Finally edited the original post with a much-needed update for Dragon Sneak-Peek #16, as well as updates to the list of public dragon releases. Yeah, I was caught in a hurricane, but I've still been a slacker lol.
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Apologies for not seeing this sooner, but yeah lol. I went on a...
To try and explain this a little more, NPC dragons and player dragons share a difference in their rigs that stops NPC ones from being rideable. The player dragon rigs have a mount bone - a joint on the rig that tells the game where on the model to attach the player's character to when riding...
Glad you like them!. I've been on a little bit of a hiatus, but I plan to try n get some more stuff finished up in September.
Edit- just realized the main post is a little outdated on the sneakpeeks, I'll get on to fixing that.
I do plan to make some of the honorable mentions from all the contests - many of the honorable mentions weren't in the top 10 purely because that person already had another winning entry.
This unfortunately is not possible at the moment since it would require adding custom bits to the model itself. I still have no idea how the exporter works, and it's possible it still needs some fixes to be usable - every test I've done to try and get custom rigged models into the game has...
It's not mine lol - its from the Phantom Contest. Vipera did the line-art, and contestants (in this case, Jaslyn) colored it. It was just used as a reference when painting on the phantom's model to create Corroside's texture
More specifically, the models are not water-tight - they import in pieces. Generally the mesh is physically separated into pieces where UV seams are, so it requires to weld everything back together. There also tends to be mesh issues like rats nests, "tortured" polygons, incorrect normals, UV...
Here's a little sample of the fx for Yan Yu which will come in a future update once the fx tool is working. Some adjustments may be made before its release.
note: the model i tested the fx on doesn't currently have its emissive channel (glow) enabled, so ignore that bit lol.
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