage from enemy Gunners Infantry
    Bullet Resist 4 Group Unit rank takes 20% less damage from enemy Gunners Infantry
    Arrow Resist Group Unit rank takes 5% less damage from enemy Archers Gunners
    Arrow Resist 2 Group Unit rank takes 10% less damage from enemy Archers Gunners
    Arrow Resist 3 Group Unit rank takes 15% less damage from enemy Archers Gunners
    Arrow Resist 4 Group Unit rank takes 20% less damage from enemy Archers Gunners
    Melee Resist Group Unit rank takes 5% less damage from enemy Infantry Infantry
    Melee Resist 2 Group Unit rank takes 10% less damage from enemy Infantry Infantry
    Melee Resist 3 Group Unit rank takes 15% less damage from enemy Infantry Infantry
    Melee Resist 4 Group Unit rank takes 20% less damage from enemy Infantry Infantry
    Strategy Group Increases unit rank Attack (Atk) by 5% All Ranks
    Strategy 2 Group Increases unit rank Attack (Atk) by 10% All Ranks
    Strategy 3 Group Increases unit rank Attack (Atk) by 15% All Ranks
    Strategy 4 Group Increases unit rank Attack (Atk) by 20% All Ranks
    Strategy 5 Group Increases unit rank Attack (Atk) by 25% All Ranks
    Arrowproof Individual Villager takes no damage from enemy Archers Infantry/Gunners
    Bulletproof Individual Villager takes no damage from enemy Gunners Infantry
    Projectileproof Individual Villager takes no damage from enemy Archers and Gunners Infantry
    Rapid Shot Individual Villager attacks twice for 1 round when equipped with a Bow or Gun Archers/Gunners
    Rapid Shot 2 Individual Villager attacks twice for 2 rounds when equipped with a Bow or Gun Archers/Gunners
    Rapid Shot 3 Individual Villager attacks twice for 3 rounds when equipped with a Bow or Gun Archers/Gunners
    Chain Attack Individual Villager attacks twice for 1 attack when equipped with a Sword or Spear Infantry
    Chain Attack 2 Individual Villager attacks twice for 2 attacks when equipped with a Sword or Spear Infantry
    Chain Attack 3 Individual Villager attacks twice for 3 attacks when equipped with a Sword or Spear Infantry
    Chain Attack 4 Individual Villager attacks twice for 4 attacks when equipped with a Sword or Spear Infantry
    Defense Up
    Individual Villager Defense (Def) increases by 10 Infantry/Cavalry
    Defense Up 2
    Individual Villager Defense (Def) increases by 15 Infantry/Cavalry
    Defense Up 3 Individual Villager Defense (Def) increases by 20 Infantry/Cavalry
    Attack Up Individual Villager Attack (Atk) increases by 10% All Ranks
    Attack Up 2 Individual Villager Attack (Atk) increases by 15% All Ranks
    Attack Up 3 Individual Villager Attack (Atk) increases by 20% All Ranks
    Attack Up 4 Individual Villager Attack (Atk) increases by 25% All Ranks
    Dog Dash Group Infantry movement speed increases Infantry

    Villager Skills List

    As you level up your villagers, their skills will increase in power when they reach certain levels. Each villager can have a maximum of 3 skill upgrades. Only certain villagers can reach the highest level of their associated skills, so when deciding which ones to level up, consider levelling up the villagers that will get the best possible skills for battle.

    The table below outlines all the levels at which the associated villager will improve their current skill. The level at which the upgrade occurs is in the square brackets located after the skill name.

    Villager Name Skill Upgrade 1 Skill Upgrade 2 Skill Upgrade 3
    Marukome


    Enokida Defense Up 2 [4] Defense Up 3 [7]
    Inuzuka Bulletproof [8] Projectileproof [11]
    Jon Chain Attack 2 [4] Chain Attack 3 [7] Chain Attack 4 [10]
    Nishizawa Arrowproof [10]

    Shakujii Arrow Resist 2 [5] Arrow Resist 3 [8] Arrow Resist 4 [11]
    Asaryu Strategy 2 [6] Strategy 3 [9] Strategy 4 [12]
    Tagawa Defense Up 2 [4] Defense Up 3 [7]
    Anzuame Melee Resist 2 [4] Melee Resist 3 [7]
    Yokoyama Strong Back [4]

    Jinguji Bullet Resist 2 [4] Bullet Resist 3 [7]
    Momokawa Defense Up 2 [5] Defense Up 3 [8]
    Onigawara Arrow Resist 2 [5] Arrow Resist 3 [8]
    Anmitsu Attack Up 2 [6] Attack Up 3 [9]
    Sasakama Strategy 2 [6] Strategy 3 [9]
    Yotoe Strong Back [7]

    Karasuyama Horse Resist 4 [7]

    Fukuyo Rapid Shot 2 [8] Rapid Shot 3 [11]
    Nakano Chain Attack 3 [8] Chain Attack 4 [11]
    Manpuku Defense Up 2 [4] Defense Up 3 [7]
    Edajima Horse Resist 2 [4] Horse Resist 3 [7]
    Ninoude Defense Up 2 [5] Defense Up 3 [8]
    Momiage Bullet Resist 2 [5] Bullet Resist 3 [8]
    Hayashi Arrow Resist 2 [6] Arrow Resist 3 [9]
    Shimazu Melee Resist 3 [6] Melee Resist 4 [9]
    Kimura Strategy 3 [7] Strategy 4 [10]
    Galapagos Bullet Resist 3 [7] Bullet Resist 4 [10]
    Shalala Horse Resist 3 [8] Horse Resist 4 [11]
    Dorifu
    Rapid Shot 2 [4] Rapid Shot 3 [7]
    Harukaze Defense Up 2 [4] Defense Up 3 [7]
    Komori Bullet Resist 2 [5] Bullet Resist 3 [8]
    Akagawa Rapid Shot 2 [5] Rapid Shot 3 [8]
    Ishikawa Arrow Resist 2 [6] Arrow Resist 3 [9]
    Oshiyama Rapid Shot 2 [6] Rapid Shot 3 [9]
    Iga Melee Resist 2 [7] Melee Resist 3 [10]
    Shishimaru Strategy 3 [7] Strategy 4 [10]
    Kongo Attack Up 3 [8] Attack Up 4 [11]
    Kamitsumichi Horse Resist 2 [4] Horse Resist 3 [7]
    Mogami Attack Up 2 [4] Attack Up 3 [7]
    Takenaga Chain Attack 2 [5] Chain Attack 3 [8]
    Shiokaze Defense Up 2 [5] Defense Up 3 [8]
    Ishida Bullet Resist 2 [6] Bullet Resist 3 [9]
    Date Chain Attack 2 [7] Chain Attack 3 [10]
    Oda Strategy 2 [7] Strategy 3 [10]
    Toyotomi Attack Up 3 [8] Attack Up 4 [11]
    Miyamoto Chain Attack 3 [8] Chain Attack 4 [11]
    Bearington Strategy 3 [12] Strategy 4 [15] Strategy 5 [18]
    Chimpan Z Horse Resist 3 [12] Horse Resist 4 [15] Horse Resist 5 [18]
  • General Information

    Your army consists of 4 different types of units; Infantry, Archers, Gunners and Cavalry. You initially start off with an army of only Infantry, but will gradually unlock the remaining units as you progress through the game and clear specific battles. Each unit rank has different strengths and weaknesses, as outlined below:

    • Infantry: Infantry act third in battle, behind Gunners and Archers. As such, they tend to have their ranks thinned out fairly quickly, especially since they are highly susceptible to rifle fire. Infantry largely act as a shield for your Gunners and Archers, since they form the head of your army. However, if they can break through the ranks of your opponent's Infantry, then they can do significant damage to the opponent's ranged units.
    • Archers: Archers act second in battle, behind Gunners. They have the ability to target a specific rank in the opposing army, which makes them useful for picking off unit ranks that have already been thinned out. Archers are weaker than Infantry in terms of raw damage output, but are well versed at taking out Gunners. Archers are located behind Gunners in your army, and as such, are very rarely attacked.
    • Gunners: Gunners act first in battle. They do not have the ability to target specific ranks like Archers, but have the highest damage output of any other unit rank to compensate. Gunners decimate all units that they attack, however they have poor survivability when attacked. They are highly susceptible to Archers and Infantry if left unprotected. They are placed behind Infantry in your army, which means they are reliant on them surviving to protect them from direct attacks.
    • Cavalry: Cavalry act last in battle, behind Infantry. Cavalry are a bit unique in that the more momentum they have prior to attacking an opposing unit rank, the more damage they will do. As such, Cavalry are most effective when the enemy's Cavalry has been taken out. Cavalry have a higher damage output than Infantry, but are still susceptible to Gunners. Cavalry are particularly effective at cleaning up any remaining Archers that the opposing army has left.

