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Sorcerer Sorcerer Lightning 1H Build

Looking for a Lightning 1H Build for my Sorcerer

I not know which skills is recommended i saw a few videos on YouTube of some players using this lightning skill where they fly up a little and start rapidly attacking with lightning effects that looks like a AoE/Crowed control attack area and what god mastery is recommended with this build

Thanks in advance

  • Suggestion
Suggestion Expansion of Dragon spawn/search methods.

Introduction
After playing various games, I wanted to be able to discuss, share and perhaps hear from other people a brainstorm of potential, workable ideas with discovering new dragons in the wilderness.

Savage Hunt has an issue with its inception from a design perspective. The idea sounds good on paper, providing previously reskinned market dragons as dungeon encounter opportunities, but the execution is lacking. Upon acquiring the dragon, there is no conflict, an item containing the dragon is merely added to your inventory. It *does* encourage you to run dungeons more, making dungeon ancients less mundane - but it reintroduces what was wrong with the egg system, where rarer dragons were just given to you immediately, and it subtracted some scarcity to to the ownership of these dragons in itself.

For comparison, Dungeon Ancients on spawning, provide some kind of conflict before the dragon wis caught. There's an engagement in between, where you fight the dragon. The death of it results you having to start over of course, a mistake that you'd have to live with, but upon getting its health low and capturing it - is a participation in making the dragon your own. Think about how, when you play a pokemon game, when you go to battle and catch a legendary pokemon, the feeling is very similar. But imagine if the legendary was just added to your character? The distribution events pokemon games had that just gave you the legendary pokemon probably left you with something missing - there was a time you were able to battle these event legendaries on special islands in older pokemon games and they were far more interesting in my personal opinion.

This is why this thread comes in. Instead of offering instant gratification through an item being added into your inventory,all suggested encounters discussed here while be trying to actively encourage engagement and capture of a dragon.

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Anyway, let's discuss some potential spawn methods.




Spawn Method I:- Scavenger Hunt - Region Edition

Imagine this. A dragon appears randomly in a location, in one of the multiple zones and remains there between 20 to 30 minutes. In the chat, there would be a printed announcement reading "You sense a powerful dragon nearby" if you happen to be in the zone where it appears. It doesn't have a pathway and will sit in the designated area.

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Image created with assistance from Gervis.

So in this example, if you see the message in Korhala, it has spawned in Korhala somewhere, in some likely less ultilized locations on the map. It will remain there for 20 - 30 minutes before despawning and respawning in another zone in a random location again. Upon finding and capturing this dragon, it would respawn within a duration of 3-4 days.

DrXvRyu.png


Spawn Method II: - Savanger Hunt - Zone edition

Same scenario again, but this would be a more common dragon that would spawn in a random area, exclusive to that zone. To prevent chat spam, no message would be printed for this dragon's appearance, and it would be down to the player to seek it out on their own merit. This dragon wouldn't change location every 30 minutes, as there are finite spawn areas for one zone, and it would defeat the point if a played could sit in a location and merely wait for it to move there. So in this case, it would stay at the point until capture or despawn by other means. These could spawn once per day, like Lunar Frost.

Spawn Method III: Zone/Server Based Statistics Event
If there is a way to track internal server based stats, or zone stats (Such as dungeons ran by all players, bosses killed, monsters killed, dragons caught.) these scenarios could be used to incite either an event or spawn that leads to a dragon. Potential options could be a boss automatically spawning somewhere that requires takedown, granting players a dragon each. Or that the dragon itself is a boss.

This is mostly inspired by the Dragon War event in Sitheran. By completing so many PE's several times after each other, the event would trigger and cause bosses to appear throughout the zone. Once defeated, players with the highest scores would be granted a Hellblood Egg and other rewards.


I understand statistics are quite broad but this in turn can offer quite a bit of flexiblity.

Spawn Method IV: Super hidden Dragons
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Image by Yuuyake.

