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Game Tips RG 1st boss- jumping with lag tip

When your lagging & you got things chasing & attacking you, sometimes it can seem impossible to not get hurt or stay alive. As a aussie player lag is something i have to deal with period & is never going to get better so with some experimenting in other games & DP I've found all you need to do is react a bit more earlier then you should depending on how bad your lagging.

everyone hates the 1st boss in RG & for many jumping the blades can seem finish killing the boss impossible, especially when your lagging. So i thought i would experiment with it & this is what i have found so far for me.
i play with ping between 240-270 now for a lot most would say im crazy for even trying the 1st boss in RG with that much though surprising enough it is possible still.

So going off my ping, these are a few tips to help with jumping the blades for 1st boss in RG

1. Stand close to the back wall.. ( more you lag, further you stand back away from boss)

2. ALWAYS do double jump. Make sure you do the full double jump best as it can be done by pressing jump again at highest point in air after a jump. ( Lag makes the blades seem longer & because your jumping earlier & lag changes its always better to be safe then sorry with as much time in the air as possible)

3. Double jump as the boss is doing his swing down towards you to let go of blades or as soon as the blades are released from the swing ( depending on your lag)

Why is using environment surroundings bad?

So DP was created with rocks, hills, caves, ice & other things that can be jumped on. some of these things have been placed in boss rooms. If these things have been placed somewhere & able to access it from the beginning to help you fight then you think it would be a good thing. though unfortunately it is not. OK some of these lead to things that did need to be fixed & some just a harmless rock, ice, etc..
The creators put them there knowing full well it could be used as an advantage when the game was made & it was left alone after it was released & usually that means they wanted that to be part of the game.

if a game is created with rocks to jump on, you should be able to jump on them just like if a game is created with dragons to fly around on. you should be able to fly on them.
Removing the ability of environmental use in one area when it was created that way & is like that all other areas of DP... yea..

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Weekly Maintenance 2/7/2018

Faleah submitted a new Article:

Weekly Maintenance 2/7/2018

We will be having our weekly routine maintenance at 7PM tonight. During the maintenance we will be doing the following:

  • Valentine's items will be added to the marketplace.

Maintenance generally lasts between 1-2 hours, though we will announce in the Discord if it will take longer. You can join our Discord by going here: AdeptGamer Network

Read more about this article here...

  • Suggestion
Suggestion Cutting Back on the RNG / Micro-Transactions

As much as I enjoyed this game in the past, coming back to it and having to deal with some of this game's many issues again has reminded me about one of the things that was so off-putting to alot people : over-used amounts of RNG in the game, that are more often than not, also paired with micro-transactions.

Having RNG is necessary in certain places, like with Dungeon/ Boss loot and the like, but there are a good number of things that I think the RNG/micro-transactions should be cut down on, if not cut out entirely. As it is now, even when the game 'rewards' you, it doesn't feel satisfying because more often then not, you have to go through another loop of RNG to even have a chance at getting what you want/need. And more often than not (at least with luck like mine), you're likely to just have your time wasted and/or left feeling disappointed. All of this, I've found to be more and more of a turn-off than anything else.

Here's just a list of examples of some things that I think could use the RNG factor and/or Micro-Transactions either cut down or removed.

Note: all of these suggestions are not factoring in the possibility of any reworks that these systems may get in the future

-Dragon Field Training - when trying to transfer skills. Sure, you have things like Academy Training Whips / Skill Crystals - but regular whips (which you can sometimes get from logins or achievements) and the 3 free training attempts you get daily are more often a waste of time than anything. I remember hearing stories of ppl going through 'dry spells' where it would be weeks in between times a single skill transfer. Something like this I don't think the RNG should be completely removed, just maybe the chance of success being a little higher.


