- Apr 20, 2017
- 4
- 7
Note: Back up DP_x64.exe and Config.ini just in case this does NOT work for you. I can not say for sure this will work for everyone, but it has been a semi-useful "fix" for a long time. Do note; you will still lag. This game lags. The RENA engine lags. But this should HOPEFULLY make it somewhat tolerable.
Make sure Memory Optimization is disabled in your game settings as well, this feature is broken and results in lag as well.
DoodadDensity = 0
LockedFps = 180
ObjVisibilityFactor = 0.500000
LightingQuality = 0
SSAO = 0
DoodadDistance = 0.000000
ShadowDistance = 1
ShadowDetail = 0
UnderWater = 0.000000
WorlObjDetail = 1
SkinFX = 0
SelectionQuality = 0
Glow = 1
Bloom = 1
CloudQuality = 1
FXAA = 0
LightingDistance = 2
ViewDistanceFactor = 0.250000
VisualQuality = 3
TemporalAA = 0
WorldObjDetail = 1
SkeletonDistanceFactor = 0.000000
Anisotropy = 0
MaxTextureLOD = 1
FXQuality = 0
DoodadShaderQuality = 1
OptimalDisplayArea = 2073600.000000
DOF = 0
VSync = 0
GraphicsQuality = 7
ShaderQuality = 1
ShadowQuality = 1
TerrainShaderQuality = 1
VolumeLightQuality = 0
HighDefinition = 0
This should provide a small boost in FPS, setting the draw distance to furthest also minimizes the amount of things you need to load every few meters and thus should be the default option for Draw Distance so objects don't load in and out repeatedly, resulting in choppy FPS. The game will lag when entering new zones due to having to load everything but should be somewhat smoother, and hopefully a tiny bit more tolerable.
Make sure Memory Optimization is disabled in your game settings as well, this feature is broken and results in lag as well.
- Go to your Game folder, in the ROOT folder, there should be Launcher, DP_x86, and DP_x64. You want to MOVE DP_x64 out of the folder. For some reason, this version of the executable lags worse than x86. I do not know why, but to my knowledge it always has.
- Go to Config.ini, open it in Notepad or Notepad++, and replace [Graphics] with the following:
DoodadDensity = 0
LockedFps = 180
ObjVisibilityFactor = 0.500000
LightingQuality = 0
SSAO = 0
DoodadDistance = 0.000000
ShadowDistance = 1
ShadowDetail = 0
UnderWater = 0.000000
WorlObjDetail = 1
SkinFX = 0
SelectionQuality = 0
Glow = 1
Bloom = 1
CloudQuality = 1
FXAA = 0
LightingDistance = 2
ViewDistanceFactor = 0.250000
VisualQuality = 3
TemporalAA = 0
WorldObjDetail = 1
SkeletonDistanceFactor = 0.000000
Anisotropy = 0
MaxTextureLOD = 1
FXQuality = 0
DoodadShaderQuality = 1
OptimalDisplayArea = 2073600.000000
DOF = 0
VSync = 0
GraphicsQuality = 7
ShaderQuality = 1
ShadowQuality = 1
TerrainShaderQuality = 1
VolumeLightQuality = 0
HighDefinition = 0
This should provide a small boost in FPS, setting the draw distance to furthest also minimizes the amount of things you need to load every few meters and thus should be the default option for Draw Distance so objects don't load in and out repeatedly, resulting in choppy FPS. The game will lag when entering new zones due to having to load everything but should be somewhat smoother, and hopefully a tiny bit more tolerable.
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