Introduction
There are already a few guides out there, but I think it would be good to have a guide where everything is put a bit together. I will mostly focus on overstatting armor and won't get into details about attributes for accessories.
What is overstatting in general?
Overstatting means to improve the attributes of your equipment above the displayed maximum value and get more stats by doing that. If you really want to do damage or survive the end game dungeons, this is mandatory to do.
Attribute Rules
Most of the attributes will have a Roman numeral at the end (for example "IV"). How high it can go depends heavily on the item's level and rarity. These numerals also determine what the value in the parenthesis will be. The stats can vary between items even if their level/rarity are the same, so there's also a bit of RNG behind it.
Soft and Hard Cap
The soft cap of an attribute is the value in the parenthesis. If your stat is equal to or higher than that, the stat will be dyed purple. This is why it is called overstat: because you go over the maximum and enhance it further.
To determine the hard cap, you will have to do a bit of calculation:
That will look something like this:
There are already a few guides out there, but I think it would be good to have a guide where everything is put a bit together. I will mostly focus on overstatting armor and won't get into details about attributes for accessories.
What is overstatting in general?
Overstatting means to improve the attributes of your equipment above the displayed maximum value and get more stats by doing that. If you really want to do damage or survive the end game dungeons, this is mandatory to do.
Attribute Rules
Most of the attributes will have a Roman numeral at the end (for example "IV"). How high it can go depends heavily on the item's level and rarity. These numerals also determine what the value in the parenthesis will be. The stats can vary between items even if their level/rarity are the same, so there's also a bit of RNG behind it.
Soft and Hard Cap
The soft cap of an attribute is the value in the parenthesis. If your stat is equal to or higher than that, the stat will be dyed purple. This is why it is called overstat: because you go over the maximum and enhance it further.
To determine the hard cap, you will have to do a bit of calculation:
If you reach the hard cap of a stat (which is not easily done, in most cases) you cannot get the value of your attribute any higher.(Parenthesis Value) * 1.21 = Hard Cap
That will look something like this:
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