-Dragon Arena - most of the time I do any fighting in the arena, it's not to try and get the highest rank that I can, it's to fight certain dragons in order to get stars for the compendium, which are used for both achievements, unlocking access to dragon family evo skillbooks, and obtaining more dragon runes / elements. Yet the more you fight, the higher your rank becomes, and the more the RNG keeps giving you the same players over and over when you refresh it.

Sometimes you will have a person willing to put the dragons on the team that you need, yet you don't have the luxury of being able to use that handy little search bar without either being charged diamonds, or having to use the 'Challenge By Name' items. Which means if you don't want to pay diamonds/use those items, you'll have to sit there and spam the refresh and hope you the find player you need, or that they can find and challenge you first so you can at least challenge them via counterattacks.

For something like this, I think the diamond cost / 'challenge by name' items should be just straight up removed. Let us search for players as we want - there is already a cool-down timer for how frequently we can challenge a player, so in my eyes the diamond charge / item is not necessary to have. Being able to input a set of ranks to search within would also be a nice thing to have.


-Title Promoters - in my experience, these things aren't the most common things to come by - rarely an achievement reward, and rarely dropped during extracting gear. Titles may not be a priority, but as someone who would like to work towards unlocking transformations (especially the ones I previously had in NA) - these things frustrate me, simply due to their low chance at succeeding in leveling up even a Lv1 title. I think either these should be much easier to obtain, or their success rate needs to be greatly increased, if not have 100% chance to work.

Here's an example of my luck with Title Promoters in NA - out of 50 promoters, only 2 worked
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- Dungeon Ancients - Dungeon Ancients have gotten easier to deal with and obtain with the introduction of eggs, but overall it is more enjoyable to be able to find these dragons while yer out actually playing the game. It would be nice if they had a slightly higher base spawn chance, as currently you are HIGHLY unlikely to ever see one if you don't have at least 300 dungeon points in that zone. At the VERY least, having some sort of visible counter In-game that lets you know how many points you have currently for that zone's dungeon ancient - which is something we currently don't have and have to keep track of ourselves.

- Sealed Items - whether it be flutes, Skyhammer gachas from Guild Bosses, Sky Island PE rewards, etc... there are a good number of items that require Seal-Breaking Scale Powders to use, and more often than not, its simply to unlock another RNG-based lootbox that is more likely to leave you feeling more disappointed than anything. The powders aren't the easiest things to come by, especially in large quantities, no where compared to the rate at which you're likely to obtain sealed items. Sealed Flutes, I don't understand why these exist other than to just clutter up drop-tables and to just be a crappier drop than unsealed flutes, because to me, they seem to have the same chance at summoning ancients as unsealed ones do. Skyhammer Gachas really shouldn't require 2 powders to open either, in my opinion - seeing as it's pretty unlikely that you'll get the thing you want - the skyhammer egg. Most of the time I get sealed items I just sell them or throw em away, because to me they're mostly a waste of time and powders. Either powders need to be waaayyyy more common, or sealed items just need to go.

- Gear Enhancing, Stat Transferring, - To me it feels like you're essentially gambling yer gold, Dragon Insignia, and/or Diamonds when trying attempting to improve your gear or to try and get a stat you want on them. I don't know about other people, but I'm simply just not fond of gambling. I'm sure there is something crafting-related too that I was going to put in this section, but I don't know enough about crafting to do so.


I'm sure there are more things I could add to the list, but this post is already long enough lol. This was mostly a list of things that I put together as I remembered / encountered them playing in this server. The overall goal in mind is to make the game feel more rewarding for the players, as right now many things that are supposed to be good, rewarding, or progressive just feel like you have to go through more gambling just to get something worthwhile or make any progress. I guess it's fine and all for the people out there who love to gamble, but for people like me, it just gets really old really quick.

I'd be interested to know other people's thoughts on the subject - do you agree? disagree? Have anything else that you think should be added to the list?

