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  • Question
Bug Report Elemental Res buff for full laedis disappearing every now and then

So this is a pretty minor thing as it only happens every minute or so for like a second at a time, but the 7 piece set effect for ele Res from the Laedis 102 set seems to disappear. I can't confirm if it really does disappear or if the UI just doesn't catch up with the stats in game when the game refreshes the buff as it's pretty hard to test. Also I'm not sure if that issue only appears with ranger Laedis set. I'm just adding this as a "for the record" type of thing though as it's nothing major.

Forumanzeigen - Datum und Weiterleitung nicht korrekt / Forum ads - date and forwarding incorrect

Hallo Seichii ^^

German:
Ich weiß nicht was ihr da gemacht habt aber seit der Umstellung / Neugestaltung dieses Forums komm ich mir irgendwie veralbert vor (nicht bös gemeint) !
Da geht man auf einen Beitrag , der einen interessiert - mit Datum vom selben Tag oder einem Tag zuvor und wird dann auf einen Beitrag der schon Jahre alt ist verschoben !!
Ich denke mal das ist doch nicht im Sinne des Erfinders oder ? Zumal dann dieser "Uralt-Beitrag" nicht das behandelt was mich dazu veranlaßt hatte darauf zu klicken !
Auch die folgenen Beiträge sind dann nicht in cronologischer Reihenfolge sondern wirr durcheinander gewürfelt !
Vorher mit dem alten Forum war es wesendlich übersichtlicher - in Bezug auf die Weiterleitung !
Die Gestaltung ist mir eigendlich nicht so wichtig aber das man erst x Seiten durchblättern muß ehe man zu dem aktuellen Beitrag kommt , ist sehr nervig und unpraktisch !
Es kann auch sein das es ein verstecktes Tool zur Einstellung gibt - welches ich bisher noch nicht gefunden hab - dann sei doch bitte so nett und erkläre mir kurz wo es sich befindet ^^

Englisch:
I do not know what you did there but since the conversion / redesign of this forum I feel kind of ridiculous (not meant to be angry)!
You go to a post that interests you - with the date of the same day or the day before and is then moved to a post that is already years old!
I guess that's not what the inventor wanted, right? Especially since this "ancient post" doesn't deal with what made me click on it!
The following posts are then not in cronological order, but rather jumbled together! Before with the old forum it was much clearer - in terms of forwarding!
The design is actually not that important to me, but the fact that you have to leaf through x pages before you get to the current post is very annoying and impractical!
It can also be that there is a hidden tool for setting - which I have not yet found - then please be so kind and briefly explain to me where it is ^^

LG Ruhloser ^^

  • Suggestion
Suggestion Planned Silia for 2?

Hey Seiichi,

would it be possible to change silia in a way players could duo it?
idk if it would be "easy" to reduce the cooldown of the dissolving cores low enough - if thats possible it would already be fine i guess.
if not, would you consider tolerating the bug way again?

i´m asking because its really hard with the actual player base to find groups strong and motivated enough.
with the change it would be motivation for the strong ones to farm it more on the one hand, and easier to help new or weaker players on the other hand, so they dont need to beg all the time or already give up before beginning.

any chance for that?

Developer Update Current Source Code Progress

Because we have gotten to a point that there is more than minor updates to announce, I figured I'd do an actual development update.

As mentioned in the last response I had to the prior update, we have fixed the major bugs that were found and are now having testers go through to see if there are any more issues that need to be resolved. We are now having testers look for any other possible bugs to see if there is anything game breaking that needs to be addressed before we polish up the update and start working to release it.

Of the bugs that we fixed, one was related to cosmetic wings not displaying or equipping properly, and that they did not work as expected when swapping costume slots. This required a lot of reverse engineering as the implementation was completely changed to other wings, and required accounting for many edge cases and variables.

The other main issue that we have had to work on is with applying new stat values to hatched Dragons, and accounting for changes we needed to make to do so. The biggest change we had to make is that we are no longer applying a bonus stat to hatched Dragons, and are instead going to have them use the new stat values. For people who are panicking about losing stats, the new maximum stat value for wild and hatched Dragons is 9/11.7 vs 6/6.96 (wild) or 6/10.44 (hatched). To get this done a lot of changes had to be made on the backend, and we have also made it so that rare Dragons are no longer arbitrarily set to a lower stat value. When we release the update we will be removing all bonus stats from existing Dragons; we will be doing a stat adjustment for rare Dragons that have a maximum bonus value, otherwise they will use the base stats they had.

We are also doing some experiments to see if we can increase the performance of the client, and have found some avenues to do so but we're unsure of just how big an improvement it will be. For comparison, my setup with every setting maxed out (Using FXAA and medium textures) the current live client is around ~31-35 FPS. The new experimental client (Using FXAA and high textures) has 35-46 FPS. This is obviously reliant on individual hardware, but there should be some improvement for everyone.

Other than source code development Aiden has been working on of the pony concepts from the White Stallion/Frightmare coloring contest (including a concept Vipera had submitted on the side as an avatar).

Prince of Autumn (Or Wafflecone Rapidash)

Wafflecone_Dappledash.jpg


Skyhammer War Charger

Skyhammer_Warcharger.jpg


Royal Destrier

Royal_Destrier.jpg


Unnamed Concept (Original)

Original_Pongon.jpg


Blue_Pongon.jpg


Green_Pongon.jpg


Purple_Pongon.jpg

Island Plot 700x700

Hi,
I am looking for a plot 700x700 on a "green" island, with grass and trees, does someone know where i can find one ?
Thx.

Bonjour,
Je suis à la recherhce d'un terrain de 700x700 sur une ile verdoyante, ça fait un moment que je cherche mais pour l'instant je n'en ai pas trouvé.
Est-ce que quelqu'un sait où trouver un emplacement de cette taille ?
Merci.

  • Locked
  • Question
Bug Report Solved Stuck at 92% loading

I can login to game, select character, then game starts loading..it sticks at 92% loaded. Maybe maintenance? I was able to login earlier today.

I deleted game and re-installed, still happening. I am going to assume there is maintenance, so i will check back later. I am leaving this post here in case it is not maintenance. TY

I had a thought, so I made a new character, test character, and it was able to log in. Seems my first character bugged out some way. So deleting it and the test character. Making a new one. No concern as i only killed one monster with the character. Will post update.

Completed the Tutorial on the new character, and had no problems closing the game and logging back in, with the new character. Maybe the first character I made bugged out due to not completing the tutorial, and/or how I closed the game then, not sure, but all is well!

  • Locked
  • Article
Announcement Potential Server Move Feedback

Because of issues we have had previously with the datacenter we currently host at, we have been looking into moving to a datacenter where we would colocate our own servers, rather than renting servers.

The datacenter we are looking at moving to is in Wisconsin, compared to where we are hosting now which is in Texas. Overall there is not much of an impact on EU players, but APAC players may have a slightly higher ping. For the most part it isn't that large of a difference either way, and the new datacenter will actually be owned by @Stealth so we will have greater control over how routing is done, and basically have whatever we need done when we need it.

To finalize a decision, I want to gather some idea of what tracert look like for players in different areas. If there isn't a huge change in performance, we will likely go forward with the move in the near future (once we source everything).

To do a trace route open up the Windows command line by going to the start menu and typing "cmd" in search. Once that is open you will want to do the following commands: tracert v0b.us and tracert server.adeptgamer.com

The first domain is located at the new datacenter, and the second one is the current server. What I am looking for is the comparison in the number of hops, the latency and the consistency of latency.

Announcements regarding where we are at with the source update, and previews of what Aiden has been working on will be posted later once we've finalized some things.

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