    The table below outlines the cost for the first 30 unit rank upgrades available. Each upgrade will result in an additional 20 units to that rank. You can only have a maximum of 999 for each total unit rank. However, you will not have units in the rank equal to the number associated with it. The number is an associated strength of the rank as a whole. When upgrading the unit rank, you may potentially add additional units to the rank, but you may also upgrade their equipment, which will upgrade their damage output significantly. You will only have a total of 30 units in the associated rank once you reach 999.

    Upgrade Number Infantry Archers Gunners Cavalry
    1 80G 200G 320G 640G
    2 176G 440G 704G 1,408G
    3 288G 720G 1,152G 2,152G
    4 416G 1,040G 1,664G 2.664G
    5 560G 1,400G 2,120G 3,240G
    6 720G 1,800G 2,440G 3,880G
    7 896G 2,120G 2,792G 4,584G
    8 1,088G 2,360G 3,176G 5,352G
    9 1,296G 2,620G 3,592G 6,184G
    10 1,520G 2,900G 4,040G 7,080G
    11 1,760G 3,200G 4,520G 8,020G
    12 2,008G 3,520G 5,032G 8,532G
    13 2,144G 3,860G 5,576G 9,076G
    14 2,288G 4,220G 6,152G 9,652G
    15 2,440G 4,600G 6,760G 10,260G
    16 2,600G 5,000G 7,400G 10,900G
    17 2,768G 5,420G 8,038G 11,572G
    18 2,944G 5,860G 8,388G 12,276G
    19 3,128G 6,320G 8,756G 13,012G
    20 3,320G 6,800G 9,140G 13,780G
    21 3,520G 7,300G 9,540G 14,580G
    22 3,728G 7,820G 9,956G 15,412G
    23 3,944G 8,180G 10,388G 16,138G
    24 4,168G 8,460G 10,836G 16,586G
    25 4,400G 8,750G 11,300G 17,050G
    26 4,640G 9,050G 11,780G 17,530G
    27 4,888G 9,360G 12,276G 18,026G
    28 5,144G 9,680G 12,788G 18,538G
    29 5,408G 10,010G 13,316G 19,066G
    30 5,680G 10,350G 13,860G 19,610G

    Villager Army Positioning

    The equipment that you give to a villager prior to entering battle will determine which rank they will fight in. All villagers have a ideal rank, based on either their stat growths or their final skill. The table below indicates where you should place villagers, relative to their skills and stats. Villagers that have their stats and skills aligned to the same rank should be used in battle as much as possible.

    Name Final Skill Best Unit Rank Placement For Skill Stat Affinity Best Unit Rank Placement For Stats
    Marukome Strong Back Worker Work
    Worker
    Enokida Defense Up 3 Infantry/Cavalry HP
    Infantry/Cavalry
    Inuzuka Projectileproof Infantry/Gunner Marksmanship (Mrk) Archer/Gunner
    Jon Chain Attack 4 Infantry HP /Strength (Str) Infantry/Cavalry
    Nishizawa Arrowproof Gunner Work
    Worker
    Shakujii Arrow Resist 4 Gunner Marksmanship (Mrk) Archer/Gunner
    Asaryu Strategy 4 All Ranks HP /Strength (Str) Infantry/Cavalry
    Tagawa Defense Up 3 Infantry/Cavalry Work
    Worker
    Anzuame Melee Resist 3 Infantry Work
    Worker
    Yokoyama Strong Back Worker Work
    Worker
    Jinguji Bullet Resist 3 Infantry Work
    Worker
    Momokawa Defense Up 3 Infantry/Cavalry Work
    Worker
    Onigawara Arrow Resist 3 Gunner Work
    Worker
    Anmitsu Attack Up 3 All Ranks Work
    Worker
    Sasakama Strategy 3 All Ranks Work
    Worker
    Yotoe Strong Back Worker Work
    Worker
    Karasuyama Horse Resist 4 Cavalry Work
    Worker
    Fukuyo Rapid Shot 3 Archer/Gunner Work
    Worker
    Nakano Chain Attack 4 Infantry Work
    Worker
    Manpuku Defense Up 3 Infantry/Cavalry HP
    Infantry
    Edajima Horse Resist 3 Cavalry HP /Strength (Str) Infantry/Cavalry
    Ninoude Defense Up 3 Infantry/Cavalry HP /Strength (Str) Infantry/Cavalry
    Momiage Bullet Resist 3 Infantry HP /Strength (Str) Infantry/Cavalry
    Hayashi Arrow Resist 3 Gunner Marksmanship (Mrk) Archer/Gunner
    Shimazu Melee Resist 4 Infantry HP /Strength (Str) Infantry/Cavalry
    Kimura Strategy 4 All Ranks Work
    Worker
    Galapagos Bullet Resist 4 Infantry Marksmanship (Mrk) Archer/Gunner
    Shalala Horse Resist 4 Cavalry HP /Strength (Str) Infantry/Cavalry
    Dorifu Rapid Shot 3 Archer/Gunner Marksmanship (Mrk) Archer/Gunner
    Harukaze Defense Up 3 Infantry/Cavalry Marksmanship (Mrk) Archer/Gunner
    Komori Bullet Resist 3 Infantry Marksmanship (Mrk) Archer/Gunner
    Akagawa Rapid Shot 3 Archer/Gunner Marksmanship (Mrk) Archer/Gunner
    Ishikawa Arrow Resist 3 Gunner Marksmanship (Mrk) Archer/Gunner
    Oshiyama Rapid Shot 3 Archer/Gunner Marksmanship (Mrk) Archer/Gunner
    Iga Melee Resist 3 Infantry Marksmanship (Mrk) Archer/Gunner
    Shishimaru Strategy 4 All Ranks Marksmanship (Mrk) Archer/Gunner
    Kongo Attack Up 4 All Ranks Marksmanship (Mrk) Archer/Gunner
    Kamitsumichi Horse Resist 3 Cavalry HP /Strength (Str) Infantry/Cavalry
    Mogami Attack Up 3 All Ranks HP /Strength (Str) Infantry/Cavalry
    Takenaga Chain Attack 3 Infantry HP /Strength (Str) Infantry/Cavalry
    Shiokaze Defense Up 3 Infantry/Cavalry HP /Strength (Str) Infantry/Cavalry
    Ishida Bullet Resist 3 Infantry HP /Strength (Str) Infantry/Cavalry
    Date Chain Attack 3 Infantry HP /Strength (Str) Infantry/Cavalry
    Oda Strategy 3 All Ranks HP /Strength (Str) Infantry/Cavalry
    Toyotomi Attack Up 4 All Ranks HP /Strength (Str) Infantry/Cavalry
    Miyamoto Chain Attack 4 Infantry HP /Strength (Str) Infantry/Cavalry
    Bearington Strategy 5 All Ranks HP /Strength (Str) Infantry/Cavalry
    Chimpan Z Horse Resist 5 Cavalry Marksmanship (Mrk) Archer/Gunner
  • Environment Menu

    The environment menu lets you put down plants and deocrations that will help to boost the productivity of your village. Most of the buildings in the environment menu are limited in quantity, and need to be purchased from Kaboemon to place more than one in your village. Strategic placement of plants and deocrations can significantly boost the monthly income of your village.

