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Just upgraded gpu, now I get flashing green lines in game

May 28, 2022
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I just upgraded from a 3060 to a 5060 Ti. On the 3060 I had no issues, but now I get flashing green lines in a circle around my character. I have tried messing with settings, like vsync on and off and such, but I can't get them to stop. Anyone have any ideas? I also went from 1080p at 60hz to 1440p at 180hz. I figure it is related to that more than the new gpu, but can't find a setting, or combination of settings that stops it. I am currently running the game on fullscreen at 2560x1440.
Thank you.
DragonsProphet_20250717_085830.jpg
 

Seiichi

Manager
Oct 20, 2016
2,053
2,469
This is probably an incompatibility with newer nVidia GPU/drivers; I do not know specifically what would cause this exact issue, as normally the past issues have been a green tint to fog/clouds or particles.

Resolution and refresh rate wouldn't really affect the game much, so the issue is probably more likely something with how the GPU is rendering something in the game.

You could play around with overriding in the nVidia control panel (not GeForce), and see if you can find a solution there.
 

Trojaner

Member
Jul 31, 2025
2
0
It could be a Driver problem or something else. None of the compatible 50 Series Drivers worked.
Tested it with dxvk, also not working.
The thing what i've seen, the source could be the Light, when a map is foggy that prob disapear until the fog stops.

But i Found the only Solution that works for now. What have i done you want to know, took my old 3060 out of the Box and put into the pc. Let just DP run with the 3060 and all other things run via 5070Ti. As many People sayd already, SLI is back for some older games because of NON Supported PhysX 32bit on the 50 Series. Since my PC has as CPU the 9700X (yes it has integrated graphics) was trying to run DP with that but it crashed to much. (No green flickering, just crash, sometimes even many crashes after each other). Let the Game now run on 5070 and in nvidia control panel i changed that it should use the physx calculation only from the 3060. Does also not work and still the green flimmering.

DP would need a complete redo and much more other Games so they work properly with newer Hardware.

The only working Solution for now: Put a Second Older then 50 Series GFX Card in ya System and let DP run on this Card instead.
 
Last edited:

Seiichi

Manager
Oct 20, 2016
2,053
2,469
It could be a Driver problem or something else. None of the compatible 50 Series Drivers worked.
Tested it with dxvk, also not working.
Let the Game now run on 5070 and in nvidia control panel i changed that it should use the physx calculation only from the 3060. Does also not work and still the green flimmering.
The thing what i've seen, the source could be the Light, when a map is foggy that prob disapear until the fog stops.

But i Found the only Solution that works for now. What have i done you want to know, took my old 3060 out of the Box and put into the pc. Let just DP run with the 3060 and all other things run via 5070Ti. As many People sayd already, SLI is back for some older games because of NON Supported PhysX 32bit on the 50 Series. Since my PC has as CPU the 9700X (yes it has integrated graphics) was trying to run DP with that but it crashed to much. (No green flickering, just crash, sometimes even many crashes after each other).

DP would need a complete redo and much more other Games so they work properly with newer Hardware.
I confirmed with someone else that it is due to nVidia dropping 32bit support for Physx on the 50 series.

You can try using the x64 client, but I do not know if that would actually solve anything.
 

Trojaner

Member
Jul 31, 2025
2
0
I confirmed with someone else that it is due to nVidia dropping 32bit support for Physx on the 50 series.

You can try using the x64 client, but I do not know if that would actually solve anything.

Nope ... 64bit also doesn't work. (Because DP's Code was always a mess) The only chance to get the Game run without this flimmering prob is to use a Second Older then the 50 Series GPU. Put my old 3060 in and on this card the game works fine.


Workaround.jpg


The only other Solution would be more an Upgrade to DP's Game Engine itself, but i don't see that thing will happen without DP's Source Code. Except ya have enough time to Reverse Engineer the ull game to be able to make this changes.
 

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