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Developer Update The coming update, and some more Dragons

Seiichi

Manager
Oct 20, 2016
2,005
2,429
We are going to aim for releasing the source code update for the end of August, or early September. Hopefully there will not be an unforeseen changes needed or delays, but currently we are on track for our original schedule.

The scope of the update has not changed, but I will be included it here so that people can see what is currently planned:

  • Fixed a bug with object loading, which significantly decreases loading time and provides better performance, though not necessarily a FPS increase.
    • We've made another change that should hopefully further increase loading times and fix stability and performance, though it is probably only a minimal difference.
  • Added configuration options to ignore skill, stat and talent popups when leveling up or swapping masteries.
    • DisableNewSkill = True
    • DisableTalentPoint = True
    • DisableAttrPoint = True
    • DisableBagFull = True
  • Overhauling the chat system to fix many bugs, and also to add new channels.
    • We will be adding a trade and recruitment channel; these will be global channels and use megaphones the same as World chat.
    • We will be adding language specific channels, primarily for the following languages: German, French, Japanese, Chinese, Russian, Turkish. We may be willing to add more channels depending on the population of that region.
  • Removed intro movies when opening client.
  • Removed button mash mechanic from capturing Dragons.
    • This is being done to hopefully make it easier for players who have issues with their hands.
  • Increased Shard Bag to 32 pages.
  • Increased Auction House to 60 items.
  • Increased Recipe limit.
  • Increased Friends List to 500.
    • We are also looking at increasing the room mate size, though that is dependent on finding it.
  • Added new functionality so we can release items that allow for maxing out or randomizing the attribute/attribute rate bonus of a dragon without re-egging (this means all skills, and levels remain).
  • Added new functionality so we can release an item that will allow changing the attribute bonus stat for a dragon without re-egging.
  • We are looking into increasing the maximum stats for wild and marketplace dragons (as they use the same system). This will not apply to the egg system as they are on they're on a separate system, but the previously mentioned items can be used to get the new stats.
    • New maximum stats are going to be 9/11.70 for wild caught/marketplace Dragons, at least to start with. We are hoping that the boost in base stats will help to make Dragons a bit more viable for end game dungeons while we start looking at raising the dragon level cap, higher level dragon armor and being able to overstat or shard Dragon armor.
  • New Emoji parsing system similar to Discords where you do :<keyword>: :)dppout: for a custom pouting pillow emoji). This system is a bit more versatile as it does not have the same bugs that are in the current emoji system. We can also add as many emojis as we wish without much overhead to players.
  • Discord Rich Presence has been implemented.
    • It currently shows your character name, your level and the character class.
    • It also has an option that will show your current subzone in game; this can be disabled with a new setting we have added to the configuration: DisableDiscordLocation = True

We are also hoping to offer at least French, German and Russian translated strings by the time we release the update.

Because the Dragons themselves aren't ready for release yet (we have not fully decided on all the names, titles or compendiums) I will just show off 4 new textures for the Sailfin model that @Aiden completed recently.

DragonsProphet_20200728_163049.jpg
DragonsProphet_20200728_111133.jpg
DragonsProphet_20200728_111641.jpg
DragonsProphet_20200728_171131.jpg

Originally there was only going to be one done (The last one), but science prevailed and @Aiden went a little crazy. Out of about 20 variations, these are the color combinations that she decided on.

We are also planning to start releasing some of the requested Dragons from the conversion thread, but we will likely be releasing those slowly to start with so as I am not stuck just making Dragons endlessly.
 

Tl shambles

Member
May 25, 2020
11
0
NICE!
Finally i won't be judged by my bad stat dragons anymore since i can enhance his stats *_* very nice move!
 

Aiden

The Sparkle Mom
Jan 13, 2018
50
58
I'd like to also make note that the idea for the main sailfin (last one shown) came from one of my reoccurring Ancient ($25)-tier patrons, who described a Sailfin but with the striped vibrant pattern of Sophani's Offspring (colors and such were changed a bit to avoid having a carbon copy of Sophani). There's a perk exclusive to my Ancient-tier patrons that grants them access to a thread where they can make requests for a dragon they'd like to see in-game (rules and limitations for this are outlined in the post).
 

Dragon Protector

Member
Aug 14, 2017
17
7
I am glad to see the sailfins have some light now :).

My poor wallet cant take this abuse "( lol. But it will be worth it
 

Naimiira

Member
Nov 10, 2017
3
1
Removed button mash mechanic from capturing Dragons.
  • This is being done to hopefully make it easier for players who have issues with their hands.
Great idea! This will be so nice for so many people :)
Also yay on the dragon stats! Hoping it wont be too costly, which I don't think it will due to the prices on here being rather fair from what I have seen. My dream team will be the best they can be :e5:
 

Seiichi

Manager
Oct 20, 2016
2,005
2,429
Removed button mash mechanic from capturing Dragons.
  • This is being done to hopefully make it easier for players who have issues with their hands.
Great idea! This will be so nice for so many people :)
Also yay on the dragon stats! Hoping it wont be too costly, which I don't think it will due to the prices on here being rather fair from what I have seen. My dream team will be the best they can be :e5:
The blue and green Dragon is free, and will be exclusive to GM events in the future.

The orange and black... I have some ideas for it, but I may do another Dragon for that idea as it'll take some time to get it implemented.

The other two will be on the marketplace, and sold as a package the same as other exclusive Dragons at 7500 Diamonds (or $25). Last time I did the math, I think you get about $27 worth of items without including the cost of the Dragon, at least if I remember correctly.
 

EiskalterEngel

Member
May 12, 2020
40
2
Finde die farben vom 2ten toll und meine Hände danken es wenn etwas leichter wird, wenn nun das hüpfen noch leichter wäre könnte ich auch mit Laedis Set anfangen
 

Barsa2105

Member
Aug 8, 2020
1
0
Я надеюсь, что вы добавите русский язык. Все русскоязычные игроки будут вам очень благодарны
 

Seiichi

Manager
Oct 20, 2016
2,005
2,429
Я надеюсь, что вы добавите русский язык. Все русскоязычные игроки будут вам очень благодарны
Russian is almost completed, thanks to @Nomercy.
 

Galban

Member
May 13, 2020
98
31
My favorite dragon is the green one!!!
Could you implement a dragon with a skin like lava blood dragon? for instance a dragon like skulking cobaltfang dragon or a fabled ancient like lunarfrost?
 

Seiichi

Manager
Oct 20, 2016
2,005
2,429
My favorite dragon is the green one!!!
Could you implement a dragon with a skin like lava blood dragon? for instance a dragon like skulking cobaltfang dragon or a fabled ancient like lunarfrost?
It's planned.
 

Galban

Member
May 13, 2020
98
31
Nice. I hope i will find them, when you published these dragons.. There are so much dragons now. ;)
 

Kodawolf

Member
Apr 3, 2017
45
87
love those colour variations, but plz get them on a smaller type dragon like the Gecko type fabled ancient, The Sailfins (like Balges) are too big to have by your side when playing..
 

Seiichi

Manager
Oct 20, 2016
2,005
2,429
love those colour variations, but plz get them on a smaller type dragon like the Gecko type fabled ancient, The Sailfins (like Balges) are too big to have by your side when playing..
We will eventually do new variations of Gecko or Traditional models, but they likely won't be in the same colors or pattern.
 

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