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  • Suggestion
Suggestion Rejected GM Events

Ok so Hater said that too many are afk'ing on Isle and only ones actually doing event will be getting rewards to make it fair... ok i get that, but its real laggy for a lot to actually do it.. i had 800 ping on the Isle today and 3fps... its like that nearly every week... anyway that aside, i guess i will just join in, but what about the week i cant join in cause of the time? To make it really make fair, shouldn't the reward be exactly the same for 2 weeks in a row, that way if you cant make one week at least you can get it the next week?? cause one week could be a dragon you really want but cant attend ...
And if you're there every week and get the same rewards, i'm sure you'd be more than happy to pass those rewards on to an alt...
To me its win /win..

Guide Leveling all Crafting Skills to Max

Hi all,

There are many things in Dragon's Prophet that rely on crafting something. Like one example is the Green Incubators for eggs.

In this thread, I will be going over how to level up all you skills to max. It is not a fast or easy road, but it can be done.

1. You will need some dragons in your lair that can run Processes for you to get the materials needed for each level set.

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2. Have the Dragon go after the material you need at the level you are currently at for the crafting tree you are working on. IE if you are level 11 in Carpentry, have your dragons farm 10-21 level materials. if you have enough, you should be able to achieve level 21 or higher with just processing the materials your dragons collect.

Note: You can choose 1 hour or 5 with just gold. I would suggest 5 hours so that you get enough of the materials you need to complete the entire leveling process to the next plateau.


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note: You can access the materials the dragons farm through the Lair Storage.

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3. Once you have some materials, move to the crafting table of your choice or the one you wish to work on 1st. Once there, choose the processing mat that will give you the most exp for that material you have in your inventory.

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Hovering over a process with your mouse will show the amount of EXP you will get from each time you process that material.
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4. Choose the max Quantity from the Button shown in the pick below and then hit Start Crafting.
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5. Once you have done this, you can take the remaining unprocessed materials and move to a different crafting tree's table and repeat the above process. Within a few days, you could have all of your crafting maxed out.


Note: You can only go as high in crafting level compared to your characters level. So if you are level 50, you can only goto level 50 in each crafting category/tree.

Note: You can gather the materials in the wild, but this will take much longer. And not give as much resources.

Well, there you go, and easy, self explanatory guide on how to level all of your crafting to max. Enjoy!

Recruiting VoxMachina Guild is Recruiting

Hi all,

Thanks for checking us out here. Let me tell you a little about our guild.

We have 6 players each have over 6000 hours of Dragons Prophet experience from the older NA servers. We were known as the Darwinism Guild at that time. DkOmbres is still our guild leader and rules like it used to be. We are a very inclusive and non discriminatory guild. So all walks of life are encouraged to join.

We are level 10 guild already and looking to hit level 20 within 2 weeks. And looking to expand our ranks as well. We are more of a PvE guild that sometimes participates in Territory wars to get an island for taxes, events, and napolite.

PM me (Reigha), DkOmbres, or Dracoscruffy90 for a guild invite.

Hope to see you soon.

full

New Player

Hi! I just started playing and am really getting a hang of things but.. as a fun forum thing/beneficial help. What is one piece of advance you would give to yourself when you first started playing Dragons Prophet? What did you do wrong? What did you surprisingly ace?

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Weekly Maintenance 1/31/2018

Faleah submitted a new Article:

Weekly Maintenance 1/31/2018

We will be having our weekly routine maintenance at 7PM PST tonight. During the maintenance we will be doing the following:
  • Disabling the Special World Boss Event
  • Enabling the Valentines Event
The Valentine's Event is located in and around Underworld Port and includes daily prizes and a Valentine's Race.

Maintenance generally lasts between 1-2 hours, though we will announce in the Discord if it will take longer. You can join our Discord by going here:...

Read more about this article here...

Good to be Back!

Well, I will say Thanks to all of you devs and others that have pushed so hard to get another server back in NA, you know who you are. It feels so good to once again have a home. It just sucks that all that money and time spent on my old account is gone. Thanks SOE....

