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Suggestion Alpha test Change suggestions

Zirothos

Member
Sep 16, 2019
86
69
hi everyone and welcome to the Alpha server test. If you notice thing that should be change / fix or just think some skill need some nerf or buff or small change write it on this poste


Class monk/Priest/oracle

Skill that need some adjustment : HP restore > class Priest > need to have a lower MP cost at the moment it get a rise of 5% more MP per lv. a fix MP % for all level would be better 10% MP cost would be fine or < lower the MP cost by 5% per lv and start at 25% and lower it to 5% at lv max.

2nd adjustment that would be needed on the skill is base the skill healing power on % mana and not HP %. since the change on all healing skill (expect healing wave) the skill now used mana % has is healing potency so oracle dont end up a pure meat shield full of HP in combat.

2 skill that need a rework : both skill work the same way mana per sec cost and continu effect until been hit or cancel the skill. Healing Wave and Chain lighting Those 2 skill need a rework and would need to be like all other skill < CD and fix mana, no more continu effect and would need to be ajuste for it.

Chain lighting is a super weak skill that is place at the end of the skill tree, ( I,m not sure if it's ez to do or not but , if you make it a skill like all other ''fix cost with fix CD, it would need a rise of number of target to be hit. and ''IF POSSIBLE a bouncing effect'' Target 1 bounce to target 2 bounce to target 3 and so on.'' to be a useful skill. IF the bounce effect is possible to do. change now many target it can hit per level and make it bounce like ''ryze on league of legend'' '' if there is only 1 target chain lighting would be able to bounce on the player and lower by 1 the number of possible hit on the target so if 4 bounce it would hit the target 2 times since it would need to bounce on somthing that would be the caster.''

For healing Wave it would need to be the same < would be able to bounce between character up to a XX number of bounce per lv > each lv up would add a bounce or 2, ''can bounce multiple time to the same player if no other is there. would need at least 1 player other then the cast to be used, and would be able to bounce to the caster too > so 4 bounce would be 2 Healing effect on the ''other player and 2 on the caster. > random bounce or fix 1-2-3-4-1-2-3-4 design


(if the bounce effect is possible, the only thing left would be to test different possibility of healing power to not make it to strong or to weak, same for chain lighting)

Master mode : box item : possible drop > only gem/secma item/wings/if you need more item to make the RNG higher for wings and gem drop add souls box high number/dust high number if it's fine for the % drop rate then only the item

That it for now. if i think of more stuff that would need adjustment i will write it here.
 
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Zirothos

Member
Sep 16, 2019
86
69
quest line in red fox delta.

the first and 2nd quest is to kill the first boss, a change need to be made. Removing the 2nd quest and go directly to the 3th one that is to kill the 2nd boss.

Drakos tower change ; removing all heart loot from bosses Floor 10/20/30/37/40/50 and replace it for chaotic dust
 
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Zirothos

Member
Sep 16, 2019
86
69
Skill monk : sanctuary : > possible rework : while in the zone increase HP regen amount and hp regen speed by xx % and heal 1 to 5% per tick of the player inside (lv 1-5) while in the zone (while in the zone give a buff effect)

Skill priest Arc Sanctuary : similar to the sanctuary effect but for mana > 1-5% mana regen per tick and increase mp regen speed and amount by xx % while in the zone (while in the zone give buff effect)
 
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Zirothos

Member
Sep 16, 2019
86
69
suggestion : after reaching lv max < when bar reach 100% give player a ascension point ( similar to bounty coin , a shop where you can spend them for similar item. (and skill point scroll's) 1 ascension point per 100% bar reach when lv cap is reach.
 

Zirothos

Member
Sep 16, 2019
86
69
Oracle ''ULTIMATE'' rework : removing the skill totally and make a new ultimate skill , can still use the same animation if need xD

Skill name : Devine intervention

effect : make all party member in a LARGE area immune to all damage and effect for 3 sec
If the an allie is dead but in the zone, would be resurrected to max HP/MP and get the immunité buff

The zone last for 10 sec While in the zone grant you get a HP regen and mana regen effect per tick of 10% every 2 sec (max of 5) base on each character hp and MP
 

Zirothos

Member
Sep 16, 2019
86
69
Paladin skill : sacred protection > make a circle around the paladin so we know how far the safe zone is so we dont removed the effect from walking to far
 

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