    Name Build Cost Maintenance Base Purchase Price Successive Price Increase Effect Unlock Condition
    Footpath 5G


    Allows villagers and visitors to travel between buildings in your village Initially Available
    Remove 5G


    Allows you to clear buildings from your village Initially Available
    Bridge 500G


    Allows villagers and visitors to cross rivers Complete Bridge Research
    Move 20G


    Allows you to rearrange buildings in your village Clear Miyoshi Clan Battle
    Farmhouse 40G 2G

    Allows your villagers to recover energy Initially Available
    House 100G 5G

    Allows your villagers to recover energy at 1.5 x the normal rate Complete House Research
    Mansion 200G 10G

    Allows your villagers to recover energy at 2 x the normal rate Complete Mansion Research
    Cherry Tree 20G


    Boosts the stats of all buildings in the area of effect Initially Available
    Flower Garden 100G
    100G 40G Boosts the selling power of all shops in the area of effect Clear Ukita Clan Battle
    Well 150G
    200G 120G Boosts the production of all facilities in the area of effect Clear Imagawa Clan Battle
    Garden 200G
    250G 190G Boosts the recovery rate of all houses in the area of effect Clear Emperor [Lvl 21] Battle
    Scarecrow 100G
    150G 80G Boosts the food production of all Fields and Rice Paddies in the area of effect Clear Rokkaku Clan Battle
    Festival Drum 300G 10G 500G 350G Greatly boosts the production of all facilities in the area of effect Clear Tokugawa Clan Battle
    Fireworks 250G 20G 600G 400G Greatly boosts the selling power of all shops in the area of effect. (Failed fireworks will generate 10G.)
    Clear Ishiyama Hongan-ji Battle

    Industry

    Workplaces serve as your source of raw materials to produce merchandise for your shops to sell. The supply of Food is unlimited, as your can place an unlimited amount of Fields and Rice Paddies within your village. However, you only have a limited number of Trees and Mines to place in your village which limits your Lumber and Ore production. Smart placement of your raw material sources and Workshops will allow you to optimise your production chain and maximise the monthly revenue your village generates.

    Name Build Cost Maintenance Max Stock
    Effect Unlock Condition
    Workshop 100G 5G
    Produces merchandise from the raw materials delivered by villagers Clear Chirinuru District
    Field 10G 2G 6 Produces Food Initially Available
    Rice Paddy
    100G 5G 10 Produces Food Complete Rice Paddy Research
    Lumber Depot 100G 5G 15 Stores Lumber Open Ogawa District, Seseragi Village or Highway 1
    Ore Depot 100G 5G 15 Stores Ore Open Mineraru District or Mining District
    Tree 50G

    Produces Lumber Open Ogawa District, Seseragi Village or Highway 1
    Mine 150G

    Produces Ore Open Ishikiri Village, Mineraru District or Mining District

    Shops

    Shops serve as your primary source of income from your village. Merchandise that is produced in Workshops is transported to your shops by villagers, and sold to visitors. Smart placement of your raw material sources and Workshops will allow you to optimise your production chain and maximise the monthly revenue your village generates.

    Name Build Cost Maintenance Max Stock
    Unlock Condition
    Tea Shop 50G 5G 10 Clear Chirinuru District
    Tofu Shop 100G 5G 10 Complete Tofu Shop Research
    Restaurant 150G 15G 10 Complete Restaurant Research
    Gift Shop 100G 10G 10 Complete Gift Shop Research
    Tool Shop 100G 20G 10 Complete Tool Shop Research
    Clothing Shop 250G 15G 10 Complete Clothing Shop Research
    Blacksmith 200G 20G 10 Complete Blacksmith Research
    Fancy Goods Shop 100G 50G 10 Complete Fancy Goods Shop Research
    Art Shop 100G 30G 10 Complete Art Shop Research
  • General Information

    Setting up an efficient production chain is the key determining factor of how profitable your village is. The basic premise of the in-game production chain is that your villagers will first generate raw materials from a Field/Rice Paddy (for Food), Tree (for Lumber) or Mine (for Ore). Once these materials are generated, they are transported to a Lumber Depot or Ore Depot. Food does not require additional storage.

    Raw materials are then transported to a Workshop by your villagers. Villagers with high Work or the Strong Back skill will be able to transport larger quantities of materials in a single journey. Most villagers will be able to transport between 4 - 6 units of raw materials at a time.

    Once a sufficient number of raw materials are transported to the Workshop, it will produce goods based on the type of production scheduled and the total number of raw materials delivered. You cannot select the products that the Workshop will produce ahead of time since this is governed by the surrounding shops. Once the merchandise has been produed, it is transported to the designated shop by your villagers, where visitors can purchase it.

    Once you sell a certain number of a particular type of product, you will be able to research a better type of product to sell in the store. These upgrades sell for more money, but usually with a higher raw material requirement. If you cannot maintain the supply of raw materials to your Workshops, then it is advisable that you do not change to upgraded goods since it's more important to maintain a high level of stock in your shops, as visitors that enter a shop with no merchandise will leave without giving your village any money.

    Production List

    The table below outlines all the production options available at every shop. In addition to this, it also breaks down the profit you receive per raw material and the overall profit of the merchandise based on the raw materials required. It should be noted however, that merchandise that requires two different types of raw material are produced in lower overall quantities than those that only require one type, since villagers that need to carry a mixed number of raw materials will carry lower amounts of mixed raw materials.

    Name Raw Materials Required Shop Sell Price Profit Per Raw Material Profit Relative to Raw Materials Unlock Condition
    Food
    Field/Rice Paddy 3G 3G
    Initially Available
    Lumber
    Lumber Depot 8G 8G
    Open Ogawa District, Seseragi Village or Highway 1
    Ore
    Ore Depot 12G 12G
    Open Ishikiri Village, Mineraru District or Mining District
    Rice Cake 1 x Food Tea Shop 5G 5G 2G Complete Chirinuru District
    Bean Soup 1 x Food Tea Shop 10G 10G 7G Complete Bean Soup research
    Sweet Jelly 2 x Food Tea Shop 15G 7.5G 9G Complete Sweet Jelly research
    Green Tea 3 x Food Tea Shop 27G 9G 18G Complete Green Tea research
    Soy Milk 1 x Food Tofu Shop 6G 6G 3G Complete Tofu Shop research
    White Miso 2 x Food Tofu Shop 13G 6.5G 7G Complete White Miso research
    Hatcho Miso 2 x Food, 1 x Lumber Tofu Shop 37G 12.3G 23G Complete Hatcho Miso research
    Top Tofu 2 x Food, 1 x Lumber Tofu Shop 46G 15.3G 32G Complete Top Tofu research
    Clear Soup 2 x Food Restaurant 14G 7G 8G Complete Restaurant research
    Tempura 2 x Food Restaurant 16G 8G 10G Complete Tempura research
    Eel Bowl 2 x Food, 1 x Lumber Restaurant 30G 10G 16G Complete Eel Bowl research
    Sushi 2 x Food, 1 x Lumber Restaurant 50G 16.7G 34G Complete Sushi research
    Pinwheel 1 x Lumber Gift Shop 16G 16G 8G Complete Gift Shop research
    Kokeshi Doll 2 x Lumber Gift Shop 41G 20.5G 25G Complete Kokeshi Doll research
    Daruma 2 x Lumber Gift Shop 52G 26G 36G Complete Daruma research
    Lacquer Teacup 1 x Lumber Tool Shop 16G 16G 10G Complete Tool Shop research
    Flower Vase 1 x Ore Tool Shop 30G 30G 18G Complete Flower Vase research
    Shigaraki Ware 2 x Ore Tool Shop 74G 37G 50G Complete Shigaraki Ware research
    Clay Doll 2 x Ore Tool Shop 86G 43G 62G Complete Clay Doll research
    Cloth 1 x Lumber Clothing Shop 17G 17G 9G Complete Clothing Shop research
    Undergarment 2 x Lumber Clothing Shop 46G 23G 30G Complete Undergarment research
    Formal Kimono 2 x Lumber, 1 x Ore Clothing Shop 100G 33.3G 72G Complete Formal Kimono research
    Bridal Robe 2 x Lumber, 1 x Ore Clothing Shop 117G 39G 89G Complete Bridal Robe research
    Grass Sickle 1 x Ore Blacksmith 24G 24G 12G Complete Blacksmith research
    Iron Bell 1 x Ore Blacksmith 30G 30G 18G Complete Iron Bell research
    Iron Bottle 2 x Ore Blacksmith 72G 36G 48G Complete Iron Bottle research
    Iron Pot 2 x Ore Blacksmith 84G 42G 60G Complete Iron Pot research
    White Makeup 1 x Ore Fancy Goods Shop 28G 28G 16G Complete Fancy Goods Shop research
    Hand Mirror 1 x Lumber, 1 x Ore Fancy Goods Shop 62G 31G 42G Complete Hand Mirror research
    Ball Hairpin 1 x Lumber, 1 x Ore Fancy Goods Shop 76G 38G 56G Complete Ball Hairpin research
    Gold Comb 2 x Lumber, 1 x Ore Fancy Goods Shop 144G 48G 116G Complete Gold Comb research
    Block Print 1 x Lumber Art Shop 16G 16G 8G Complete Art Shop research
    Novella 2 x Lumber Art Shop 44G 22G 28G Complete Novella research
    Tale of Heike 2 x Lumber Art Shop 56G 28G 40G Complete Tale of Heike research
  • Weapons

