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  • Question
Bug Report Game crashes when teleporting to mastery test

When I interact with the Mastery Trainer to be teleported to the mastery trial my game crashes on load. Tried this a few times, it sometimes loads in just long enough to look around for a second or so before crashing. No obvious performance issues leading up to the crash.

The only way I've found to not crash after character select is to teleport to Arteicia in the character select menu, this will load me in and seemingly again have no performance issues, but upon getting teleported to the mastery trial again it crashes.

  • Question
Just a question

Came back to play after it closed and it's making me so happy! I have a main who I'm level grinding from level 1, but I noticed that we are given an item that can instantly level us to 60 and a pack that will also give us gear. I thought that it'd be a good idea to have another character that I put on level 60 because I do find always going from level 1 to be a bit tedious at times and it'd be nice to have two different characters at two different levels

So I created an oracle, completed the tutorial, used the item to get to 60, but it seems like I still have the main storyline quest from level 7? Or at least, that's the only mainline quest I'm seeing. Is there someplace I need to go to pick up a main storyline quest that starts from level 60?

  • Question
Bug Report Lag spikes after Hydra pulls

We've experiencing lag spikes during our dungeon farms, and probably one of the triggers is the Hydra pull evo.
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What makes me think that's the issue is that the moment the pull is used, we get a savage lag spike shortly after, making me think its the Stun effect of the pull, as it occurs 8s after forbidden roar is cast. We did a run without using this Evo, manually aggroing the same ammount of mobs, and the result was a lagfree run. Of course this isnt the only trigger, but might help understanding the issue.
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So it's been tested and confirmed that Eastern pull evo does not trigger the lag spike, but it also has a smaller range.

  • Suggestion
Suggestion Farming riding points

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- Boost Riding Exercise from 5pts to 240~250pts every 30s;
- Currently it takes around 170.000~180.000 points or so to max a riding skill, taking 36.000 (300 hours, as it activates once every 30s) activations to max one skill.
- With this suggested change, it would take 750 activations (Roughly 6 hours) to max a skill.

- Raise the price of the skill to 2500 Dragon Insignias (from 1500) OR create a new skill (1500 Diamonds)


- Include Riding points chests as final boss rewards for

Shadow of Hadubis and Yermizaar - Dunar Temple
- War mode: No change.

- Moderate difficulty mode: No change.

- Hard Difficulty:
Riding points chest 100pts;


Sardok - Nucleus of Time
- War mode: No change.

- Moderate difficulty mode: No change.

- Hard Difficulty:
Riding points chest 300pts;


Racmon the Demon Hoof - Racmon Grotto
- War mode: No change.

- Moderate difficulty mode: No change.

- Hard Difficulty:
Riding points chest 500pts



Remove the daily cap of riding points acquired from dungeons (currently 1.000) OR increase it (to 5.000)

  • Suggestion
Suggestion Sitheran Equipment Fragment

Suggestion:

--------------- Racmon the Demon Hoof (Rocmon Grotto - RG ) ---------------

- War mode:
No change.

- Moderate difficulty mode: No change.

- Hard Difficulty: (30) x Sitheran Equipment Fragment added as common loot for all party members.
[Soulbound to prevent alting.]
(Currently General Item & tradeable, a feature that is useless since you can purchase from a vendor)


-------------- General Feshawt The Bright (Black Tower - BT ) ------------------

- Explore mode:
No change.

- Adventure mode: (10) x Sitheran Equipment Fragment added as common loot for all party members.
[Soulbound to prevent alting.]
(Currently General Item & tradeable, a feature that is useless since you can purchase from a vendor)


The reason for the change being that there is no current active economy. This creates an almost impossible rat chase for gold as how its only being made via selling to vendor. This fix would save players approximately 410k gold every Hard Mode RG run, or 1/3 of that every Hard mode BT run.
410k gold even with maximum drop rate is still around 10 to 15 minutes in Dunar Temple or 5 to 10 minutes in Nucleus of Time due to vendor spam selling which also throws a lot of players off as some have damage to fingers and others just are not able to mass sell without the use of macros.




Green text = The boss that would require the change.
Purple text = The difficulty that would require the change.
Red text = Unchanged

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  • Article
Announcement Downtime & Connection Instability

As people have probably noticed, we have been having some sporadic downtime and connection instability off and on for a month, and more so this week.

The long-term issues have been because of a large-scale consistent DDoS on the primary upstream provider that is used for the data center, and is not related to our server, the data center or any other customers at the data center. This has especially affected international players, as the node attacked is primarily used for international routes. Even when the routing has been changed, there are often still issues because of how large the attack is and how it affects the performance of the upstream provider.

On top of the DDoS affecting the upstream provider, there has also been a (smaller) attack targeted specifically at servers in the data center, and the data center itself. As of this morning, the attack had eaten through around 83TB of bandwidth. To help remedy this, another line was added as well as additional DDoS protection which they have been fine tuning.

Because of the connection issues at this data center, Stealth and I have talked and we will be looking to move to one of the new data centers that he has been working on getting set up within a month (or possibly two). This means we will get shiny new upgraded servers, and we will also be making some infrastructure changes.

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