Bug Report missing assault dragon in Adept gacha
- By Eggshell
- Bug Reports
- 6 Replies
Sorry if I ask, but what gacha did you check yesterday when you tested and drew morning sky three times? I am a bit confused now


It does not exist in the Assault Gacha; there was an ID shift and it is giving a different Dragon.I've drawn this dragon three times; it definitely exists, but the probability is extremely low, like finding a needle in a haystack.
Danke hab ich dann glaub ich nicht gesehenPST (UTC-8), which is listed at top of calendar.
PST (UTC-8), which is listed at top of calendar.Frage? Welche Zonenzeiten sind das?
UTC oder MEZ oder andere, und ist die Sommerzeit und Winterzeit relevant???
Yeah, so far I have experienced issues with it as well. My dual card setup works, but ARK Survival Ascended doesn't like the 3060 in there, even though I have it set to use the 5060. Since adding in the 3060, I have had to turn down settings in ASA, and it plays rougher. ASA is so poorly optimized though, it has issues anyway lol. I am looking into building a better pc for ASA, then I will just use my current one for older games and keep only the 3060 in it. It's not ideal, but I like older games like DP, so it is what it is.So after some playtime with the dxvk stuff installed. I am freezing up under some effects. and forced to remove dxvk to play. so back to the green lines.
Thank you! I'll try it out.I think I found a fix for the green stuff. I was asking Grok AI and it linked me to this github.
It it seems to bee working for me on the x64. I am still testing it, it does have a few settings to tweak and what not.![]()
GitHub - doitsujin/dxvk: Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine - doitsujin/dxvkgithub.com
If you do try your self.
Get this out of the zip for the x64
d3d11.dll
dxgi.dll
Then make a config file called dxvk.conf
Then put this inside of it
dxvk.allowFse = True
d3d9.maxFrameRate = 0
dxvk.gplAsyncCache = True
dxvk.hud = fps
dxvk.presentMode = 1
dxvk.numCompilerThreads = 12 ; Match the threads on your pc