    Weapons fall into 4 categories; Swords, Spears, Bows and Rifles

    • Swords: Swords have the highest Attack (Atk) out of all the melee weapons in the game, and use Strength (Str) as their primary stat. Villagers equipped with swords are placed into the Infantry or Cavalry rank, depending on what Accessory they have equipped. Swords become more important in the late game, when maximising damage output becomes the highest prioroity.
    • Spears: Spears have the lowest Attack (Atk) values in the game, but offer a Defense (Def) bonus to compensate. Like swords, spears use Strength (Str) as their primary stat. Villagers equipped with spears are placed into the Infantry or Cavalry rank, depending on what Accessory they have equipped. Spears are useful in the early stages of the game, since their Attack (Atk) is comparable to swords at this stage, but fall behind in the mid to late stages of the game.
    • Bows: Bows are the weakest ranged weapon, falling well behind rifles, but out-perform spears. Bows use Marksmanship (Mrk) as their primary stat. Villagers equipped with bows are placed into the Archer rank. Bows are useful throughout the game, as the ability to target specific ranks allows you to weaken the enemy significantly in all stages of a battle.
    • Rifles: Rifles are the strongest weapon in the game, surpassing even the strongest swords. Like bows, rifles use Marksmanship (Mrk) as their primary stat. Each rifle has a unique ability which can significantly affect the damage output of any villagers that equip them. Villagers equipped with rifles are placed into the Gunner rank. Rifles are useful throughout the whole game, as they are your primary source of damage in nearly every battle.
    Name Type Cost Attack (Atk) Defense (Def) HP
    Strength (Str) Marksmanship (Mrk) Work
    Special Effect Unlock Condition
    Scythe Sword 20G +3



    +8
    Clear Emperor [Lvl 1] Battle
    Bokuto Sword 30G +6





    Initially Available
    Wakizashi Sword 80G +9





    Initially Available
    Axe Sword 140G +14





    Reach Level 1 in Sword Tech and complete Axe research
    Naga Wakizashi Sword 180G +18





    Clear Emperor [Lvl 2] Battle; Reach Level 1 in Sword Tech and complete Naga Wakizashi research
    Uchigatana Sword 320G +28





    Reach Level 2 in Sword Tech and complete Uchigatana research
    Ninjato Sword 560G +32





    Reach Level 3 in Ninja Tools Tech and complete Ninjato research
    Nodachi Sword 750G +48





    Reach Level 3 in Sword Tech and complete Nodachi research
    Zanbato Sword 910G +70





    Reach Level 4 in Sword Tech and complete Zanbato research
    Super Ninjato Sword 1,300G +90





    Reach Level 4 in Sword Tech and Level 4 in Ninja Tools Tech and complete Super Ninjato research
    Bamboo Spear Spear 100G +8 +5




    Reach Y1 M8 W1 and complete Bamboo Spear research
    Long Spear Spear 180G +10 +12




    Reach Level 1 in Spear Tech and complete Long Spear research
    Hook Spear Spear 210G +18 +20




    Reach Level 2 in Spear Tech and complete Hook Spear research
    Double Hook Spear Spear 420G +28 +30




    Reach Level 3 in Spear Tech and complete Double Hook Spear research
    Naginata Spear 720G +40 +30




    Reach Level 3 in Sword Tech and complete Naginata research
    Big Spear Spear 840G +34 +40




    Reach Level 4 in Spear Tech and complete Big Spear research
    Wooden Bow Bow 160G +15





    Reach Level 1 in Bow Tech and complete Wooden Bow research
    Triple Bow Bow 320G +27





    Reach Level 2 in Bow Tech and complete Triple Bow research
    Four-Way Bow Bow 500G +48





    Reach Level 3 in Bow Tech and complete Four-Way Bow research
    Higo Bow Bow 780G +60





    Reach Level 4 in Bow Tech and complete Higo Bow research
    Musket Rifle 300G +36





    Reach Level 1 in Firearms Tech and complete Musket research
    Repeater Rifle 560G +68




    Fires 2 successive shots Reach Level 2 in Firearms Tech and complete Repeater research
    Rifle Rifle 900G +84




    Fires 3 successive shots Reach Level 3 in Firearms Tech and complete Rifle research
    Cannon Rifle 1,250G +100




    Fires 1 strong shot, causing more damage Reach Level 4 in Firearms Tech and complete Cannon research
    Flame Cannon Rifle 1,600G +125




    Fires 1 explosive shot, damaging surrounding units Reach Level 4 in Firearms Tech, complete Pitch Grenade research and complete Flame Cannon research
    Bat Sword
    +40





    Clear Bearington Ballers Battle
    Claws Claws 200G +15 +30




    Reach Level 2 in Ninja Tools Tech and complete Claws research

    Armor

    Armor falls into 2 categories; Head and Body

    Name Type Cost Attack (Atk) Defense (Def) HP
    Strength (Str) Marksmanship (Mrk) Work
    Special Effect Unlock Condition
    Bandana Head 25G +2 +1




    Reach Y1 M8 W1
    False Beard Head 50G


    +4


    Clear Emperor [Lvl 10] Battle
    Mask Head 50G



    +4

    Reach Y2 M1 W1
    Hairpin Head 75G

    +10



    Reach Y2 M6 W1
    Tenugui Head 110G




    +10
    Reach Y2 M12 W1
    Ribbon Head 90G

    +20



    Reach Y3 M5 W1
    Tokin Hat Head 125G

    +30



    Reach Y3 M11 W1
    Eye Patch Head 130G +3





    Clear Emperor [Lvl 7] Battle
    Straw Hat Head 150G
    +5
    +2


    Reach Y5 M2 W1
    Sandokasa Head 175G
    +2
    +6


    Reach Y6 M9 W1
    Eboshi Head 190G
    +2

    +6

    Reach Y7 M5 W1
    Glasses Head 200G



    +10

    Reach Y8 M2 W1
    Hachigane Head 210G +2 +5




    Reach Y9 M10 W1
    Happuri Head 240G
    +8




    Clear Emperor [Lvl 4] Battle
    Jinkasa Head 250G
    +5
    +4


    Reach Y11 M5 W1
    Banana Head

    +5 +100



    Clear Emperor [Lvl 50] Battle
    Baseball Cap Head



    +8 +8

    Clear Bearington Ballers Battle
    Chick Head

    +10




    Open Lumber District
    Matsutake Head





    +30
    Open Mineraru District or  Emperor [Lvl 70] Battle
    Breastplate Body 100G
    +10




    Initially Available
    Cuirass Body 180G
    +20




    Reach Level 1 in Armor Tech and complete Cuirass research
    Hotoke Cuirass Body 360G
    +30




    Reach Level 2 in Armor Tech and complete Hotoke Cuirass research
    Sendai Cuirass Body