It had been so long I had forgotten how fun and engaging this game is. The dragons, the gameplay, the community. I am back And I look forward to battling you soon on the sky islands!

Announcement New Payment Options

Seiichi submitted a new Article:

New Payment Options

As promised, we have been looking into adding new payment options for people who are unable to use Paypal. We are in the process of either adding Xsolla (our preferred option) or possibly Paymentwall, depending on whether Xsolla signs the paper work we sent them a week ago.

We have also added the option to use Coinpayments, which supports a large number of cryptocurrencies.

To use the new processor(s) just add Platinum as normal, and then select the new processor option when checking out.

Read more about this article here...

  • Suggestion
Suggestion Implemented Reimplementing "Raid" Dungeon Ancients - The Grind Cookie

It's likely been brought up before, but I'd like to bring it up again with some insight on hows and whats. A long time ago, back in closed/open beta, Runewaker made an attempt to bring the similar Dungeon Ancient mechanic to the larger raid styled dungeons. At the current patch, the level cap was 60, and the available raids were Dunar Temple, Accursed Tower and Juno Crystal Gallery. At the same time flutes existed, and upon using them people chanced upon some unusal spawns.

These were Indigo Flame, Emerald Crystal, Jade Soul (and Ebony Thorn, but has since been patched out), Diamond Bulwark, Scarlet Flame. Within time, each dragon was determined to be spawns of particular dungeons, like how Indigo Flame belongs to Puretia's dungeons, should you have either the luck or the endurance to run multiple times.

With digging some flavourtext by Infernium, as well as translations provided in game by the dragon compendium Diamond Bulwark, Scarlet Flame and Vibrant Thunder were intended to be located in Juno, Accursed Tower and Dunar Temple respectively.

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It was mentioned multiple times that the lines that would trigger the spawn do exist, but in their current form don't work. I don't know if this was a flaw due to removing the extreme difficulty setting, or the fact that the dungeon has more rule modifiers than a normal instance, but Runewaker never looked at implementing dungeon ancients again and never did for the following level cap raids.

The proposal I have is that, not only re-implement these raid ancients, but use it as an oppotunity to offer a 'cookie'. People run Racman's Grotto, Dragon Heart Temple and Dunar Temple a lot. To see either new or pre-existing dragons within these instances in some form would give variation to a long series of runs as well as offer something new that couldn't just be handed out with eggs.

The 'cookie' also gives an oppotunity to run other dungeons a lot. Sometimes, I get a little tierd of seeing the dragon-gambling casino halls of Corzine again and again and again, so sometimes I'll switch regions to grind my ancients, loot and what-have-yous to keep the scenery and content fresh. Besides the Flameheart Amulet, no one is going to likely wander into Iron Fang Fortress again for anything other than glamour. There's probably stats on instance usage somewhere.

There are issues with this system. It's easy to just suggest things, the marathon is the implementation. There was a solid reason in the mess of code why Raid ancients never worked in the first place, and I imagine it would take a deal of sleuthing and testing a mechanic that seems, on the outside, very simple to function. Another issue is that raid dungeons are a deal longer than your regular dungeon fair. Implementing the same point system into a raid and not factoring the extra minutes it takes to complete them (We're looking at 10 minutes per run on DHT compared to a 2 minute run of Bloodstone Citadel) and the grind burnout would be pretty real. Raid ancients could benefit from the same flat spawn rate as regular dungeon ancient encounters but with only half the point total required. Or you could factor the third difficulty in Methus/IFF. Again, another tricky trinket that needs fine-tuning.