Borrowing from Hazul and Phantom Stone, Some dragons could merely be completely out of sight until a certain condition can be met. Taking a note from Final Fantasy XIV and how it deals with the weird ways S Ranks can spawn, there are two cases where S Ranks can spawn by simply walking over the spawn point with a pet out. I don't know how viable this is on Dragon's Prophet, but the game can probably at least compare player X, Y and Z with the target X, Y and Z, so the player alone walking over the location might be enough.

There could be some kind of sign that the dragon exists in the world (as opposed to FFXIV's "your guess is as good as mine" approach.) like how Hazul announces his presence in the chat, or how Phantom Stone leaves piles of excrement in his wake.


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Methods to make Dragon Encounters more challenging.

When I talk about this, note this is only for newly added dragons and not pre-existing ones. I don't think it would do any favours to modify old ones when their capture methods are ingrained and it wouldn't be fair to new players trying to capture them.


Challenge Method I - Run 'n Gun
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Image by Yuuyake.

This isn't really a new idea. In fact it's completely borrowed from the Anniversary and Christmas events, meaning it might not be worth looking into. But the concept in itself does open up some interesting options for us. To explain the concept for those who are out of the loop, these dragons would run very fast/slow to begin with, and as they were hit more by select items, they would go faster/slower. Introducing a concept like this into the world opens up some options for us:-

The big one is flying dragon races. This would *only* work on sky islands as mounted abilities are activated in the air there, but there could be select roamers that move quite quickly. They would have to be just fast enough that a fully leveled to 100 dragon could catch up to it without marketplace P2W suppliments and could use the concept of slowing down as the health of the dragon gets lower and lower. HP pools would have to be smaller on these dragons due to how little damage mounted abilities deal, but so long as they are entirely airbourne enough, no ranger or sorceror should be able to shoot them down. They would also have to be in a location where customized housing cannot be abused to gain extra altitude. The only issue with this method is providing a method of capture, as your skillbar is disabled for the mount bar will on your dragon, so something would have to be worked out that you could capture airbourne dragons. If it does mean that they have to be closer to the ground and in range of 'rangers' they would need a bigger health pool to compensate. However, if there was a script to get the dragon to land when its health is low, this would probably bypass all capture issues in the first place.

Land dragons could also exist as well as normal, requiring them to be damaged to slow down/speed up as opposed to being hit by event items.


Challenge Method II - Nightmare Dragons


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It's a dragon but it's... level 114!? It is quite possible with enough dragon influence to capture a dragon 6 levels higher than you. This is just a simple concept. Extra hard, extra challenging to capture dragons. And no, you do not need a dragon drive potion to do so. Enough influence stat should get you right on the money. Why do I suggest this? This is mostly because you can already capture dragons 5 levels higher than you very easily with a lower level of DI, and these harder ones might encourage people to create builds into Dragon Influence specifically. The extra level might make them a bit tougher to fight too.

Challenge Method III - Not quite "Haterslayer" Tier debuffs.

If you've ever (or never) run Miroth Fortress, Shax Hybrids do this horrid thing to you. They give you a debuff called "Tick-Tock!" that lasts 5 seconds, and when the counter reaches 0, you explode. You can iframe out of it, but it's tricky to do. Of course you won't die, but it's an annoying CC to be aware of.

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Image by Yuuyake.

But then Death Phantom exists. Death Phantom is like that one guy in a DnD session where he tries to make a mary sue of a character. Lots of health? Check. Lots of damage? Check. Instant cast spells? Check. And if he hits you, you not only get reversed controls, but you get zeroed on Dragon Soul and Action points pretty quickly. This ain't as fun. Pick *one* to instantly remove. Reversed controls are fine to deal with too, so long as it's not coupled with some of this nonsense. Twinhead was never this rude.

But giving dragons interesting debuffs besides "Your AP and DS is 0 now" might sprinkle some flavour into the fights themselves. Make them do a mechanic where they switch from reflecting magical and physical damage. Make it so that they have a magic shield that absorbs damage before they can be hit. Heck, take the idea from the Ironfang Fortress last boss where you can only damage a dragon with *spears*. Give him a buff that makes him super immune to conventional damage, and put lots of respawning spears next to him. That'd be crazy.

