Because we are likely going to see an influx of players in the immediate future I thought it would be a good idea to preview some of what we've been working on behind the scenes. Concept Art One of the biggest tasks that we have been working on has been expanding upon the concept art we'll have available when we finish our update. We have been working with @22RII, @Vipera, @Theluji and @heminyx to create new model concepts and some recolors of existing dragon models. These are some of the ones that are finished, but there are many more ideas that we will be working on in the future. You can see all of the concepts we have posted publicly here: Dragon's Prophet Concept Art Merchandise While not exactly dealing with content creation, we have also been working with our illustrators to come up with new merchandise to make available to players who are interested. The majority of merchandise is of existing dragons, while a few will be new color variants of existing models. Each purchase of $25 or more will also receive 500 Platinum for use in purchasing Diamonds. You can see the available merchandise here: AdeptGamer's Merchandise | Featuring custom t-shirts, prints, and more Research The majority of work that we have done has been research. Researching existing mobs and mechanics, compiling data on how things work internally in the game, and discovering functionality or content that can be adjusted or expanded upon are extremely important to future updates. To bring forth new concepts, ideas and the overall vision that we have for Dragon's Prophet will greatly rely on the research that is done by @Haterslayer, @Light and @newb. The more that we are able to learn and understand now will greatly affect future updates and the content that we can provide. New (and old) Content Now for the information that is most important to most players... Content! We have previewed Devouring Void previously, which is the unfinished 108 dungeon. We have recently been testing what needs to be done to get the Dungeon completely ready for release. We have also begun doing play testing to test how hard we should make the dungeon, and how we should pace it. There is a possibility that we may use the dungeon for an event so that people can see it, but it would be made up of placeholders and not completed. For those that are nostalgic from the original beta of Dragon's Prophet, you probably fondly remember Satuma and the original introductory tutorial. Thanks to the research that has been done and the hardwork by @Light we should be able to bring both back soon after we release our source update. Both new and old content will not be ready immediately after we release our update as we will need to fix some issues with Devouring Void, and add missing functionality and features that didn't exist back during the beta to Satuma. Retexturing Along with making unreleased dragons available, adding the missing Brastens to battlegrounds and expanding mechanics we will also be working on completely re-texturing all dragons. This may not be fully available with the release of our update, but we will continue to offer updates with new retextured dragons while adding new functionality and bug fixes. In regards to previous timelines, we are a bit behind due to delays on other projects, but we will continue to keep you up to date every so often. Real updates take time, and it's best not to rush just to make a quick buck. Be assured that our primary concern is making sure that Dragon's Prophet survives a long time, and continues to grow and evolve as we develop it.