Suggestion Soulcraft/enchant system- adaptive system

Discussion in 'Bug Reports & Suggestions' started by Kristian, Jul 26, 2020.

  1. Kristian

    Kristian New Member

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    Hello. I got a suggestion for the frustrating RNG in enchanting and soulcrafting.
    The idea of it is simple not getting rid of RNG as it is a part of the game but giving people with bad luck a hope that it will get better the more they try rather then someone one tapping items while others just cant progress because of bad RNG.
    The simple idea would be that after every failed try you would get a x% increase in succesrate adding up every time you fail and resetting when you level it up / soulcraft it. A tooltip might be added - mustnt be ofc depending on how hard and how long it would take.
    On this picture would be a idea how Soulcraft could work:
    -Failing 1 times would add around 0.5 up to 1.5% succes for the next try and adding to it after every try ( numbers are fact to change by balancing team if implemented / accepted )
    - A small indicator would help to perceive the current succes rate of the soulcraft.
    upload_2020-7-26_21-3-10.
     

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  3. Fisolino

    Fisolino Senior Developer Staff Member Senior Developer Manager Senior Game Master Moderator

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    We already had the conversation internally and discussed it with some players on discord but to clarify for all.

    I would like to implement this at some point but right now I am working on something else.
     
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