    +38




    Clear Emperor [Lvl 5] Battle
    Lacquer Cuirass Body

    +42




    Clear Emperor [Lvl 11] Battle
    Body Armor Body 630G
    +40




    Reach Level 3 in Armor Tech and complete Body Armor research
    Hotoke Armor Body 860G
    +50




    Reach Level 4 in Armor Tech and complete Hotoke Armor research
    Sendai Armor Body

    +58




    Clear Emperor [Lvl 17] Battle
    Lacquer Armor Body

    +62




    Clear Emperor [Lvl 25] Battle
    Foreign Armor Body 1,200G
    +60




    Reach Level 5 in Armor Tech and complete Foreign Armor research
    Kairo Armor Body

    +80


    -20 Grants the wearer the Projectileproof Skill Clear True Tokugawa Clan Battle
    Shinobi Garb Body 120G
    +5

    +6

    Reach Level 1 in Ninja Tools Tech and complete Shinobi Garb research
    Fuma Garb Body 220G
    +15

    +20

    Reach Y2 M2 W1 and complete Fuma Garb research
    Chainmail Body 260G
    +18

    +20

    Reach Level 2 in Ninja Tools Tech and complete Chainmail research
    Ninja Mail Body 580G
    +25

    +30

    Reach Level 3 in Ninja Tools Tech and complete Ninja Mail research
    Iga Mail Body 920G
    +40

    +40

    Reach Level 4 in Ninja Tools Tech and complete Iga Mail research
    Kairo Mail Body

    +30

    +60
    Creates a clone of the villager in battle Clear Emperor [Lvl 99] Battle
    Kunoichi Garb
    Body
    +20 +30




    Open Mining District
    Loincloth Body
    +20
    +50



    Open Yuzu Lake
    Bunny Suit Body

    +40 +250



    Clear Bunny Gang Battle

    Accessories

    Accessories have a wide variety of effects in battle. Careful selection of accessories for villagers can result in longer endurance, extra skills or additional damage output, so pay careful attention to the effect of accessories in battle to determine the most useful in every situation.

    Name Cost Attack (Atk) Defense (Def) HP
    Strength (Str) Marksmanship (Mrk) Work
    Special Effect Unlock Condition
    Herbs 100G





    Villager recovers 10% of total HP drops below 50%. Useable only once per battle. Reach Y1 M10 W1 and complete Herbs research
    Rations 300G





    Villager recovers 20% of total HP drops below 50%. Useable only once per battle. Reach Level 2 in Ninja Tools Tech and complete Rations research
    Silver Capsule 500G





    Villager recovers 30% of total HP drops below 50%. Useable only once per battle. Clear Tokugawa Clan Battle and complete Silver Capsule research
    Tokugawa Pillbox 200G




    +20 Each successive Tokugawa Pillbox increases in price by 80G Clear Tokugawa Clan Battle and complete Tokugawa Pillbox research
    Shuriken 250G





    Villager throws a 6 damage Shuriken at the enemy prior to attacking, damaging a single unit. Useable only by Infantry. Reach Level 1 in Ninja Tools Tech and complete Shuriken research
    8-Point Shuriken 380G





    Villager throws a 10 damage 8-Point Shuriken at the enemy prior to attacking, damaging a single unit. Useable only by Infantry. Reach Level 3 in Ninja Tools Tech and complete 8-Point Shuriken research
    Pitch Grenade 550G





    Villager throws a 30 damage Pitch Grenade at the enemy prior to attacking, damaging an area. Useable only by Infantry. Reach Level 4 in Ninja Tools Tech and complete Pitch Grenade research
    Baseball






    Villager throws an 8 damage Baseball at the enemy prior to attacking, damaging a single unit. Useable only by Infantry. Clear Bearington Ballers Battle
    Toad
    +20 +20



    Moves the villager to the Cavalry rank Clear Toad Gang Battle
    Pony 240G
    -10


    +5 Moves the villager to the Cavalry rank Clear Satomi Clan Battle
    Chestnut Horse






    Moves the villager to the Cavalry rank Clear Emperor [Lvl 13] Battle, Emperor [Lvl 22] Battle,  Emperor [Lvl 30] Battle
    Black Horse


    +20 +10

    Moves the villager to the Cavalry rank Clear Suppa Group Battle,  Emperor [Lvl 35] Battle
    White Horse

    +20

    +10
    Moves the villager to the Cavalry rank Clear Bunny Gang Battle, Emperor [Lvl 60] Battle, Emperor [Lvl 80] Battle

    Special Accessories

    These accessories actually act as separate units when equipped to a villager that enters battle. They are placed in specific rbranks and locations, and even offer additional skills to these ranks. These special accessories should be utilised whenever possible, as the addition of units and skills is always beneficial to battles.

    Name Unit Rank Rank Location Attack (Atk) HP
    Skill Unlock Condition
    Ninja Dog Infantry Rear 20 80 Dog Dash Clear Dog Gang Battle
    Wild Boar Cavalry Rear 40 120 Arrow Resist Clear Boar Gang Battle
    Wolf Infantry Rear 26 100 Strategy 2 Clear Wolf Gang Battle
    Bear Cavalry Rear 60 240 Melee Resist 2 Clear Bear Gang Battle
    Tsuchinoko Infantry Front 20 300 Chain Attack 3 Clear Tsuchinoko Gang Battle
    Crow Infantry Rear 14 50 Melee Resist Clear Crow Gang Battle
  • Castle Battles

    Castle battles form the majority of battles in the game. These battles consists of leading your villagers and army into battle against opposing nations. When selecting a nation to battle against, your army must march there before commencing the battle. This process can take between 1 - 4 weeks, depending on how far the nation is from your own village. During this period of time, any villagers that are joining your army will not be available to work in your village. Castle battles form the majority of progression in the game, as you unlock nearly all the buildings in the game via these types of battles.

    The majority of castle battles are skewed towards a ceratin type of unit, which means that in most cases you will need a variety of strategies and a well balanced army to combat them. This is especially true in cases where the opposing army consists of 1000's of units, since you are limited to a maximum of 999 units per rank. The following battle strategie should help to nations that are heavily geared towards certain unit types. They are not by all means perfect, but are a good starting point for formulating a strategy to defeat them.

    • Infantry Heavy Armies: These types of armies work around trying to minimise your damage output by absorbing rifle fire with a huge Infantry force. Normally, these types of armies have few ranged units, and a moderate Cavalry force. Counter with Gunners and have Archers target the Infantry, to thin out their numbers early so you aren't overwhelemed. Use Cavalry to offset the enemy Cavalry, to ensure that you do not lose your own Infantry to their charge.
    • Archer Heavy Armies: These types of armies work around eliminating your Gunners to minimise your damage potential. Normally, these types of armies have few Infantry and Cavalry, but a moderate Gunner force. Counter with Infantry and Cavalry, and have Archers target the Infantry, to eliminate the shield protecting their ranged units. Once the Infantry are eliminated, Cavalry will clean up the majority of the ranged units. Avoid relying on Gunners in these battles, as they are normally targeted by the enemy in the first round, weakening their power for future rounds.
    • Gunner Heavy Armies: These types of armies work around trying to eliminate your Infantry to give easy access to your weaker ranged units. Normally, these types of armies have few Infantry and Archers, but a moderate Cavalry force. Counter with Infantry and Gunners, and have Archers target the Infantry. Infantry will absorb the brunt of the enemy Gunners attacks, while your own Gunners attack back to potentially clear out the lower number of enemy Infantry. Once the enemy Infantry are eliminated, the Gunners fall easily to your own Gunners.
    • Cavalry Heavy Armies: These types of armies work around trying to eliminate your Infantry to maximise the damage done by their Cavalry. Normally, these types of armies have few ranged units, and a moderate Infantry force. Counter with Gunners and Cavalry have Archers target the Infantry. Having only a few Infantry can be beneficial for these types of armies, as this exposes the enemy Cavalry to your Gunners, which can be more damaging than your own Cavalry. However, you still need to thin out their numbers to a certain degree, otherwise then will run straight through your ranged units. These are the hardest armies to deal with, since it's a balance between breaking the enemy ranks to access the Cavalry and counterattacking effectively with Gunners, since there is a good chance your own Cavalry force will be eliminated before the end of the battle.

