On the search for a DS Skill tonight we noticed that this particular Skill has seeeriusly some issues, as pretty much everything that could be wrong is wrong....
Skill: Lawful Protection
1. Fail: the Discription in german (the actual right one surprisingly) says its mag dmg, while the english one claims it to be physical
-> in an attempt to try out what dmg it actually is (magic) we duelled and found out more:
2. Fail: The Combat Log actually says the name of a completely different DS skill when triggering (Unbridled Power)
Please fix this soonish to clear the confusion for other players who might ignore it cause it says the wrong dmg type
We will be having our weekly routine maintenance at 7 PM PST Monday evening. During the maintenance we will be doing the following:
Routine maintenance
Maintenance generally lasts between 1-2 hours, though we will announce in the Discord if it will take longer. You can join our Discord by going here: Join the AdeptGamer Discord Server!
Heya, i've been finding some missing name strings in the english client version where only SYSNAME is being shown, gonna make screens of them when i encounter them again and just post them here for you!
1. Island B09:
This Baerton Island doesnt have a name, neither in map, minimap, or login screen. (it also doesnt have a map at all, or npcs but thats probably not existent XD and not really a bother)
(before It actually start.... Sorry for bad english grammer incoming ! )
Hey, Guys,
can you may take a look on Dragon Armor ? It is a bit sad that you currently can't improve the stats on armor for your dragon’s. I mean they have a lover level then the actual mobs so it would be rlly nice ( for mounting as well) that you're dragons can get a good armor, so they get more defense/HP/dmg and higher mount buffs. They would rlly deserve it overstating is a big part of this game especially for the endgame content. Farming Armor(actually GOOD armor) is rlly hard... you would need to run dungeon’s like Moran Cavern thousand of times to get good armor for even 1 of your dragons... and ALSO crafting Armor for dragons…so I'm talking about Purple and Orange Armor for dragon’s is currently use- and senseless because you can't choose the stats on it and can't change it... the ability OVERSTATING dragon armor would make it interesting again to craft purple and orange dragon equipment. Would be really nice if you can make this possibly =)
Best Regards SaintBeast
Leader of Guild Systematic
& Alliance SystemOfNewbs
This is a long overdue announcement, and is somewhat been putting it off due to the decision we were going to have to make on botting.
Macros
In regards to Macros, we are tentatively allowing them within reason. You are able to use AutoIt or other macros if they are for quality of life improvements, such as egg cares, powder usage or other tedious repetitive tasks that cannot be considered as botting. If your macro could be confused with a bot, then you are likely going to be punished the same way you would as a bot user.
Botting
Different from macros, botting will be considered anything that allows for unattended (or attended) automation of gameplay. I have mostly been lenient regarding bot usage till now because there has been an influx of users from all over the world, and there is a bit of a disconnect in the usage of bots in different areas. As such, I mostly wanted to let certain groups police their friends, but that has mostly not worked to this point.
We will be using a strike system now; if you get three strikes by being reported, and have been warned by us or someone else through us then you will be banned. We may allow you a second chance after banning, but any reports or rule breaking will get you permanently banned.
Bug Abuse
Bug abuse is going to be defined as purposely doing something that is not intended by the game, but does not quite fit being an exploit. Getting on the CoP leaderboard on off-week, bypassing walls in dungeons, or glitching bosses so that they cannot attack you are all things we are going to consider bugs.
In regards to COP, we have been tracking the people who do end up on the leaderboard, but also take into account people who end up there accidentally. Due to the difference in timezone, it is easy for mistakes to happen but in general we will be looking at serial abusers, and also those that try to play dumb.
Like with botting we will be using a strike system, however we will also be weighting it depending on severity of the abuse.
Exploits
Exploits are utilizing bugs, cheats or any method of breaking the game for an advantage outside of the previously defined bug abuse. This will apply to both the game and also to the website in regards to the credit system.
We will have zero tolerance for exploits, and you will be permanently banned if you are reported or caught (given that I monitor most logs pretty heavily you are bound to get caught).
Harassment and Offensive Behavior
Just don't do it, it's a waste of everyone's time and you'll get banned for wasting mine.
Unfortunately, I do not know whether this error has already been reported.