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These are all I can come up with for now. If you feel like contributing to the thread, now is a good time. As I think of more things to add, I'll continue to update the thread.

  • Locked
  • Suggestion
Suggestion Rejected Suggestion

So i've seen ragebart idea for inventory and saw that it couldn't be done .

I've had another idea for a while .

You add an option when you're in a shop that allows you to select 1 item to start the sellings then a second item where the sellings will end . Then you press a special button on the shop to sell every item inbetween . With this kind of thing no one should make a mistake and sell their stuff that way and people will sell quickly all the things they just farmed and don't need .

And another thing i don't know if it's possible but reducing extraction time would be pretty good imo , like half the actual time .

Recruiting Looking for Guild

Hi, I'm new on the server and wanted to ask if there are still active guilds.
A little company could not hurt. ;)

The best thing would be if there was even a european guild.

If this is not the case, of course, I'm still happy about connecting with a nice NA group.

Greetings
Xaja:p

Dragon Preview Introducing: Galactic Storm

DragonsProphet_20190818_154705.jpg

As has been previewed in the past without the fixed emissive maps, here is the finished and final version of Galactic Storm, the first custom dragon that will be released for our server.

This dragon has been handpainted by @Aiden and took quite a long period of time to create due to all the detail work on the wings, the base texture and coloring, and especially on the chest to balance out the rest of the design.

Galactic Storm will launch on the Marketplace September 2nd until September 8th at Midnight.

We will be doing a different scheduling for our own custom Dragons, where they will only be available for a week at a time once a month.

What is coming next?

While Galactic Storm is just a recolor, we are using recolors as an important foundation step to overhauling the textures on Dragons. Currently these are the plans we have for doing recolors, retextures, and eventually our own custom models:
  1. Choose a Dragon model, and create a base texture, with separated paint layers.
  2. Recolor dragon, and work out a workflow, and figure out what elements are most important to that specific model (Runewake is the wings, the spikes on the head, the chest, and then the tailfins and spikes on the tail for example).
  3. Rework the base texture, swapping out scale pattern and details as needed, and use that to update the base of recolored dragons.
  4. Recolor existing dragons based on the new texture, releasing to update existing model colorations as needed.
The above steps will allow us to setup a foundation for creating textures for our own models when we get to that step.

Currently we are going to aim to have a new dragon done every 2 months, but that is dependent on the time that @Aiden has.

As far as prioritizing models, @Aiden will have a poll to decide on her Patreon soon to decide which model she will do next (AdeptGamer_Aiden is creating game assets | Patreon). She will also be previewing some teaser's of what she is working on, and also doing a pre-announcement before models are officially announced here (usually 1-2 weeks before we announce on our site).

Buying WTB shards

WTB Magic shard, Dragon Spell Damage shard
COD (mail item to me-Cash on Delivery )me: IGN: NanoTech
FYI- i dont know what the regular price so if im off let me know

Reason i forge them different way dont know if price is right
Buy magic regular (198 energy) = 10,000 gold? (302 energy) = 300,000 gold?
DsD regular (198 energy) = 10,000 gold? ( 302 energy) = 250,000 gold?

Trade with other shard
2 natural or elemental shard = 1 magic shard
1 natural or elemental = 1 DsD shard
1 physical shard = 1 magic shard
1 physical shard = 2 DsD shard

Announcement The new Dragon Spawn Tracker

After a long delay due to setbacks, here is the official Dragon Spawn Tracker that I've been promising for a while now; as Dragon's are captured they will automatically show up here. This will only tell you when they've been captured and not when they spawn or will spawn.

A big thank you to Jasper199096 who has been working on this, and originally dealing with the headache that is Google Calendar API. He is also the person who has been helping with the development of the new site platform, so he's been a big help for a while now.

Spawn calendar

  • Locked
Weekly Maintenance 8/12 2019

We will be having our weekly routine maintenance at 7 PM PST Monday evening. During the maintenance we will be doing the following:
  • Fix for eviction notice for custom houses; rent has been increased to 100 gold
Maintenance generally lasts between 1-2 hours, though we will announce in the Discord if it will take longer. You can join our Discord by going here: Join the AdeptGamer Discord Server!