    The table below outlines all the castle battles in the game. Note that every time you defeat an opposing nation, the opposing nation armies will also increase in strength. The numbers listed below may not be fully representative of the armies that you face, due to the variation in numbers based on which order you face each nation in. The same applies for the reward money that is awarded for clearing a castle battle; these numbers change based on the order you defeat the nations in. The table below should be more a gauge of how difficult each nation is, and the unit preference of their armies.

    Name Infantry Archers Gunners Cavalry Special Skills / Equipment Reward Money Battle Clear Reward 1 Battle Clear Reward 2 Battle Clear Reward 3 Unlock Condition
    Mori Clan 142 57


    1,920G Armor Tech Land Deed
    Initially Available
    Chosokabe Clan 254 101 50 50
    2,020G Spear Tech Land Deed
    Clear Mori Clan Battle
    Miyoshi Clan 341 136 68 68
    3,180G Move Tech Land Deed
    Clear Chosokabe Clan Battle
    Otomo Clan 122 49 171 24
    1,660G Firearms Tech Bridge
    Clear Chosokabe Clan Battle
    Shimazu Clan 422 168 253 84
    6,720G Spear Tech Restaurant
    Clear Otomo Clan Battle
    Tanegashima Clan 44
    448

    1,300G Firearms Tech Gift Shop
    Clear Shimazu Clan Battle
    Amako Clan 325 195 130 65
    4,680G House Tactics
    Clear Mori Clan Battle or Asakura Clan Battle
    Asakura Clan 299 199 23 47
    5,000G Sword Tech Tactics
    Clear Amako Clan Battle or Azai Clan Battle
    Ukita Clan 52 21


    480G Flower Garden Archer Orders
    Initially Available
    Saika Clan 78 31


    380G Gunner Orders Tofu Shop
    Clear Ukita Clan Battle
    Rokkaku Clan 87 35
    3
    840G Scarecrow Land Deed
    Clear Ukita Clan Battle
    Azai Clan 195 78 7 23
    1,420G Spear Tech Tool Shop
    Clear Rokkaku Clan Battle or Asakura Clan Battle
    Imagawa Clan 136 272 9 27
    3,740G Bow Tech Well
    Clear Rokkaku Clan Battle or Tokugawa Clan Battle
    Uesugi Clan 342 114 22 136
    15,700G Sword Tech Fancy Goods Shop
    Clear Asakura Clan Battle or Azai Clan Battle or Takeda Clan Battle
    Date Clan 122 122 146 244 Gunners are mounted, increasing their HP
    5,560G Sword Tech Land Deed
    Clear Nanbu Clan Battle or Uesugi Clan Battle or Takeda Clan Battle
    Nanbu Clan 166 66 13 53
    1,400G Armor Tech Blacksmith
    Clear Azai Clan Battle or Mogami Clan Battle
    Mogami Clan 234 93 28 46
    1,800G Cavalry Orders Clothing Shop
    Clear Nanbu Clan Battle or Hojo Clan Battle
    Satomi Clan 173 173 83 34 Infantry have the Dog Dash Skill 2,020G Pony
    Land Deed
    Clear Mogami Clan Battle or Hojo Clan Battle
    Hojo Clan 354 283 56 70
    5,720G Land Deed Mansion
    Clear Mogami Battle or Satomi Clan Battle
    Sanada Clan 206 68 206 343
    3,480G Art Shop Tactics
    Clear Uesugi Clan Battle or Takeda Clan Battle or  Hojo Clan Battle
    Takeda Clan 368 245 122 859
    11,790G Bow Tech Tactics
    Clear Uesugi Clan Battle or Hojo Clan Battle or  Oda Clan Battle
    Oda Clan 857 342 1,082 171
    11,760G Firearms Tech Tactics Land Deed Clear Takeda Clan Battle or Tokugawa Clan Battle
    Tokugawa Clan 885 379 126 216
    9,320G Festival Drum Silver Capsule Tokugawa Pillbox Clear Imagawa Clan Battle or  Oda Clan Battle
    True Tokugawa Clan 750 750 750 750 Certain Infantry have the Chain Attack Skill and certain Archers/Gunners have the Rapid Shot Skill as well as the ability to restore HP. All enemy units have high level equipment to maximise their damage output.

    Kairo Armor

    Clear All Other Castle Battles

    Villager Battles

    Villagers battles differ greatly from castle battles as you cannot bring your army with you. Instead, you must rely only on the contigent of villagers that you bring along to defeat all the foes. As such, equipment and skills have a much more prominent role in thes types of battles, as you need to focus on keeping your villagers alive for as much of the battle as possible, to maximise their damage output.

    The good thing about these types of battles is that the number of enemy units does not increase with the total number of battles that you win. As such, you will eventually reach a point in which you should be able to clear these battles with relative ease, compared to the castle battles.

    Name Infantry Archers Gunners Cavalry Special Skills / Equipment Battle Clear Reward 1 Battle Clear Reward 2 Unlock Condition
    Iroha District 2


    1 Infantry has the Chain Attack Skill

    Reach Y1 M4 W3
    Hoheto District 10


    Infantry have the Arrow Resist Skill

    Clear Iroha District
    Chirinuru District 7 4

    Infantry have the Strategy Skill

    Clear Hoheto District
    Seki Clan 68 27 13 41
    Sword Tech 650G Clear Mori Clan Battle
    Echizen uprising 199
    85

    Spear Tech 800G Clear Asakura Clan Battle
    Bandit Gang 35 15


    Bow Tech 600G Clear Ukita Clan Battle
    Togakushi Village 373
    279

    1,000G 400G Clear Sanada Clan Battle
    Nokizaru Group 189 126
    378
    Cavalry are riding Toads which increase their defense and attack Bow Tech 400G Clear Uesugi Clan Battle
    Negoro-ji 13 34 20

    Firearms Tech 500G Clear Saika Clan Battle
    Hachiya Group 170 170 34

    Armor Tech 400G Clear Amako Clan Battle
    Kaga uprising 111



    Armor Tech 200G Clear Azai Clan Battle
    Kurohabaki 238 477



    Armor Tech 650G Clear Date Clan Battle
    Koga Village 23 30 38

    Ninja Tools Tech 500G Clear Rokkaku Clan Battle
    Iga Village 498
    124



    Ninja Tools Tech 1,200G Clear Tokugawa Clan Battle
    Mitsumono Group 392 130 65


    Ninja Tools Tech 550G Clear Takeda Clan Battle
    Fumaichido Group 123 246


    Ninja Tools Tech 350G Clear Hojo Clan Battle
    Suppa Group 203 81
    40
    81

    Black Horse 600G Clear Imagawa Clan Battle
    Mountain Depths 55 110 166 221
    Rice Paddy 300G Clear Shimazu Clan Battle
    Ishiyama Hongan-ji 193 386 241


    Fireworks 1,800G Clear Oda Clan Battle
    Illegal Passage 160 64 32

    Land Deed 400G Clear Chosokabe Clan Battle
    Toad Gang 62


    62
    Infantry and Cavalry have Strategy 3 Skill Toad
    Clear Miyoshi Clan Battle
    Bear Gang 64

    27 Infantry and Cavalry have Melee Resist 3 Skill Bear
    Clear Otomo Clan Battle
    Tsuchinoko Gang 134



    Tsuchinoko
    Clear Tanegashima Clan Battle
    Crow Gang 25

    25 Infantry and Cavalry have Melee Resist 3 Skill Crow
    Clear Azai Clan Battle
    Wolf Gang 33

    33 Infantry and Cavalry have Strategy 3 Skill Wolf
    Clear Nanbu Clan Battle
    Boar Gang 20

    47 Infantry have Arrow Resist 3 Skill Wild Boar
    Clear Mogami Clan Battle
    Dog Gang 33

    33 Infantry have Dog Dash Skill Ninja Dog
    Clear Satomi Clan Battle
    Bunny Gang 119

    595
    Bunny Suit White Horse Clear Date Clan Battle
    Bearington Ballers 139


    Infantry have Strategy 3 & Bulletproof Skill. Enemy Infantry are equipped with Baseballs and Bearington is equipped with a Pitch Grenade

    Clear All Other Villager Battles

    Imperial Battles

    Once you clear the Saika Clan battle, you unlock the ability to do mock battles against the Emperor's army. These battles are akin to the Bottomless Chasm in Epic Astro Story, as they will continue indefinitely. However, as you are limited to bringing 12 villagers to battle, plus a total of 999 of each unit, you will eventually reach a point where the battles are unwinnable.

