- Staff
- #1
- Oct 20, 2016
- 2,005
- 2,429
Here are the concepts of the new PvP system we have conceptualized:
Many complaints in this thread regarding PvP have less to do with open world PvP, and PvP in general. I have already asked Vipera to help me write up guidelines regarding PvP that will be made part of the community guidelines that I am in the process of writing. These guidelines will layout the behavior expected of players on our server, as well as what we deem abuse or a reportable offense.
If issues come up regarding to anything PvP related, we will look over these plans, and adjust them accordingly as I want to balance and improve this aspect of the game so that it creates a better community, and not encourage more toxicity.
- Making PvP completely opt-in through enablepvp command.
- Command will have a cooldown for enabling and disabling it, preventing abuse.
- Command cannot be used in combat to prevent abuse.
- Command will override sky island territory wars (this is still under consideration).
- If possible disable PvP on a single island, making it the opposite of B19 (when it is up). Only crystals would be available, and no mobs.
- PvP becomes available at 100+.
- Disable enablepvp upon death and clear the cooldown (prevention for spawn camping), and disable it in towns, at spawn points, in dungeons and in similar places. Duels would still be available.
- Flag wild dragons that are in the capture mini-game to make them invincible.
- This is partially due to PvP, and partially due to the actions of players already.
- PvP will now be party/raid based allowing for more structured PvP (GvG, 2v2, 3v3, 4v4, 5v5).
- Possibly implement a group PvP option that will enablepvp on both party/raids and will only be lifted when the duel ends. This is to prevent abuse of people disabling in combat to not die. We also do not want to leave it in the hands of the group leader as it could be used to grief people.
- Implement a player arena (similar to Dragon Arena) so that players can do structured competitive PvP.
- (Possibly) Encourage PvP through an existing or new point system that will allow them to purchase PvP specific items.
Many complaints in this thread regarding PvP have less to do with open world PvP, and PvP in general. I have already asked Vipera to help me write up guidelines regarding PvP that will be made part of the community guidelines that I am in the process of writing. These guidelines will layout the behavior expected of players on our server, as well as what we deem abuse or a reportable offense.
If issues come up regarding to anything PvP related, we will look over these plans, and adjust them accordingly as I want to balance and improve this aspect of the game so that it creates a better community, and not encourage more toxicity.
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