Thank you for the amazing work you have done so far and paying attention to things like this These changes are only towards PVE I want to start with the most important change: All passives and buffs now affect final stats (this includes skills such as "Warrior's Bonds", "Shield Mastery", "Armor Mastery", "Defensive/Offensive Aura", "Weapon Crasher", "Body activation" and "Dragon Scale") Secondly, active skill changes: "Cross Cut" and "Spear Jab" no longer share the same cooldown timer "Spin it Bear!" no longer has a cast time If possible make "Rolling Ground" able to animation cancel with C Give the bonuses from "Barricade" not only to the caster but also to all party members To go in detail on the last change, I feel sacrificing personal DPS should be rewarded with a significant counter part, in this case a team wide damage reduction. Regarding Block rate, coming from "Shield Mastery" and "Parry" i believe it should be absolute (final) and capped at 30%; not canceling animations when block procs because that was annoying. The purpose of all these changes is to accentuate the true essence of the class, Tank, and improve its lackluster current DPS. Taking a look at the current meta of damage or bust, a class such as this CAN find a place in a core team with these changes by increase the survivability and damage given by "Defensive/Offensive Aura" and "Barricade". Looking at you Elga. Skill Tree can be found here.