Announcement Source Update Plans

Seiichi

Manager
Oct 20, 2016
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2,412
Due to the DDoS attack that we have been dealing with since late May we had to delay our plans for the source code update as we wanted to focus on getting server stability back under control, which we mostly have now. We are still undergoing a large scale DDoS, but the load balancing and other changes we have made has mostly handled the major issues we had. We may still get a few issues once in a while, but those are generally related to the DDoS mitigation service.

Currently we are aiming to get the source update out within the next two weeks, either this coming Monday (September 21st) or the following Monday (September 28th). The initial update will include everything except the items to max or change Dragon attributes, as I will want to test them live to just verify that they work on the live server before I push them publicly; they will likely follow several days after the update, or at the most a week later if changes are needed.

We are also going to look at pushing language updates for French, Russian and German. I am still looking for a Chinese, and Japanese translator, and possibly a Turkish one depending on if the person who was interested still wants to do it.

We will also be looking at releasing the 4 dragons previously teased in the last development update (Developer Update - The coming update, and some more Dragons) and have started working on a new Dragon for Halloween.

Leading up to the update we will also be purging 1500+ shards; originally this was going to be 1400+ but we are going to wait until we can make a tool to automate checking the logs to delete only exploited shards below 1500+ (this exploit has been fixed in the source update). This was one of the things that lead to the delay, as we had to make the tools to track shards in every form that they are stored or used in the game.

EDIT: Things are looking more like it will be the 28th for the update, rather than the 21st. I got a lot of the data for the update completed, but there are a few backend changes that are needed before we can release. I am also trying to fix Shadow Cry, so that it works on more than one Dragon, but we'll see how far I get on that.

EDIT2: So I found how to make non-rare Dragons and rare Dragons have the same stats, however we will need to compile the patch and data and that will not be ready this Monday (yay for systems that are all different and spread out). The source patch will officially drop on the 5th now, as this will also give us a bit more time to make sure things are all done.

This patch is likely going to be fairly large, as it is going to have a large data update, and also some updates to binaries and shaders.
 
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Seiichi

Manager
Oct 20, 2016
1,967
2,412
do you make polish to ?
There is probably at most 10 polish players on the server, and there are almost 3m words to translate. If someone who also has strong English wants to volunteer to translate it, that is fine, but we're not able to invest the time into doing so ourselves as no one on staff speaks Polish, and the cost of paying an outside company to do it would be exorbitant. We would then also start getting requests to do so for other languages, and that is not happening.
 

Seiichi

Manager
Oct 20, 2016
1,967
2,412
We're trying to get the new Dragon stats to apply properly to non-rare Dragons currently; they do some weird post-capture stat adjustments, so we're having to compensate for that in case removing it breaks something.
 

Seiichi

Manager
Oct 20, 2016
1,967
2,412
We're trying to get the new Dragon stats to apply properly to non-rare Dragons currently; they do some weird post-capture stat adjustments, so we're having to compensate for that in case removing it breaks something.
We have got this to... almost work I guess.We've gotten the upper limit to increase, but it is not in line with the rare dragons, and the max attribute item is not working the way it is intended to work on non-rare Dragons. So we are likely going to be delaying further until we get this fixed as we were wanting there to be parity between rare and non-rare Dragons.

That said, Dragon managed to fix the high texture setting for the game, so you will no longer be stuck at medium textures when playing. I also believe that Borderless Window is being added, but that may be a later patch.

I will keep this updated as we work on resolving the issue with non-rare Dragons, as that is currently the last thing we are waiting on.
 

Seiichi

Manager
Oct 20, 2016
1,967
2,412
I've updated the first post with a bit more information. We are having to delay one last time, as I was only able to finally fix the non-rare Dragon issue last night at about 3am, and still need to do a few minor changes and tests to make sure everything is all good. However this does mean that things will all be ready for October 5th, which is when we the update will now take place.


The above are the list of changes that are coming, as well as a few others that I have probably forgotten.
 

Kitalia

Holiday Addict
Apr 11, 2017
59
49
O.O so Happy ty ty ty for all your hard work hon, much appreciatied
 
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