If I go to the Sanctuary and the first thing I want to do is open the dragon enclosure with Amy, nothing happens. Then I open another dialog box e.g. Guild storage or shards manager and go back to Amy, I can also open the dragon enclosure.
The whole process also applies if I e.g. want to open the splitter manager first.
Does this also have to do with latency?
Summary:
I go into the sanctuary and open a dialog box.
It doesn't open. Then I open another dialog box and also the other dialog box can now be opened.
Hello! So, a while back I had taken a template which Blau and Oric had created in order to make it a bit easier to find out information regarding ancients (Wild ancients, this doesn't include dungeon ancients!) and their pathways. I spiced it up a bit, updated it, and added images of dragons for each and left it at that. I have since then stopped working on it but with the influx of new players, I figured why not bring it back?
What's New: The most notable change towards this sheet is the actual spawn points for dragons. So far, the wiki had only given the pathways of where ancients walk and fly, but never the actual spawn locations for each dragon. Now I know that ancients, especially random four-day ancients, have it a bit hard to actually track their points so considering there is always someone looking for them so, I've started with the easiest: the 3-hour ancients.
Future Plans: At some point, I'll add a section to explain where to look for the icon which changes from, for example, Day to Sunset and the sequence they run in. Including how long each cycle is. Just little bits of information to make your dragon hunting just a bit easier.
Extra Information: I would like to add that these spawn points aren't ALL spawn points for every dragon. You'll notice with Tonapah's Shadow and Son of Tyre, there aren't many dots that show their location. That is because personally, I've never bothered with hunting them a lot which results in me not knowing much of their spawn points. This is where I'd like to ask for help from the player base in filling it out. If you have proof (e.g a screenshot of their location on the map where you had been around as soon as they had spawned etc.) of a spawn point for a dragon, please don't hesitate to shoot me a message on the forums!
I will be disabling Diamond purchasing until Midnight again so that people do not buy before the Diamond sale.
This is done because we have had a policy to reimburse any purchase made within 12-24 hours before a sale with the sale price, however with a larger number of players this isn't easy to maintain so I am currently handling it by doing a one-day stop to purchases before the sale goes live.
The current options are a) stop doing reimbursements and keep the shop open, or b) close Diamond purchases the day before a sale.
I also want some input on how we should handle this in the future, so please vote on this thread.
I just thought to vibe up the ingame Auction House a bit and get the economy flowing a faster (also to put another gold sink in the game) it would be a cool idea to have an NPC just like a random item in a random quantity once every hour or so.
Just so that all the tabs in the Auction House aren't so empty and people can find things they might need, that they otherwise wouldn't be able to get.
The prices of the items should be a random price range between a cheap price and a very expensive one just for more RNG elements in the game.
Just a QoL market revamp I guess. Felt it was cool. Might delete later. Idk.
Ever since June 10th, roughly, I have not always been able to care for people holding their eggs. Be it they are in the circle in Laedis, down near the lair manager, or even if someone is holding an egg in my guild's sanctuary, I cannot always care for their eggs.
I was hoping like the Sabosha issue a maint would fix it, but not yet ((I have also completely relogged from the game and that hasn't fixed it either)). I also know it seems to be happening a lot more often. Usually, I would log in, care for those in egg circle then go dance, but as of late, I've been ignoring those holding eggs as it usually tells me I already cared for them and I know I have not done so at all. I know reset happens later in-game day and I can even go a day or two in between before attempting to try doing cares but it can and still has the pop up saying I already cared for the eggs.
In the pictures provided my two guildmates Masterdor and AnyademonFang were holding eggs ((which at the time I did not know they were holding eggs)), so I go to care and up pops up I already cared for them and I know I never have.
I could also go in and get images of me sometimes getting the pop up saying the same thing for those in egg circle and I could also go in and get the pop up of it saying I successfully cared for an egg.
Sometimes when you go to housing for dance, the skill bar for dancing vanishes immediatly after you activate it.
This didnt happen to me in appartments yet, so maybe its an issue of loading other stuff.
You still can dance if you are fast enough to activate the dance skill, so i consider it a minor bug - but for those who dont have fast fingers it would help probably if it could be fixed
"Unhatched egg of Reverence". I had no idea what this dragon looked like before deciding to buy it. You can post a image of this dragon, please! Thanks so much for your reply
Just a ideal...and been talking with a few peeps...would you be willing to make all the Dungeon Ancient's..into egg's..so those that Cant run/cap...Dungeons...can acquire them...put them on the Remnant Moon Merchant..as you have Royal Thorn/etc...(this includes newest ancient's)...please consider this..
