As always it's been a significant period of time since the last development update, but hey, at least this time I will have some solid progress to share with players.

Recently our developer Dragon has managed to resolve the rubber-banding issue with our updated code base, so players will actually be able to play and not stand like statues... Unless they're holding eggs but that's their own poor life decision. This means that since shortly after the closure of Dragon's Prophet Europe and Savage Hunt we have been able to mostly invest time into doing stability and QoL functionality updates. Here are some of the changes we have made:
  • Fixed a bug with object loading, which significantly decreases loading time and provides better performance, though not necessarily a FPS increase.
    • We've made another change that should hopefully further increase loading times and fix stability and performance, though it is probably only a minimal difference.
  • Added configuration options to ignore skill, stat and talent popups when leveling up or swapping masteries.
    • DisableNewSkill = True
    • DisableTalentPoint = True
    • DisableAttrPoint = True
    • DisableBagFull = True
  • Overhauling the chat system to fix many bugs, and also to add new channels.
    • We will be adding a trade and recruitment channel; these will be global channels and use megaphones the same as World chat.
    • We will be adding language specific channels, primarily for the following languages: German, French, Japanese, Chinese, Russian, Turkish. We may be willing to add more channels depending on the population of that region.
  • Removed intro movies when opening client.
  • Removed button mash mechanic from capturing Dragons.
    • This is being done to hopefully make it easier for players who have issues with their hands.
  • Increased Shard Bag to 32 pages.
  • Increased Auction House to 60 items.
  • Increased Recipe limit.
  • Increased Friends List to 500.
    • We are also looking at increasing the room mate size, though that is dependent on finding it.
  • Added new functionality so we can release items that allow for maxing out or randomizing the attribute/attribute rate bonus of a dragon without re-egging (this means all skills, and levels remain).
  • Added new functionality so we can release an item that will allow changing the attribute bonus stat for a dragon without re-egging.
  • We are looking into increasing the maximum stats for wild and marketplace dragons (as they use the same system). This will not apply to the egg system as they are on they're on a separate system, but the previously mentioned items can be used to get the new stats.
    • New maximum stats are going to be 9/11.70 for wild caught/marketplace Dragons, at least to start with. We are hoping that the boost in base stats will help to make Dragons a bit more viable for end game dungeons while we start looking at raising the dragon level cap, higher level dragon armor and being able to overstat or shard Dragon armor.
  • New Emoji parsing system similar to Discords where you do :<keyword>: :)dppout: for a custom pouting pillow emoji). This system is a bit more versatile as it does not have the same bugs that are in the current emoji system. We can also add as many emojis as we wish without much overhead to players.
  • Discord Rich Presence has been implemented.
    • It currently shows your character name, your level and the character class.
    • It also has an option that will show your current subzone in game; this can be disabled with a new setting we have added to the configuration: DisableDiscordLocation = True
  • Fixed High Texture setting in Windows 8+.
We are also currently in the process of packing the data for the new patch that will include Alstromera the new summer-inspired Sylvaran. We also have a new surprise dragon that was a random act of science that will release sometime later, and three of the conversion dragons that will be making an appearance soon. @Aiden and I have also been keeping an eye on the entries for the Phantom coloring event, and will be picking out our favorites soon.

There is no current ETA for the source update, as we will be doing some serious testing, and possibly doing some more performance and stability fixes, and making sure that the update is all polished up for release. Once that is ready I will be making an announcement for the update. After the update we will mostly be looking at updating the UI engine, and other performance and stability improvements as they are desperately needed.