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Seiichi

Oct 20, 2016
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Update to the Stripe Checkout: the developer begun working on things today, and will hopefully be completed this weekend. We will likely need to do some testing (unless he does it), but we will try to push it live this weekend for some purchases.

We will not be offering all payment options immediately, but will look at rolling some out over time as we need them.
 
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Seiichi

Oct 20, 2016
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Regarding patching, we will likely not be releasing patches until the new patch system is completed (so that we're not having to maintain two separate patch repos).

We're probably about 90-95% done with updating the patching process, and are just working on finalizing the unpacking process for patches which is done through the launcher, so we will likely be doing an overhaul of the launcher as well (this was already planned). As far as the patching process has gone, we have made it so that rather than the 6-10 days it takes to build a patch, that it now takes only a few hours. We may be able to cut down more, but we need to see if we can update one of the libraries used for patching textures which currently requires 15 minutes per texture (Dragons for example have 3-4 textures per Dragon, so a hour each) to a fraction of that.
 
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Seiichi

Oct 20, 2016
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We have now finished the patching system, and just have to do some further testing, though there shouldn't be any real issues.

As mentioned before, rather than the 6-10 days it previously took to do a patch (250hours) for textures, it should now take us only a few minutes in comparison.

The patches are also now built with a better versioning system and allow us to maintain multiple branches and allow us to move patch data through our development workflow (Dev -> Alpha -> Beta -> Release), whereas before the system only supported doing very linear patching version to version.

We are temporarily going to move on to looking at getting a new translation platform, and work on an intermediary service to save time with having to import strings by doing it directly in the background.

Once we have fully finished testing the patching system, we will be moving back to beta testing, and at the same time look at readying the new translation platform so we can start working those patches into the game.
 
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Seiichi

Oct 20, 2016
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We've found why some of the new textures have not worked and it is due to the official patching process so we are fitting to have to see about fixing this as it will affect why file or change, and not just dragons as it has.
 
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Seiichi

Oct 20, 2016
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Dragon has resolved the issue with patches corrupting and not including new files, so we should be releasing the Chinese Dragons and the Phantoms (soon).
 

Seiichi

Oct 20, 2016
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I am almost done with testing the patching system, and we have also fixed the Chinese Dragons. I have a bit more testing to do, have to write up documentation and a few other things, as well as fix the 10 new phantoms that are being added to the game.

If things go as planned, we will resume patching again in a week or two, but will likely do slower patches than we were doing previously so that we do not get overloaded like we were getting towards the second half of the year.

After the patch system is completed, the primary focus will be moving towards beta testing and fixing any remaining issues with the source code as well as working on some other things we have planned.
 

Seiichi

Oct 20, 2016
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Issue with Phantoms is fixed, and we're just waiting to get Amarok completed. We also are going to be making sure we can cover some edge cases for patches, and then things should be done with that.
 

Seiichi

Oct 20, 2016
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Amarok, and an additional Phantom has been completed. We're now just waiting on a final improvement to patching, one last test period, and then we should be good.
 

Seiichi

Oct 20, 2016
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The newest (and hopefully last) change had been made to our new patching system. I'm going to finish up what I have planned for the coming large patch I've been working on, and also test the workflow of moving between our different patch branches to ensure there are no issues.

Once we've verified no further changes or adjustments are needed I'll release the patch and we'll get working on the beta again.
 

Seiichi

Oct 20, 2016
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Hello, where are you in the works, please ?

Cordially

We still need to have a few more passes by testers to clear that there are no major issues (we had a scare that Dragon Tournament was broken, but that was because we were doing minimal zones at the time).

Most bugs have been fixed, such as the stat generation for 102+ items, but we still have a few tasks that need to be looked into. One deals with cosmetic wings not being able to be equipped by all players, and the other is in regards to the bonus stat on hatched Dragons when the new stat values are applied.

The second issue can be resolved by removing the bonus stat gained by hatching, and then removing it from existing Dragons (basically all 10.44 Dragons would go back to being 6.96 Dragons). This is the easiest, fastest and safest way. We also have to make some changes to account for how rare Dragons are handled, as they currently max out only at 6/6.96 rather than the new 9/11.7 value.
 

Sylvester

Member
May 25, 2020
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We still need to have a few more passes by testers to clear that there are no major issues (we had a scare that Dragon Tournament was broken, but that was because we were doing minimal zones at the time).

Most bugs have been fixed, such as the stat generation for 102+ items, but we still have a few tasks that need to be looked into. One deals with cosmetic wings not being able to be equipped by all players, and the other is in regards to the bonus stat on hatched Dragons when the new stat values are applied.

The second issue can be resolved by removing the bonus stat gained by hatching, and then removing it from existing Dragons (basically all 10.44 Dragons would go back to being 6.96 Dragons). This is the easiest, fastest and safest way. We also have to make some changes to account for how rare Dragons are handled, as they currently max out only at 6/6.96 rather than the new 9/11.7 value.

Ok, thank for youre answer.

So, when those two elements are resolved, the correctif of sources update could to be deployed, this good that ?

Cordially
 

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