    The battles with the Imperial Army can prove to be a good source of income and free troops for your army since it costs no money to send villagers to battle and the battles are consistently available every 2 weeks. When you clear specific levels of the Imperial battles, you will earn special prizes that, in many cases, cannot be obtained in any other way. As such, you should strive to get to the highest possible level you can against the Emperor's army to obtain some unique equipment and extra funds for your other battles.

    Level Infantry Archers Gunners Cavalry Reward Money Battle Clear Reward
    Emperor [Lvl 1] 48 31

    100G Scythe
    Emperor [Lvl 2] 65 43

    120G 2 x Naga Wakizashi
    Emperor [Lvl 3] 72 60 5 1 140G Long Spear
    Emperor [Lvl 4] 85 68 4 11 160G Happuri
    Emperor [Lvl 5] 105 76 4 13 180G Sendai Cuirass
    Emperor [Lvl 6] 79 119 5 26 200G
    Emperor [Lvl 7] 105 133 6 14 220G Eye Patch
    Emperor [Lvl 8] 130 94 36 29 240G Tactics
    Emperor [Lvl 9] 168 126 6 18 260G
    Emperor [Lvl 10] 161 150 11 26 330G False Beard
    Emperor [Lvl 11] 139 134 41 64 350G Lacquer Cuirass
    Emperor [Lvl 12] 253 128 8 19 370G
    Emperor [Lvl 13] 226 171 21 29 390G Chestnut Horse
    Emperor [Lvl 14] 115 170 136 47 410G Tactics
    Emperor [Lvl 15] 184 165 77 72 430G
    Emperor [Lvl 16] 239 161 49 79 450G
    Emperor [Lvl 17] 243 182 76 57 470G Sendai Armor
    Emperor [Lvl 18] 282 161 24 121 490G
    Emperor [Lvl 19] 453 125 12 28 510G
    Emperor [Lvl 20] 290 193 10 154 780G
    Emperor [Lvl 21] 243 140 134 161 800G Garden
    Emperor [Lvl 22] 189 331 9 189 820G Chestnut Horse
    Emperor [Lvl 23] 275 86 148 249 840G
    Emperor [Lvl 24] 120 437 192 49 860G
    Emperor [Lvl 25] 57 492 17 272 880G Lacquer Armor
    Emperor [Lvl 26] 110 448 163 157 900G
    Emperor [Lvl 27] 192 70 389 267 920G
    Emperor [Lvl 28] 471
    446 12 29 940G
    Emperor [Lvl 29] 358 145 302 194 960G
    Emperor [Lvl 30] 392 74 224 348 1,030G Chestnut Horse
    Emperor [Lvl 31] 341 348 81 309 1,050G
    Emperor [Lvl 32] 353 361 84 320 1,070G
    Emperor [Lvl 33] 366 373 87 331 1,090G
    Emperor [Lvl 34] 378 386 90 343 1,110G
    Emperor [Lvl 35] 391 399 93 354 1,130G Black Horse
    Emperor [Lvl 36] 404 412 96 366 1,150G
    Emperor [Lvl 37] 416 425 99 377 1,170G
    Emperor [Lvl 38] 429 438 102 389 1,190G
    Emperor [Lvl 39] 442 451 105 400 1,210G
    Emperor [Lvl 40] 454 464 108 412 1,480G Tactics
    Emperor [Lvl 41] 467 477 111 423 1,500G
    Emperor [Lvl 42] 480 490 115 435 1,520G
    Emperor [Lvl 43] 492 502 118 446 1,540G
    Emperor [Lvl 44] 505 515 121 457 1,560G
    Emperor [Lvl 45] 517 528 124 469 1,580G
    Emperor [Lvl 46] 530 541 127 480 1,600G
    Emperor [Lvl 47] 543 554 130 492 1,610G
    Emperor [Lvl 48] 555 567 133 503 1,620G
    Emperor [Lvl 49] 568 580 136 515 1,630G
    Emperor [Lvl 50] 581 593 139 526 1,690G Banana
    Emperor [Lvl 51] 593 606 142 538 1,700G
    Emperor [Lvl 52] 606 618 145 549 1,710G
    Emperor [Lvl 53] 618 631 148 560 1,720G
    Emperor [Lvl 54] 631 644 151 572 1,730G
    Emperor [Lvl 55] 644 657 154 583 1,740G
    Emperor [Lvl 56] 656 670 157 595 1,750G
    Emperor [Lvl 57] 669 683 160 606 1,760G
    Emperor [Lvl 58] 682 696 163 618 1,770G
    Emperor [Lvl 59] 694 709 166 629 1,780G
    Emperor [Lvl 60] 707 722 169 641 2,040G White Horse
    Emperor [Lvl 61] 720 735 172 652 2,050G
    Emperor [Lvl 62] 732 747 175 663 2,060G
    Emperor [Lvl 63] 745 760 178 675 2,070G
    Emperor [Lvl 64] 757 773 181 686 2,080G
    Emperor [Lvl 65] 770 786 184 698 2,090G
    Emperor [Lvl 66] 783 799 187 709 2,100G
    Emperor [Lvl 67] 795 812 190 721 2,110G
    Emperor [Lvl 68] 808 825 193 732 2,120G
    Emperor [Lvl 69] 821 838 196 744 2,130G
    Emperor [Lvl 70] 833 851 199 755 2,190G Matsutake
    Emperor [Lvl 71] 846 863 202 766 2,200G
    Emperor [Lvl 72] 858 876 205 778 2,210G
    Emperor [Lvl 73] 871 889 208 789 2,220G
    Emperor [Lvl 74] 884 902 211 801 2,230G
    Emperor [Lvl 75] 896 915 214 812 2,240G
    Emperor [Lvl 76] 909 928 217 824 2,250G
    Emperor [Lvl 77] 922 941 220 835 2,260G
    Emperor [Lvl 78] 934 954 223 847 2,270G
    Emperor [Lvl 79] 947 967 226 858 2,280G
    Emperor [Lvl 80] 960 980 230 870 2,540G White Horse
    Emperor [Lvl 81] 972 992 233 881 2,550G
    Emperor [Lvl 82] 985 1,005 236 892 2,560G
    Emperor [Lvl 83] 997 1,018 239 904 2,570G
    Emperor [Lvl 84] 1,010 1,031 242 915 2,580G
    Emperor [Lvl 85] 1,023 1,044 245 927 2,590G
    Emperor [Lvl 86] 1,035 1,057 248 938 2,600G
    Emperor [Lvl 87] 1,048 1,070 251 950 2,610G
    Emperor [Lvl 88] 1,061 1,083 254 961 2,620G
    Emperor [Lvl 89] 1,073 1,096 257 973 2,630G
    Emperor [Lvl 90] 1,086 1,108 260 984 2,690G 50,000G
    Emperor [Lvl 91] 1,098 1,121 263 995 2,700G
    Emperor [Lvl 92] 1,111 1,134 266 1,007 2,710G
    Emperor [Lvl 93] 1,124 1,147 269 1,018 2,720G
    Emperor [Lvl 94] 1,136 1,160 272 1,030 2,730G
    Emperor [Lvl 95] 1,149 1,173 275 1,041 2,740G
    Emperor [Lvl 96] 1,162 1,186 278 1,053 2,750G
    Emperor [Lvl 97] 1,174 1,199 281 1,064 2,760G
    Emperor [Lvl 98] 1,187 1,212 284 1,076 2,770G
    Emperor [Lvl 99] 1,200 1,225 287 1,087 2,780G Kairo Mail

    At level 99, you earn the final reward from the Emperor. You can continue to battle past level 99, but all that will happen is that the reward money will increase and the Imperial army will continue to get stronger.

