- Staff
- #1
- Oct 20, 2016
- 2,005
- 2,429
Due to not being aware of some bugs that got lost in testing the client that we released recently, we will be reverting back to the previous version of the client until the new code base that Dragon has been working on is prepared.
We did learn that the issue with FPS being halved is now fixed with the test client, which was the major thing that we were attempting to test (previously the client would halve the FPS regardless of who ran it). This means when we have fixed the out going bugs we can (and do testing on the new code base) we can go forward with officially moving to our own code base which will let us begin working on other things that we've had to put off.
In regards to the next major update, the dungeon spawn overhaul, so far the patch hasn't crashed so we should hopefully have it ready soon, preferably before Halloween.
We did learn that the issue with FPS being halved is now fixed with the test client, which was the major thing that we were attempting to test (previously the client would halve the FPS regardless of who ran it). This means when we have fixed the out going bugs we can (and do testing on the new code base) we can go forward with officially moving to our own code base which will let us begin working on other things that we've had to put off.
In regards to the next major update, the dungeon spawn overhaul, so far the patch hasn't crashed so we should hopefully have it ready soon, preferably before Halloween.