We will be having our weekly routine maintenance at 7 PM PST Monday evening. During the maintenance we will be doing the following:
Potential fix for all Treasure Hunter quest rewards.
Removed in-game browser; it should now open a new browser window in your default browser.
Maintenance generally lasts between 1-2 hours, though we will announce in the Discord if it will take longer. You can join our Discord by going here: Join the AdeptGamer Discord Server!
There are two compendiums for Diamond fortune, I assume 1 is the marketplace dragon and 1 is the wild dragon. can they either be combined or change the name of 1 so when fighting in arena you know if you are fighting the correct diamond fortune.
As always it's been a significant period of time since the last development update, but hey, at least this time I will have some solid progress to share with players.
Recently our developer Dragon has managed to resolve the rubber-banding issue with our updated code base, so players will actually be able to play and not stand like statues... Unless they're holding eggs but that's their own poor life decision. This means that since shortly after the closure of Dragon's Prophet Europe and Savage Hunt we have been able to mostly invest time into doing stability and QoL functionality updates. Here are some of the changes we have made:
Fixed a bug with object loading, which significantly decreases loading time and provides better performance, though not necessarily a FPS increase.
We've made another change that should hopefully further increase loading times and fix stability and performance, though it is probably only a minimal difference.
Added configuration options to ignore skill, stat and talent popups when leveling up or swapping masteries.
DisableNewSkill = True
DisableTalentPoint = True
DisableAttrPoint = True
DisableBagFull = True
Overhauling the chat system to fix many bugs, and also to add new channels.
We will be adding a trade and recruitment channel; these will be global channels and use megaphones the same as World chat.
We will be adding language specific channels, primarily for the following languages: German, French, Japanese, Chinese, Russian, Turkish. We may be willing to add more channels depending on the population of that region.
Removed intro movies when opening client.
Removed button mash mechanic from capturing Dragons.
This is being done to hopefully make it easier for players who have issues with their hands.
Increased Shard Bag to 32 pages.
Increased Auction House to 60 items.
Increased Recipe limit.
Increased Friends List to 500.
We are also looking at increasing the room mate size, though that is dependent on finding it.
Added new functionality so we can release items that allow for maxing out or randomizing the attribute/attribute rate bonus of a dragon without re-egging (this means all skills, and levels remain).
Added new functionality so we can release an item that will allow changing the attribute bonus stat for a dragon without re-egging.
We are looking into increasing the maximum stats for wild and marketplace dragons (as they use the same system). This will not apply to the egg system as they are on they're on a separate system, but the previously mentioned items can be used to get the new stats.
New maximum stats are going to be 9/11.70 for wild caught/marketplace Dragons, at least to start with. We are hoping that the boost in base stats will help to make Dragons a bit more viable for end game dungeons while we start looking at raising the dragon level cap, higher level dragon armor and being able to overstat or shard Dragon armor.
New Emoji parsing system similar to Discords where you do :<keyword>: dppout: for a custom pouting pillow emoji). This system is a bit more versatile as it does not have the same bugs that are in the current emoji system. We can also add as many emojis as we wish without much overhead to players.
Discord Rich Presence has been implemented.
It currently shows your character name, your level and the character class.
It also has an option that will show your current subzone in game; this can be disabled with a new setting we have added to the configuration: DisableDiscordLocation = True
Fixed High Texture setting in Windows 8+.
We are also currently in the process of packing the data for the new patch that will include Alstromera the new summer-inspired Sylvaran. We also have a new surprise dragon that was a random act of science that will release sometime later, and three of the conversion dragons that will be making an appearance soon. @Aiden and I have also been keeping an eye on the entries for the Phantom coloring event, and will be picking out our favorites soon.
There is no current ETA for the source update, as we will be doing some serious testing, and possibly doing some more performance and stability fixes, and making sure that the update is all polished up for release. Once that is ready I will be making an announcement for the update. After the update we will mostly be looking at updating the UI engine, and other performance and stability improvements as they are desperately needed.
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