  • General Information

    When you obtain rewards from clearing castle and/or villager battles, you will need to pay money to research the associated rewards prior to making them available for use in your village. Research opportunities can take between 2 - 3 weeks to complete, and only 1 research opportunity can be undertaken at a time. Plan carefully when selecting which opportunities to research, as some have significantly higher benefits than others.

    Name Cost Effect Unlock Condition
    Fund Shogunate
    200G Unlocks Forces Menu and World Map Have X visitors travel to your village
    Archer Orders 400G Unlocks Archer unit Clear Ukita Clan Battle
    Gunner Orders 800G Unlocks Gunner unit Clear Saika Clan Battle
    Cavalry Orders 200G Unlocks Cavalry unit Clear Mogami Clan Battle
    Bridge 1,200G Unlocks Bridge Clear Otomo Clan Battle
    Rice Paddy 600G Unlocks Rice Paddy Clear Mountain Depths Battle
    House 800G Unlocks House Clear Amako Clan Battle
    Mansion 1,600G Unlocks Mansion Clear Hojo Clan Battle
    Tofu Shop 400G Unlocks Tofu Shop Clear Saika Clan Battle
    Restaurant 800G Unlocks Restaurant Clear Shimazu Clan Battle
    Gift Shop 400G Unlocks Gift Shop Clear Tanegashima Clan Battle
    Tool Shop 600G Unlocks Tool Shop Clear Azai Clan Battle
    Art Shop 800G Unlocks Art Shop Clear Sanada Clan Battle
    Blacksmith 1,000G Unlocks Blacksmith Clear Nanbu Clan Battle
    Fancy Goods Shop 1,200G Unlocks Fancy Goods Shop Clear Uesugi Clan Battle
    Clothing Shop 1,400G Unlocks Clothing Shopp Clear Mogami Clan Battle
    Axe 400G Unlocks Axe Reach Level 1 in Sword Tech
    Naga Wakizashi 600G Unlocks Naga Wakizashi Reach Level 1 in Sword Tech and Axe research must be completed first?
    Uchigatana 1,200G Unlocks Uchigatana Reach Level 2 in Sword Tech
    Ninjato 2,000G Unlocks Ninjato Reach Level 3 in Ninja Tools Tech
    Nodachi 2,800G Unlocks Nodachi Reach Level 3 in Sword Tech
    Zanbato 4,400G Unlocks Zanbato Reach Level 4 in Sword Tech
    Super Ninjato 8,500G Unlocks Super Ninjato Reach Level 4 in Sword Tech and Level 4 in Ninja Tools Tech
    Bamboo Spear 400G Unlocks Bamboo Spear Reach Y1 M8 W1
    Long Spear 600G Unlocks Long Spear Reach Level 1 in Spear Tech
    Hook Spear 800G Unlocks Hook Spear Reach Level 2 in Spear Tech
    Double Hook Spear 1,800G Unlocks Double Hook Spear Reach Level 3 in Spear Tech
    Naginata 3,000G Unlocks Naginata Reach Level 3 in Sword Tech
    Big Spear 4,000G Unlocks Big Spear Reach Level 4 in Spear Tech
    Wooden Bow 600G Unlocks Wooden Bow Reach Level 1 in Bow Tech
    Triple Bow 1,100G Unlocks Triple Bow Reach Level 2 in Bow Tech
    Four-Way Bow 2,400G Unlocks Four-Way Bow Reach Level 3 in Bow Tech
    Higo Bow 3,600G Unlocks Higo Bow Reach Level 4 in Bow Tech
    Musket 1,200G Unlocks Musket Reach Level 1 in Firearms Tech
    Repeater 3,000G Unlocks Repeater Reach Level 2 in Firearms Tech
    Rifle 6,000G Unlocks Rifle Reach Level 3 in Firearms Tech
    Cannon 8,000G Unlocks Cannon Reach Level 4 in Firearms Tech
    Flame Cannon 12,000G Unlocks Flame Cannon Reach Level 4 in Firearms Tech and complete Pitch Grenade research
    Claws 800G Unlocks Claws Reach Level 2 in Ninja Tools Tech
    Herbs 400G Unlocks Herbs Reach Y1 M10 W1
    Rations 1,200G Unlocks Rations Reach Level 2 in Ninja Tools Tech
    Silver Capsule 2,000G Unlocks Silver Capsule Clear Tokugawa Clan Battle
    Tokugawa Pillbox 2,800G Unlocks Tokugawa Pillbox Clear Tokugawa Clan Battle
    Shuriken 1,000G Unlocks Shuriken Reach Level 1 in Ninja Tools Tech
    8-Point Shuriken 1,600G Unlocks 8-Point Shuriken Reach Level 3 in Ninja Tools Tech
    Pitch Grenade 2,800G Unlocks Pitch Grenade Reach Level 4 in Ninja Tools Tech
    Cuirass 400G Unlocks Cuirass Reach Level 1 in Armor Tech
    Hotoke Cuirass 800G Unlocks Hotoke Cuirass Reach Level 2 in Armor Tech
    Body Armor 1,200G Unlocks Body Armor Reach Level 3 in Armor Tech
    Hotoke Armor 1,800G Unlocks Hotoke Armor Reach Level 4 in Armor Tech
    Foreign Armor 3,000G Unlocks Foreign Armor Reach Level 5 in Armor Tech
    Shinobi Garb 200G Unlocks Shinobi Garb Reach Level 1 in Ninja Tools Tech
    Fuma Garb 400G Unlocks Fuma Garb Reach Y2 M8 W1
    Chainmail 660G Unlocks Chainmail Reach Level 2 in Ninja Tools Tech
    Ninja Mail 1,120G Unlocks Ninja Mail Reach Level 3 in Ninja Tools Tech
    Iga Mail 2,400G Unlocks Iga Mail Reach Level 4 in Ninja Tools Tech
    Bean Soup 200G Unlocks Bean Soup Sell a lot of Rice Cake
    Sweet Jelly 400G Unlocks Sweet Jelly Sell a lot of Bean Soup
    Green Tea 600G Unlocks Green Tea Sell a lot of Sweet Jelly
    White Miso 200G Unlocks White Miso Sell a lot of Soy Milk
    Hatcho Miso 400G Unlocks Hatcho Miso Sell a lot of White Miso
    Top Tofu 600G Unlocks Top Tofu Sell a lot of Hatcho Miso
    Tempura 200G Unlocks Tempura Sell a lot of Clear Soup
    Eel Bowl 400G Unlocks Eel Bowl Sell a lot of Tempura
    Sushi 600G Unlocks Sushi Sell a lot of Eel Bowl
    Kokeshi Doll 200G Unlocks Kokeshi Doll Sell a lot of Pinwheels
    Daruma 400G Unlocks Daruma Sell a lot of Kokeshi Dolls
    Flower Vase 400G Unlocks Flower Vase Sell a lot of Lacquer Teacups
    Shigaraki Ware 600G Unlocks Shigaraki Ware Sell a lot of Flower Vases
    Clay Doll 800G Unlocks Clay Doll Sell a lot of Shigaraki Ware
    Undergarment 400G Unlocks Undergarment Sell a lot of Cloth
    Formal Kimono 600G Unlocks Formal Kimono Sell a lot of Undergarments
    Bridal Robe 800G Unlocks Bridal Robe Sell a lot of Formal Kimonos
    Iron Bell 400G Unlocks Iron Bell Sell a lot of Grass Sickles
    Iron Bottle 600G Unlocks Iron Bottle Sell a lot of Iron Bells
    Iron Pot 800G Unlocks Iron Pot Sell a lot of Iron Bottles
    Hand Mirror 600G Unlocks Hand Mirror Sell a lot of White Makeup
    Ball Hairpin 800G Unlocks Ball Hairpin Sell a lot of Hand Mirrors
    Gold Comb 1,000G Unlocks Gold Comb Sell a lot of Ball Hairpins
    Novella 400G Unlocks Novella Sell a lot of Block Prints
    Tale of Heike 600G Unlocks Tale of Heike Sell a lot of Novellas
Published:
Mar 13, 2013
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