What's new

Developer Update Totally not interesting development update

As always it's been a significant period of time since the last development update, but hey, at least this time I will have some solid progress to share with players.

Recently our developer Dragon has managed to resolve the rubber-banding issue with our updated code base, so players will actually be able to play and not stand like statues... Unless they're holding eggs but that's their own poor life decision. This means that since shortly after the closure of Dragon's Prophet Europe and Savage Hunt we have been able to mostly invest time into doing stability and QoL functionality updates. Here are some of the changes we have made:
  • Fixed a bug with object loading, which significantly decreases loading time and provides better performance, though not necessarily a FPS increase.
    • We've made another change that should hopefully further increase loading times and fix stability and performance, though it is probably only a minimal difference.
  • Added configuration options to ignore skill, stat and talent popups when leveling up or swapping masteries.
    • DisableNewSkill = True
    • DisableTalentPoint = True
    • DisableAttrPoint = True
    • DisableBagFull = True
  • Overhauling the chat system to fix many bugs, and also to add new channels.
    • We will be adding a trade and recruitment channel; these will be global channels and use megaphones the same as World chat.
    • We will be adding language specific channels, primarily for the following languages: German, French, Japanese, Chinese, Russian, Turkish. We may be willing to add more channels depending on the population of that region.
  • Removed intro movies when opening client.
  • Removed button mash mechanic from capturing Dragons.
    • This is being done to hopefully make it easier for players who have issues with their hands.
  • Increased Shard Bag to 32 pages.
  • Increased Auction House to 60 items.
  • Increased Recipe limit.
  • Increased Friends List to 500.
    • We are also looking at increasing the room mate size, though that is dependent on finding it.
  • Added new functionality so we can release items that allow for maxing out or randomizing the attribute/attribute rate bonus of a dragon without re-egging (this means all skills, and levels remain).
  • Added new functionality so we can release an item that will allow changing the attribute bonus stat for a dragon without re-egging.
  • We are looking into increasing the maximum stats for wild and marketplace dragons (as they use the same system). This will not apply to the egg system as they are on they're on a separate system, but the previously mentioned items can be used to get the new stats.
    • New maximum stats are going to be 9/11.70 for wild caught/marketplace Dragons, at least to start with. We are hoping that the boost in base stats will help to make Dragons a bit more viable for end game dungeons while we start looking at raising the dragon level cap, higher level dragon armor and being able to overstat or shard Dragon armor.
  • New Emoji parsing system similar to Discords where you do :<keyword>: :)dppout: for a custom pouting pillow emoji). This system is a bit more versatile as it does not have the same bugs that are in the current emoji system. We can also add as many emojis as we wish without much overhead to players.
  • Discord Rich Presence has been implemented.
    • It currently shows your character name, your level and the character class.
    • It also has an option that will show your current subzone in game; this can be disabled with a new setting we have added to the configuration: DisableDiscordLocation = True
  • Fixed High Texture setting in Windows 8+.
We are also currently in the process of packing the data for the new patch that will include Alstromera the new summer-inspired Sylvaran. We also have a new surprise dragon that was a random act of science that will release sometime later, and three of the conversion dragons that will be making an appearance soon. @Aiden and I have also been keeping an eye on the entries for the Phantom coloring event, and will be picking out our favorites soon.

There is no current ETA for the source update, as we will be doing some serious testing, and possibly doing some more performance and stability fixes, and making sure that the update is all polished up for release. Once that is ready I will be making an announcement for the update. After the update we will mostly be looking at updating the UI engine, and other performance and stability improvements as they are desperately needed.

Recruiting Die Gilde Blutleute

Hallo Osira,

wie schon oben beschrieben suchen wir noch neue Spieler :)

Wer sind wir:
Wir sind eine Gilde aus Savage Hunt und ehemalig auch Dragon's Prophet.
Bei uns ist jeder Willkommen egal ob Anfänger oder auch Veteran. Wir wollen die Gilde gemeinsam Aufbauen, deswegen zählt auch die Meinung unserer Mitglieder.

Wenn du eine Gilde suchst, wo du als Spieler zählst, Lust hast gemeinsam durch die Zonen zu ziehen und auch kein Problem hast, mit etwas irren dann bist du hier <3 Willkommen.


Was Bieten wir:
Spielen ohne Zwang, keine Regeln (Außer Freundlich zu sein, auch außerhalb der Gilde)
Gildenheiligtum was nach und nach aufgebaut wird.

Oh und eher ich es vergesse: schreibt mich ruhig hier oder Ingame an bei aufkommenden fragen :)

Eure Tsubakura

Questions from a noob

Hello all, it's good to be here.

