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Since the last development update, Dragon has been working hard on redesigning the file system. We originally had planned against this but after running into an issue with one of our final tasks found it was unavoidable, and that we would need to start from the ground up. Here are the points we had to consider while weighing our options: Packed vs unpacked regarding performance, security, and patch generation Size optimization vs speed optimization Backward compatibility The biggest...
There isn't much new from the last update other than that we tracked down and resolved the root cause(s) for item stat generation for normal gear and dragon gear. We are currently weighing the pros and cons of overhauling the way that the Dragon's Prophet client accesses files and how the data system works; this is something that needs to be done before public testing can begin as it would require a whole new client entirely as the packed data itself would become obsolete. The con is...
Happy new years, and here is to hoping that 2022 isn't as plagued with delays and problems as 2021 was. After a brief break for the Holidays, Dragon and I will be tackling the current issues preventing the source update, and hopefully will be opening up the beta to all players so we have a range of feedback for the new client performance, and more people to test for any major issues. Sadly, until any discrepancies with the current server and the source server are fixed, we will not be...
This is only going to be a small development update, and is mostly to show off some new Dragons that will be coming out around Chinese New Year. We've recently (as in today) resolved one of the tasks that has been preventing us from making progress with the source update, which will free us up to move on to other issues and tasks. We've also made a few further optimizations for UI loading as well as how files are handled, and are still doing some research into how we can bring about better...
Because we have gotten to a point that there is more than minor updates to announce, I figured I'd do an actual development update. As mentioned in the last response I had to the prior update, we have fixed the major bugs that were found and are now having testers go through to see if there are any more issues that need to be resolved. We are now having testers look for any other possible bugs to see if there is anything game breaking that needs to be addressed before we polish up the...
This is a small update, so people have an idea of what is currently going on with development. Our current priority is fixing bug reports from beta testing. So far, we have fixed a few critical bugs, and are currently looking at fixing a few others before we can move forward into finalizing testing for the source update. A lot of the bugs are related to data conflicts, as the source code is not quite up to date with the client, so we are having to make the necessary changes to support newer...
This was going to be an update posted for the server anniversary, but due to several delays I had to push it back until there was some concrete information to post, as I generally dislike posting empty updates. The main reason things have been quiet regarding the source update has been that we have had to step back and re-think how data management and patches are handled with Dragon's Prophet. Dragon's Prophet was never really made to have multiple branches of development with patching...
We are going to aim for releasing the source code update for the end of August, or early September. Hopefully there will not be an unforeseen changes needed or delays, but currently we are on track for our original schedule. The scope of the update has not changed, but I will be included it here so that people can see what is currently planned: We are also hoping to offer at least French, German and Russian translated strings by the time we release the update. Because the Dragons...
As always it's been a significant period of time since the last development update, but hey, at least this time I will have some solid progress to share with players. Recently our developer Dragon has managed to resolve the rubber-banding issue with our updated code base, so players will actually be able to play and not stand like statues... Unless they're holding eggs but that's their own poor life decision. This means that since shortly after the closure of Dragon's Prophet Europe and...
It has been three years since we first launched the Dragon's Prophet server, and a lot has changed (at least behind the scenes). As with the last years update, the biggest change has been the data tool and how far we have gotten with it. We are now able to start adding actual data and the like to the game, as well as find some of the issues that the server suffered (looking at you 102 quests). While we have mostly stuck to smaller things such as adding new dragons and utilitarian items, we...