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Happy new years, and here is to hoping that 2022 isn't as plagued with delays and problems as 2021 was. After a brief break for the Holidays, Dragon and I will be tackling the current issues preventing the source update, and hopefully will be opening up the beta to all players so we have a range of feedback for the new client performance, and more people to test for any major issues. Sadly, until any discrepancies with the current server and the source server are fixed, we will not be...
There may be some potential downtime due to network maintenance by one of the upstream providers for the data center tonight between 10 PM to 4 AM Pacific. This may not effect us, but I figured I would give people a heads up anyways. The maintenance would be very quick, but I am giving a larger window regardless.
Due to severe weather (including several tornado warnings) there was a power failure in the data center, as well as several outages leading to and from the data center that prevented the server from going back online. Because of this it was recommended to keep the server offline until power was completely back in place (and not on generators or backup systems). Dragon's Prophet is currently having to be turned back online, and will be up in a hour or two as it goes through the startup...
Because this has been a problem off and on, and bad actors have attempted to bypass and co-opt the rules for their own purposes I am going to be clarifying them officially. Island limit per alliance We use the Dominion limit shown in the alliance UI for the limit, which is currently set to two. This will changed in the future once we fix the bug that prevents the Dominion value from changing in line with the value displayed for quests, but it requires a source change for this to work...
We are having another Double Diamond Bonus weekend starting tonight and ending Monday at 11:59 PST. You can purchase Diamonds here. All exclusive Dragons will be available until the end of the sale as well. The news background is done by @Predagirl.
This is only going to be a small development update, and is mostly to show off some new Dragons that will be coming out around Chinese New Year. We've recently (as in today) resolved one of the tasks that has been preventing us from making progress with the source update, which will free us up to move on to other issues and tasks. We've also made a few further optimizations for UI loading as well as how files are handled, and are still doing some research into how we can bring about better...
Because we have gotten to a point that there is more than minor updates to announce, I figured I'd do an actual development update. As mentioned in the last response I had to the prior update, we have fixed the major bugs that were found and are now having testers go through to see if there are any more issues that need to be resolved. We are now having testers look for any other possible bugs to see if there is anything game breaking that needs to be addressed before we polish up the...
This is a small update, so people have an idea of what is currently going on with development. Our current priority is fixing bug reports from beta testing. So far, we have fixed a few critical bugs, and are currently looking at fixing a few others before we can move forward into finalizing testing for the source update. A lot of the bugs are related to data conflicts, as the source code is not quite up to date with the client, so we are having to make the necessary changes to support newer...
Here is the final version of Amarok, the Revenant, the second Phantom that Aiden has textured from the Phantom Coloring Event. The original concept is by @Predagirl, though there have been some adjustments and refinements in details like with other textures. Like all exclusive Dragons Amarok, the Revenant will have the Adept Dragon Trainer skill. If you are interested in getting early previews on what Aiden is working on, or want to help support her to do dragons more often you can follow...
This was going to be an update posted for the server anniversary, but due to several delays I had to push it back until there was some concrete information to post, as I generally dislike posting empty updates. The main reason things have been quiet regarding the source update has been that we have had to step back and re-think how data management and patches are handled with Dragon's Prophet. Dragon's Prophet was never really made to have multiple branches of development with patching...