I played Dragon's Prophet waaaaaay back when Sony first launched it, and loved it. Then Sony dropped it, and it took me a while to learn that I can play on the Euro servers. And then those dropped like, a month later. I'm hoping that I'll have more luck here. :)

I am wondering what grouping and end-game looks like. I am currently doing it the slow way and skipping the level 60 potion, at least on my first character.

What does grouping look like, and when do groups start to form?
Is endgame "fun", or is it a case of max out, then either chill in the city or make an alt, or is there cool stuff to do at max level?

Thanks for any answers, I appreciate them, and hope to see you in game.

  • Question
Bug Report Guardian 2hand Piersar assassination bug

Well this is an old issues since god skills came out not really expecting this to be fixed just putting it out there. Just wondering if its possible to finnally fix the guardian skill assassination. Its suppose to Regen Soul points on hit and never worked as intended since 102 cap SOE acknowledged the issue but kind of just swept under the rug and moved on just wondering if ts possible here.

no worries if its not lol

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    assasination.PNG
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  • assasination soul point recovery.PNG
    assasination soul point recovery.PNG
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Legal Scripts and Macros

Not Sure if this is a good place for this thread, but i thought a place for players to post scripts/macros to share would be nice. this first post will be including a rundown on AutoIt and 1 scripts made in AutoIt

Download Link:
Code:
https://www.autoitscript.com/site/autoit/downloads/
you will be able to copy and paste the text for the scripts in a new '.txt' file and rename it so the extension is '.au3'
or create a new AutoIt v3 script from your context menu after installing the program
inside the instalation folder is a '.exe' called 'Au3Info.exe' which you can use to readjust the mouse coordinates if yours don't match with mine

Please Note: this script tests for a window that has a title that starts with: "Dragon", so if your title is in a different language you may need to adjust it in the code, and then maximizes it (DP may need to be in windowed mode)
Code:
#cs ----------------------------------------------------------------------------

 AutoIt Version: 3.3.14.5
 Author:         log163

 Script Function:
    Use a specific powder a specific number of times on an egg

#ce ----------------------------------------------------------------------------

; Script Start - Add your code below here
#include <MsgBoxConstants.au3>
#include <AutoItConstants.au3>
#include <Constants.au3>
#include <GUIConstantsEx.au3>
#include <UpDownConstants.au3>
Opt("GUIOnEventMode", 1)
   global const $xArray[3] = [393, 440, 490]; the screen x coordinates for the first,second,and third row on powder pane
   global const $xbutton = 442; the screen x coordinates for the confirm button on the powder pane
   global const $yArray[3] = [330, 374, 416]; the screen y coordinates for the first,second,and third column on powder pane
   global const $ybutton = 447; the screen y coordinates for the confirm button on the powder pane
   global const $DragonTitle = "Dragon"; the start of the title for the Dragon's Prohpet window
   global const $mouseSpeed = 5
   global $repeats = 1
   global $powder = 1
_Main()

Func _Main()
    ;Initialize variables
   Local const $iGUIWidth = 300, $iGUIHeight = 100
   global const $windowTitle = "Egg Powderizer"
   Local $idOK_Btn, $idCancel_Btn
   Local $idRepeat, $idPowder


    ;Create window
    GUICreate($windowTitle, $iGUIWidth, $iGUIHeight)

    ;Create an edit box with no text in it
   GUICtrlCreateLabel("Number of Repeats", 10, 10)
   $idRepeat = GUICtrlCreateInput("1", 120, 10, 50, 20)
   GUICtrlCreateUpdown($idRepeat)
   GUICtrlSetOnEvent($idRepeat, "OnUpDown")
   ;GUICtrlSetLimit($idRepeat,0,2)
   GUICtrlCreateLabel("Powder Slot", 10, 40)
   $idPowder = GUICtrlCreateInput("1", 120, 40, 50, 20)
   GUICtrlCreateUpdown($idPowder)
   GUICtrlSetOnEvent($idPowder, "OnUpDown2")
   ;GUICtrlSetLimit($idPowder,1,0)

    ;Create an "OK" button
    $idOK_Btn = GUICtrlCreateButton("Run", 75, 70, 70, 25)
    GUICtrlSetOnEvent($idOK_Btn, "OnYes")

    ;Create a "CANCEL" button
    $idCancel_Btn = GUICtrlCreateButton("Cancel", 165, 70, 70, 25)
    GUICtrlSetOnEvent($idCancel_Btn, "OnExit")
    GUISetOnEvent($GUI_EVENT_CLOSE, "OnExit")

    ;Show window/Make the window visible
    GUISetState(@SW_SHOW)