Sky Island War Speculator and territory war transport officer?

Hi guys, just wondering is this only me, or everyone else to, OR is this only happen to those bottom of those sky Island map. When i go to those island territory war the War Speculator mod don't spawn and also where the Territory war transport Officer some are missing in those map when I check them? Again this could also happen because I could be in different region from the server or is this suppose to happen?

Developer Update Some coming game changes, and a new Dragon

It's been a little over a month since the last development update and I figured it was about time to write up a new one.

The most controversial change is that I will be changing expansion cards and daily reset tickets so that they cannot be transferred through the housing system. Daily reset cards have been temporarily removed from the Surprise Box of the Master (and replaced with Draconic Influence potions), but they will be re-added after the change goes into effect, as well as the addition of them back to the shell market. This is a change that has to be done due to how excessively alt farming has been abused, and continues to be abused; a quick look in the logs show people who have 60+ expansion cards or daily resets, the majority of which come from alt farming. This change will mean that the shell market can be properly equalized and that things that have been left off of it will be able to be added (potentially even a James Brown Flute).

This change will likely go into effect in September, so I will recommend using or removing any stored expansion cards or daily reset tickets in housing storage.

Secondly, I have been asked or reminded to change the Kindred Wheel quite often, and it is simply something that Hater and I both hate doing because it's more annoying than it should be. So rather than having to constantly change the Kindred Wheel, we will just be replacing the rewards with custom made gacha. One such gacha has already been completed which separates each Dragon Family or Model into it's own gacha, and rewards over 200+ dragons. 2-3 other gachas will be made to take up the remaining slots on the Kindred Wheel, so that players will still have some variety in what rewards they will get. We may also do something similar to GM event rewards, though Hater will still throw in some of his random rewards. This will also probably happen sometime in September, though it depends on when I can get it completed as I have been busy with the following update.

Now the important news... The new Dragon: Galactic Storm. This was originally just a test while Aiden got use to a workflow in creating dragon textures/recolorations, but it looked too good so we made it official. We have showed a few previews on our Discord (Join the AdeptGamer Discord Server!), but the completely dragon is currently being finished up, and we hope to have it released either this month or beginning of next month. We have also started working off a concept piece for a second Dragon, but that one is still in the early stages. I'm not going to preview the Dragon just yet as we're still working on the final details of how it looks, but it will be announced as soon as it is completed.

We have decided to start with a recolor of each model so that we can setup a foundation for retexturing all models (and figuring out our workflow), and then applying what we've learned and done to creating our own models when we finish up the tooling for that. All in all, this should be the quickest and most stable way for us to deliver new Dragons.

There are some other things that are coming or have been worked on, which has been why updates have slowed down a bit, but those are still in need of testing or some finishing touches before they are released.

Possible Dragon Costumes

This is gonna be my first thread, but if there's one thing i've always wanted was costumes for dragons, because i have seen multiple different dragon models and i've always wondered what they would look like if they had some sort of skin or costume they can have so put your suggestions down below for any costumes or dragon skins you would want for some of your dragons.

  • Locked
Extended Maintenance to fix Sky Islands on Monday (8/5/2019)

We've not been able to track down an easy way to resolve the issue with the server that can be done without potentially re-doing the whole Sky Island system (and even then we do not know where we'd start), so we'll be doing the next best thing, and be doing an OS re-install for the server hardware.

The only difference between the new server and the old server is that we had to choose to use Windows Server 2016, instead of 2012 which is end of life. This should hopefully resolve the weird issues we are having.

Currently the plan is late Sunday Night/Early Monday morning to turn off the server for maintenance and do a backup and then have our new hosting company perform an OS re-install of Windows for us. We will then re-provision and setup the server and turn it back on once that is completed.

This does mean that the server will be down for the majority of Monday as we cannot schedule an exact time for the OS re-install, and can only get a tentative time frame, and we cannot guarantee how long it'll take to re-provision the server.

Again sorry for the inconvenience, we were hoping there would be no issues with the migration, but apparently not even the Dragon's Prophet server can run on a better operating system without having issues :p.

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