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So outside Juno Crystal Gallery, Accursed Tower and Dunar Tower, what goes where? It's up to opinion honestly. But I'm sure you've ran through Dragon Heart Temple and thought:- Man, Obsidian Thunder is a neat dragon I want him on my team, but then you try and press the capture when you spot this unique ancient in the dungeon and just frown. But what if, upon killing Urukar Hexclaw, you had a chance, or with enough dedication to multiple runs, a guaranteed chance at him? I'm sure there's also dragons in Runewaker's library that go unused in some manner, or could be converted into a capturable format.

So what else? Besides dungeon ancients in raids being a tiny cookie to help them push forward a bit more without the 'It's in eggs, so I don't need to run ancients.' It brings back some of the more classic grind to Dragon's Prophet, because to be honest, without it, the grind solely lies with getting loot, extracting it for recipes and crafting. I'd rather have both accompanying me at least, because at the heart of it all, Dragon's Prophet is a pokemon collectathon game too.

  • Suggestion
Suggestion Other means to care for Dragon Eggs

Standing around for hours on end in an egg circle just waiting and hoping that your egg gets enough cares to reach max stats just simply isn't enjoyable. You can't really play the game when yer stuck holding eggs, which in turn detracts from the overall enjoyment of the game. The situation with eggs in nests isn't much better, because unless you have a lot of regular dancers, it's going to be difficult to get them maxed there as well.

That said, I think it would be interesting if there were special items that you could collect and use on an egg to 'help make it stronger' by filling a little bit of its stat meter, similar to how caring works. This item could potentially be a drop from dungeon bosses, world bosses, hidden in special locations throughout the zone, maybe even have special PEs or bosses you could fight to obtain it. This would effectively give you the option to actually play the game with something to work towards, while still being able to help improve the stats of your egg.

  • Suggestion
Suggestion Please Buff Severite/Azores Treasure drop rate. (Weekly Quest)

For some reason the thread tag is wrong, should be a suggestion.

When Runewaker added Treasure Hunts, they were severely imbalanced. Quests designed as a weekly achievement deemed impossible to clear in the week due to the immense and unrealistic grind by a handful of the quests. Caromund's Treasure? The only RNG you dealt with was road quests at night, at the rates were fine. Dog Star Pages? Also fine, you just had to hunt out Remnant Moon merchants. Barbarossa's treasure is a fairly fun one, wandering into Corzine to spawn the dungeon rare was a fun task. However, the imbalance lied with the last few quests.

Now, with this server and Lundhal's treasure, thanks to how it deals with the PE completion in the territory war zone, it always guarantees the final piece, no matter what. So in a sense, that problem was fixed with adeptgamer's server. A once, very tedious quest, was placed more in line with the reasonable weekly grind that the Babarossa's, Dog Star and Caromunds also follow.

Now, the only two outlier quests are Azores and Severites. Runewaker thought it was an excellent idea to hide Severite Treasure fragments on glowing mobs. Spawning these is a grind in itself, you have a roughly one in 10 chance of spawning one, and they are fairly spread in number across the map. The second RNG wall, is the drop itself, and on NA server, this took me 6 months of on and off grinding to complete. That... doesn't sound like a weekly quest to me. I don't know if the drop rate was a slip up or someone in the RW offices felt horribly devilish that afternoon. What's more, you also need 4 of these Severite pieces in order to complete the quest. That seems... unreasonable. The enemies that need to be killed are Stone Eye Witch Doctors (Puretia), Blood Stone Guards (Alentia), Steelsnarl Fighters (Korhala) and the third Palace of Methus Boss (His drop feels far more reasonable, for whatever reason.)

Azores isn't as severe as Severite, but the quest itself is safeguarded by a very high entry toll so the difficulty for the first stage is needless. The drop needs to be boosted, everything else does not. We're already paying 300 Kindred Insignias, 3000 Adventurer Insignias and 3000 Dragon Shells (Yes those shop shells, it's a good shell sink.) in order to complete it.
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Anyway, that's about all. I really hope I can, for once, see the weekly treasure hunt complete, because if I'm not mistaken I don't remember anyone who's ever done all of them consistantly per week.

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