    While 1
        Sleep(10000)
    WEnd
 EndFunc   ;==>_Main

 ; --------------- Functions ---------------
 Func OnExit()
    Exit
 EndFunc   ;==>OnExit
 Func OnUpDown()
    $repeats = GUICtrlRead (@GUI_CtrlId)
 EndFunc   ;==>OnUpDown
 Func OnUpDown2()
    $powder = GUICtrlRead (@GUI_CtrlId)
 EndFunc   ;==>OnUpDown2
 Func OnYes()
   local $i = 0
   local $x = 0
   local $y = 0
   Switch $powder
            Case 1
               $x = $xArray[0]
               $y = $yArray[0]
            Case 2
               $x = $xArray[1]
               $y = $yArray[0]
            Case 3
               $x = $xArray[2]
               $y = $yArray[0]
            Case 4
               $x = $xArray[0]
               $y = $yArray[1]
            Case 5
               $x = $xArray[1]
               $y = $yArray[1]
            Case 6
               $x = $xArray[2]
               $y = $yArray[1]
            Case 7
               $x = $xArray[0]
               $y = $yArray[2]
            Case 8
               $x = $xArray[1]
               $y = $yArray[2]
            Case 9
               $x = $xArray[2]
               $y = $yArray[2]
            Case Else
               ;$sMsg = "Error"
               Return
         EndSwitch

         If WinExists($DragonTitle) Then
            WinActivate($DragonTitle)
            ;WinWaitActive("Dragon")
            WinSetState($DragonTitle, "", @SW_MAXIMIZE)

            For $i = 1 To $repeats
               MouseClick($MOUSE_CLICK_PRIMARY, $x, $y, 1, $mouseSpeed)
               Sleep(100)
               MouseClick($MOUSE_CLICK_PRIMARY, $xbutton, $ybutton, 1, $mouseSpeed)
               Sleep(100)
            Next
         EndIf
EndFunc   ;==>OnYes

  • Question
Bug Report Solved Teleport under the map in Shrine of Handras

If you already killed the last boss in Shrine of Handras and then get cought by a tornado you are teleportet to the long corridor. Instead of beeing teleported back to the normal way at the end of the corridor you get teleportet under the map. After waiting a few seconds you die and can revive at the beginning of the dungeon.

Attachments

  • DragonsProphet_20200611_150449.jpg
    DragonsProphet_20200611_150449.jpg
    304.5 KB · Views: 337

  • Question
Bug Report port bug from dungeons to island

when you are in a dungeon and want to leave it or leave group, it often happens you get ported to your island - is there something you can do about it to fix it?

i know its a very old bug, but it seems to happen more often here than it did on eu, and even worse - ive been ported to island after i had dc, though i have still been in group and should have been somewhere in the middle of the dungeon.
this is quite annoying when everyone else has to wait for you till you are back in :(

  • Suggestion
Suggestion Selling options / Verkaufsoptionen

The game offers the possibility to have 21 pages with backpack slots. Of course, many have not yet unlocked the mass of pages, but slowly they are getting more and more. This offers the possibility to actually take the mass of the loot and not have to sell it after 2 minutes of fighting. Nevertheless, the mass of pickable items is large and the sale is limited to the fact that you have to sell each occupied backpack slot separately. It would certainly be a great idea if there was the possibility to sell several items at once. Maybe there is the possibility to implement the option to select items by their rarity. So you could sell all grey, blue, green items with one or two clicks. Maybe a multiple selection would also be possible.
Of course I don't know how good and if this is possible at all, but it would be a great new option.

Das Spiel bietet die Möglichkeit 21 Seiten mit Rucksackslots zu haben. Natürlich haben viele die Masse an Seiten noch nicht freigeschalten, aber nach und nach werden es immer mehr. Dies bietet die Möglichkeit, die Masse des Loots tatsächlich aufzunehmen und nicht nach 2 Minuten Kampf schon verkaufen zu müssen. Dennoch ist die Masse an an aufnehmbaren Items groß und der Verkauf darauf beschränkt, dass man jeden belegten Rucksackslot eigenständig verkaufen muss. Es wäre sicher auch hier eine tolle Idee, wenn es die Möglichkeit gäbe, mehrere Items gleichzeitig zu verkaufen. Vielleicht gibt es die Möglichkeit zu implementieren, dass man nach Seltenheit der Items auswählen kann. So könnte man mit ein bis zwei Klicks alle grauen, blauen, grünen Items verkaufen. Vielleicht wäre auch eine Mehrfachauswahl möglich.
Wie gut und ob das überhaupt umsetzbar ist, weiß ich natürlich nicht, aber es wäre schon eine tolle neue Option.

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